User:Sirdog/Advanced medical concepts: Difference between revisions
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{{Ambox|type=speedy|image=[[File:Red EMS Symbol.png|50px|link=]]|text='''No information on this page should be construed as medical advice'''. <br/>Use of medications in the real world require consultation with a licensed medical professional. Terminology and real world labels are used for immersion ''only''.<br/> Information is ''very likely'' not accurate to real world medical practice.}}{{Ambox|type=speedy|text=This is not a valid certification or qualification.}}[[File:Ace adv medical cheatsheet card.png|thumb|557x557px|A cheat sheet relating to ACE medical designed for medic use.]] | |||
{{Ambox|type=speedy|image=[[File:Red EMS Symbol.png|50px|link=]]|text='''No information on this page should be construed as medical advice'''. <br/>Use of medications in the real world require consultation with a licensed medical professional. Terminology and real world labels are used for immersion ''only''. Information is very likely not accurate to real world medical practice.}}[[File:Ace adv medical cheatsheet card.png|thumb|557x557px|A | |||
The basic training provided by the Endurance Coalition goes over the '''[https://steamcommunity.com/workshop/filedetails/?id=463939057 ACE]''' medical concepts strictly necessary for the average riflemen to play with the unit comfortably. This page will review certain concepts in more depth for deeper understanding. | The basic training provided by the Endurance Coalition goes over the '''[https://steamcommunity.com/workshop/filedetails/?id=463939057 ACE]''' medical concepts strictly necessary for the average riflemen to play with the unit comfortably. This page will review certain concepts in more depth for deeper understanding. | ||
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# Morphine | # Morphine | ||
# Epinephrine | |||
# Adenosine | # Adenosine | ||
# Atropine | # Atropine | ||
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ACE medical has 3 fluid variants {{Emdash}} plasma, blood, and saline. They all perform the same function, being to raise blood pressure and address blood loss. The variation chosen is preferential to the mission / scenario creator. | ACE medical has 3 fluid variants {{Emdash}} plasma, blood, and saline. They all perform the same function, being to raise blood pressure and address blood loss. The variation chosen is preferential to the mission / scenario creator. | ||
== | == Blood loss == | ||
A healthy and normal blood level is 6 liters. Severity is based on how many liters of blood have been lost. | A healthy and normal blood level is 6 liters. Severity is based on how many liters of blood have been lost. | ||
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* 3 liters is "''Lost a fatal amount of blood''" | * 3 liters is "''Lost a fatal amount of blood''" | ||
Medics usually have fluids on them in variants of 250, 500, and 1000 milliliters. | Medics usually have fluids on them in variants of 250, 500, and 1000 milliliters. 1000 milliliters is 1 liter. An individual with a ''stable'' (not necessarily ''healthy'') blood level is an individual with 5 liters or more. The greater the loss of blood, the more fluids which are required to correct it. | ||
The reason 3 liters is fatal is because, to stabilize, the medic would need to dispense 2000-3000 milliliters of blood into the patient {{Emdash}} this would ''catastrophically'' effect their carried supply of fluids. So much blood loss also has implications on heart rate and blood pressure, which may result in cardiac arrest, and thus a level of attention from the medic that likely cannot be spared in a war zone. | The reason 3 liters is fatal is because, to stabilize, the medic would need to dispense 2000-3000 milliliters of blood into the patient {{Emdash}} this would ''catastrophically'' effect their carried supply of fluids. So much blood loss also has implications on heart rate and blood pressure, which may result in cardiac arrest, and thus a level of attention from the medic that likely cannot be spared in a war zone. | ||
== Bandages == | == Bandages == | ||
[[File:Bandage effectiveness reopen.PNG|thumb|548x548px|A more detailed chart than is on the cheat sheet comparing wound types against the bandages.]] | |||
Bandages in ACE have 3 important mechanics at play. The first is their efficiency at bandaging a particular wound (e.g how many of X bandage type is needed for a Y wound type of Z size), the chance the bandage has to re-open at all, and if it ''does'' re-open, the delay between the re-opening being triggered and blood loss resuming. | |||
* '''Field Dressing''' is the average joe of the bandage types. Not awesome, but not horrible. | |||
* '''Packaging Bandages''' are more likely to re-open, ''but'' the delay before blood loss resumes ''is'' higher than a '''Field Dressing'''. | |||
* '''Elastic Bandages''' will close any wound of any size on first application, ''but'' it's chance to re-open is ''super high'' and the delay before blood loss resumes is ''super low''. | |||
* '''QuikClots''' take almost double or more to be consumed to cover a Y wound of Z size than the other 3 types, but it's chance to re-open is ''super low'' and the delay before blood loss resumes is ''super high''. | |||
Elastics are favored by medics because the 2 major downsides {{Emdash}} the high re-open chance and low blood loss delay {{Emdash}} are ''entirely negated'' by the fact medics will stitch the wounds they close, which makes them unable to ''ever'' re-open. So, the fact they work quickly and will always fully resolve any Y wound type of Z size works tremendously to their benefit. | |||
QuikClots are favored for smaller wounds since they are more likely to fully resolve it. This is also why basic training advises using Field Dressings and Packaging Bandages on wounds of Medium+ size before falling back on them for Smalls, since ACE applies bandages in order of largest wound to smallest wound. This helps reduce wastage of bandages which may save your life or someone else's life. | |||
== Wounds == | |||
ACE has 8 wound types. | |||
{| class="wikitable" | |||
!Wound | |||
!Pain Level | |||
!Bleed Rate | |||
!Description | |||
|- | |||
|''Abrasion'' | |||
|Light | |||
|Slow | |||
|Skin rubbed on rough surface. | |||
|- | |||
|''Avulsion'' | |||
|'''High''' | |||
|'''Fast''' | |||
|Entire or partial external structure removed. | |||
|- | |||
|''Contusion (Bruise)'' | |||
|Light | |||
|None | |||
|Internal structure traumatized without breaking skin | |||
|- | |||
|''Crush'' | |||
|Light | |||
|Slow | |||
|Self-explanatory. | |||
|- | |||
|''Cut'' | |||
|Light | |||
|<u>Proportional to wound size</u> | |||
|Slice wound with even edges. | |||
|- | |||
|''Laceration'' | |||
|Light | |||
|<u>Slow/Medium (wound size a factor)</u> | |||
|Separating wound with ragged edges. | |||
|- | |||
|''Velocity'' | |||
|'''High''' | |||
|<u>Medium (wound size a factor)</u> | |||
|Object enters body at high speed (e.g bullet). | |||
|- | |||
|''Puncture'' | |||
|Light | |||
|Slow | |||
|Sharp object enters body (e.g knife). | |||
|} | |||
== References == | == References == | ||
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* Lynx. “''ACE3 Advanced Medical''” Steam Community. Accessed April 12, 2025. https://steamcommunity.com/sharedfiles/filedetails/?id=2172390846. | * Lynx. “''ACE3 Advanced Medical''” Steam Community. Accessed April 12, 2025. https://steamcommunity.com/sharedfiles/filedetails/?id=2172390846. | ||
* Fleff. "13th CORPS FIELD MANUAL - BASIC TRAINING (0.1)" Endurance Coalition. Accessed April 12, 2025. [[:File:Fleff_EDC_ArmaIII_Basic_Training.pdf]] | * Fleff. "13th CORPS FIELD MANUAL - BASIC TRAINING (0.1)" Endurance Coalition. Accessed April 12, 2025. [[:File:Fleff_EDC_ArmaIII_Basic_Training.pdf]] | ||