Campaign 3 Playtest: Difference between revisions
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The '''Campaign 3 Playtest''' (26 March 2025 {{Emdash}} 9 April 2025) was an informal campaign designed to determine the efficacy of a massive rewrite of the war game rules from version 3 to version 4. The campaign was abandoned by Fleff due to the workload required on his end to resolve orders every round. Additionally, the Endurance Coalition server was fixed during this campaign, which made the Arma III server accessible again. As a result, interest in Arma III soon dwarfed that of the war game for Fleff and some participants. | |||
The '''Campaign 3 Playtest''' ( | |||
{{Infobox military conflict | {{Infobox military conflict | ||
| Line 9: | Line 7: | ||
| place = Planet Baolo, Ghoveo Island Chain | | place = Planet Baolo, Ghoveo Island Chain | ||
| conflict = | | conflict = | ||
| status = [[File: | | status = [[File:Antu waiting.svg|18px|link=]] Abandoned | ||
| combatants_header = Factions | | combatants_header = Factions | ||
| combatant1 = {{Br separated entries | | combatant1 = {{Br separated entries | ||
| Line 33: | Line 31: | ||
|2 strike aircraft | |2 strike aircraft | ||
|2 submarines}} | |2 submarines}} | ||
| strength2 = | | strength2 = {{Br separated entries | ||
|5 hydrofoil flotillas }} | |||
<!-- Causalities should only include entire units. Individual FS being damaged but unit remains alive does not count! -->| casualties1 = {{Br separated entries | <!-- Causalities should only include entire units. Individual FS being damaged but unit remains alive does not count! -->| casualties1 = {{Br separated entries | ||
|N/A}} | |{{Br separated entries | ||
|N/A }}}} | |||
| casualties2 = {{Br separated entries | | casualties2 = {{Br separated entries | ||
| | |{{Br separated entries | ||
|3 hydrofoil flotillas }}}} | |||
}} | }} | ||
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Initial deployment was executed on 26 March. | Initial deployment was executed on 26 March. | ||
== Element makeup == | <!-- == Element makeup == | ||
{{Ambox|text=Unit and weapon information are not updated automatically; it's done manually on a semi-regular schedule. Editors are '''strongly encouraged''' to fix any issues spotted. '''Critical game decisions should be double checked against the spreadsheet'''.}}See footnotes for more information. Footnotes in the column headers explains how to read the relevant cells. | {{Ambox|text=Unit and weapon information are not updated automatically; it's done manually on a semi-regular schedule. Editors are '''strongly encouraged''' to fix any issues spotted. '''Critical game decisions should be double checked against the spreadsheet'''.}}See footnotes for more information. Footnotes in the column headers explains how to read the relevant cells. Anything '''<u>bolded and underlined</u>''' means the value/keyword/command has been modified from what the base unit/refit is by something. | ||
=== BBM_Ping === | === BBM_Ping === | ||
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|D4 / AP0 / RNG2 / A / CST1 | |D4 / AP0 / RNG2 / A / CST1 | ||
|N/A | |N/A | ||
|} | |} | ||
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| | | | ||
* Active Homing | * Active Homing | ||
|} | |}--> | ||
== Campaign chronology == | == Campaign chronology == | ||
=== Round 1 === | === Round 1 === | ||
: [[File: | : [[File:Artículo bueno.svg|18px|link=]] ''Orders opened 26 March. Orders resolved 31 March.'' | ||
[[File:Playtest3 round1 battlemap.jpg|none|thumb|The battle map provided by command at the conclusion of round 1.]] | |||
A combined force of air and sea {{Emdash}} comprised of units from SierraKomodo's, Comrade's, and Sticky's forces {{Emdash}} head towards the north east. They quickly engage three hydrofoil flotillas which are immediately destroyed on contact. Then, to the western perimeter of the island of ''Kula'', two more hydrofoil flotillas are seen heading south towards a grid with one of SierraKomodo's nuclear attack submarines. Nothing else of note occurs this round. | |||
BBM_Ping instructs Sirdog's air units to continue heading east towards the air field on ''Sopau''. Sticky is instructed to ensure the patrol boats spotted off the western perimeter of ''Kula'' cannot threaten the rear of the carrier, but otherwise, Sticky's forces should maintain general direction with the fleet. | |||
=== Round 2 === | |||
: [[File:Artículo bueno.svg|18px|link=]] ''Orders opened 31 March. Orders resolved 3 April.'' | |||
[[File:Playtest3 round2 battlemap.jpg|none|thumb|The battle map provided by command at the conclusion of round 2.]] | |||
The battle for the ''Tabar Straight'' begins proper. The chunk of Sticky's battalion engage multiple destroyers, a cruiser and a battle cruiser right on the straight, with both sides getting direct hits on one another. As a stroke of bad luck, one of SirreaKomodo's submarines makes direct contact with an OPFOR submarine in YR-76, resulting in it being targeted by both destroyers, taking damage. Further to the north, a battleship under Sticky's direct command engages a battle cruiser at the ''Iron Bottom Sound'' with both units hitting the other. Even further north, SierraKomodo's strategic reconnaissance aircraft spots yet another destroyer and battle cruiser at the mouth between the islands of ''Karu'' and ''Ghoveo''. | |||
To the west, a destroyer under SierraKomodo's command that was sent to the west of ''Kula'' at BBM_Ping's orders receives fire from the two hydrofoil flotillas spotted in the previous round, though they fail to meet their target. SierraKomodo's previously unspotted submarine in grid YL-76 engages one of the flotillas, failing to get a hit. | |||
Sirdog's units make contact with the airfield on ''Sopau'' and, after getting the greenlight from BBM_Ping, begins bombing it, managing to do some damage. Sirdog's interceptor recieves contact from an OPFOR multi-role fighter and gets hit, with the interceptor responding and missing. | |||
Nothing else of note occurs this round. Surprisingly, no units in the operational area were destroyed. | |||
[[Category:Campaigns]] | [[Category:Campaigns]] | ||