Campaign 3 Playtest: Difference between revisions

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{{Construction}}
The '''Campaign 3 Playtest''' (26 March 2025 {{Emdash}} 9 April 2025) was an informal campaign designed to determine the efficacy of a massive rewrite of the war game rules from version 3 to version 4. The campaign was abandoned by Fleff due to the workload required on his end to resolve orders every round. Additionally, the Endurance Coalition server was fixed during this campaign, which made the Arma III server accessible again. As a result, interest in Arma III soon dwarfed that of the war game for Fleff and some participants.
 
The '''Campaign 3 Playtest''' (start 26 March 2025) is an informal campaign designed to determine the efficacy of a massive rewrite of the war game rules from version 3 to version 4.


{{Infobox military conflict
{{Infobox military conflict
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| place            = Planet Baolo, Ghoveo Island Chain
| place            = Planet Baolo, Ghoveo Island Chain
| conflict          =  
| conflict          =  
| status            = [[File:OOUI Talk icon - Working.svg|18px|link=]] '''Ongoing'''
| status            = [[File:Antu waiting.svg|18px|link=]] Abandoned
| combatants_header = Factions
| combatants_header = Factions
| combatant1        = {{Br separated entries
| combatant1        = {{Br separated entries
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|2 strike aircraft
|2 strike aircraft
|2 submarines}}
|2 submarines}}
| strength2        = To be determined
| strength2        = {{Br separated entries
|5 hydrofoil flotillas }}
<!-- Causalities should only include entire units. Individual FS being damaged but unit remains alive does not count! -->| casualties1      = {{Br separated entries
<!-- Causalities should only include entire units. Individual FS being damaged but unit remains alive does not count! -->| casualties1      = {{Br separated entries
|N/A}}
|{{Br separated entries
|N/A }}}}
| casualties2      = {{Br separated entries
| casualties2      = {{Br separated entries
|N/A}}
|{{Br separated entries
|3 hydrofoil flotillas }}}}
}}
}}


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Initial deployment was executed on 26 March.
Initial deployment was executed on 26 March.


== Element makeup ==
<!-- == Element makeup ==
{{Ambox|text=Unit and weapon information are not updated automatically; it's done manually on a semi-regular schedule. Editors are '''strongly encouraged''' to fix any issues spotted. '''Critical game decisions should be double checked against the spreadsheet'''.}}See footnotes for more information. Footnotes in the column headers explains how to read the relevant cells. Any number in the FS/HC, Armor, Speed, or View columns that is bolded and underlined (e.g '''<u>hello</u>''') means that the value has been modified by something the unit has (usually an upgrade).
{{Ambox|text=Unit and weapon information are not updated automatically; it's done manually on a semi-regular schedule. Editors are '''strongly encouraged''' to fix any issues spotted. '''Critical game decisions should be double checked against the spreadsheet'''.}}See footnotes for more information. Footnotes in the column headers explains how to read the relevant cells. Anything '''<u>bolded and underlined</u>''' means the value/keyword/command has been modified from what the base unit/refit is by something.


=== BBM_Ping ===
=== BBM_Ping ===
==== Unit Information ====
{| class="wikitable"
{| class="wikitable"
|+Unit Information
|+Unit Information
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* C-LandAircraft
* C-LandAircraft
|}
|}
==== Weapon Information ====
{| class="wikitable"
{| class="wikitable"
|+Weapon Information
|+Weapon Information
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|D4 / AP0 / RNG2 / A / CST1
|D4 / AP0 / RNG2 / A / CST1
|N/A
|N/A
|}
==== Relevant Keywords ====
{| class="wikitable mw-collapsible mw-collapsed"
|+Relevant Keywords
!Keyword
!Effect
|-
|Cargo-H X
|This unit may carry up to X of Supply, and/or non-naval units. Units may not be carrying their own cargo while embarked to avoid nesting dolls.
|-
|Deck Crew
|Automatically spends your munitions, if you have more than 2, on rearming and repairing units you're carrying costing 1 for repair and 1 for rearm of each unit. Units may not disembark the same turn they are repaired. Rearm is prioritized over repair.
|-
|Headquarters
|''This keyword has no content.''
|-
|Orbital
|This unit may start the game in orbit with limited functionality until they so choose to descend to an available landing zone, often anywhere on the map. Units with the Orbital tag may drop in with other units inside their cargo.
|-
|Well Dock
|This units Cargo-H keyword may also carry, load, and deploy Landing Craft Base Class units.
|-
|Emitter
|This unit emits radiation with a radar and thus may be targeted by anti-radiation (ARAD) weaponry.
|-
|Runway-HELO
|This runway may land only helicopter type units. Landed units are moved into cargo. There must be enough internal space for the occupants when landing.
|-
|Sonar
|When not moving apply a -1 modifier to naval stealth rolls in your sea view range.
|-
|WPN Priority
|This unit may define a primary weapon other than weapon 1 to be used before other weapons. Priority X or 0 will make the unit hold fire unless they are fired upon.
|-
|Bail Out!
|This unit, when killed, makes a D6 roll modified by circumstances of their death. On a 3+ the unit lives as a Regular Class 'Vehicle Crew' unit. On a 1-2 the unit is killed. Units that survive may obtain new vehicles for 1 Supply Crate.
|-
|FW-L (Fixed-Wing Light)
|Hold actions reduce attack rolls by 1 but orders with movement must go minimum 1 grid. This unit may only safely land on Runway-L and Runway-H. Cannot be rearmed or repaired while airborne. Takeoffs are performed at half speed.
|-
|Jump Gear-Orbital
|This unit is capable of performing orbital drops from Naval units still in orbit, cargo compartments may only have supply inside on drop.
|-
|Auto
|This weapon automatically deploys depending on it's role and circumstances. Auto deployed weapons do not consume your one attack for the turn.
|-
|CIWS (Close In Weapon System)
|This weapon can intercept incoming ordinance in its vicinity. A D6 is rolled, on a 1-2 it fails, a 2-4 reduces incoming damage by 2, on a 5-6 no damage is taken.
|-
|IF (Indirect Fire)
|This weapon is used indirectly ignoring line of sight.
|-
|Precise
|This weapon is fired on sub-grids instead of full grids.
|}
|}


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|
|
* Active Homing
* Active Homing
|}
|}-->
== Campaign chronology ==
== Campaign chronology ==


=== Round 1 ===
=== Round 1 ===
: [[File:OOUI Talk icon - Working.svg|18px|link=]] ''Orders opened 26 March. Awaiting resolution scheduled for 30 March.''
: [[File:Artículo bueno.svg|18px|link=]] ''Orders opened 26 March. Orders resolved 31 March.''
[[File:Playtest3 round1 battlemap.jpg|none|thumb|The battle map provided by command at the conclusion of round 1.]]
A combined force of air and sea {{Emdash}} comprised of units from SierraKomodo's, Comrade's, and Sticky's forces {{Emdash}} head towards the north east. They quickly engage three hydrofoil flotillas which are immediately destroyed on contact. Then, to the western perimeter of the island of ''Kula'', two more hydrofoil flotillas are seen heading south towards a grid with one of SierraKomodo's nuclear attack submarines. Nothing else of note occurs this round.
 
BBM_Ping instructs Sirdog's air units to continue heading east towards the air field on ''Sopau''. Sticky is instructed to ensure the patrol boats spotted off the western perimeter of ''Kula'' cannot threaten the rear of the carrier, but otherwise, Sticky's forces should maintain general direction with the fleet.
 
=== Round 2 ===
: [[File:Artículo bueno.svg|18px|link=]] ''Orders opened 31 March. Orders resolved 3 April.''
[[File:Playtest3 round2 battlemap.jpg|none|thumb|The battle map provided by command at the conclusion of round 2.]]
The battle for the ''Tabar Straight'' begins proper. The chunk of Sticky's battalion engage multiple destroyers, a cruiser and a battle cruiser right on the straight, with both sides getting direct hits on one another. As a stroke of bad luck, one of SirreaKomodo's submarines makes direct contact with an OPFOR submarine in YR-76, resulting in it being targeted by both destroyers, taking damage. Further to the north, a battleship under Sticky's direct command engages a battle cruiser at the ''Iron Bottom Sound'' with both units hitting the other. Even further north, SierraKomodo's strategic reconnaissance aircraft spots yet another destroyer and battle cruiser at the mouth between the islands of ''Karu'' and ''Ghoveo''.
 
To the west, a destroyer under SierraKomodo's command that was sent to the west of ''Kula'' at BBM_Ping's orders receives fire from the two hydrofoil flotillas spotted in the previous round, though they fail to meet their target. SierraKomodo's previously unspotted submarine in grid YL-76 engages one of the flotillas, failing to get a hit.
 
Sirdog's units make contact with the airfield on ''Sopau'' and, after getting the greenlight from BBM_Ping, begins bombing it, managing to do some damage. Sirdog's interceptor recieves contact from an OPFOR multi-role fighter and gets hit, with the interceptor responding and missing.


== Footnotes ==
Nothing else of note occurs this round. Surprisingly, no units in the operational area were destroyed.
{{Reflist}}
[[Category:Campaigns]]
[[Category:Campaigns]]