User:Sirdog/Advanced medical concepts: Difference between revisions
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{{Ambox|type=speedy|image=[[File:Red EMS Symbol.png|50px|link=]]|text='''No information on this page should be construed as medical advice'''. <br/>Use of medications in the real world require consultation with a licensed medical professional. Terminology and real world labels are used for immersion ''only''.<br/> Information is ''very likely'' not accurate to real world medical practice.}}{{Ambox|type=speedy|text=This is not a valid certification or qualification.}}[[File:Ace adv medical cheatsheet card.png|thumb|557x557px|A cheat sheet relating to ACE medical designed for medic use.]] | |||
{{Ambox|type=speedy|image=[[File:Red EMS Symbol.png|50px|link=]]|text='''No information on this page should be construed as medical advice'''. <br/>Use of medications in the real world require consultation with a licensed medical professional. Terminology and real world labels are used for immersion ''only''. Information is very likely not accurate to real world medical practice.}}[[File:Ace adv medical cheatsheet card.png|thumb|557x557px|A cheat sheet relating to ACE medical designed for medic use.]] | |||
The basic training provided by the Endurance Coalition goes over the '''[https://steamcommunity.com/workshop/filedetails/?id=463939057 ACE]''' medical concepts strictly necessary for the average riflemen to play with the unit comfortably. This page will review certain concepts in more depth for deeper understanding. | The basic training provided by the Endurance Coalition goes over the '''[https://steamcommunity.com/workshop/filedetails/?id=463939057 ACE]''' medical concepts strictly necessary for the average riflemen to play with the unit comfortably. This page will review certain concepts in more depth for deeper understanding. | ||
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ACE medical has 3 fluid variants {{Emdash}} plasma, blood, and saline. They all perform the same function, being to raise blood pressure and address blood loss. The variation chosen is preferential to the mission / scenario creator. | ACE medical has 3 fluid variants {{Emdash}} plasma, blood, and saline. They all perform the same function, being to raise blood pressure and address blood loss. The variation chosen is preferential to the mission / scenario creator. | ||
== | == Blood loss == | ||
A healthy and normal blood level is 6 liters. Severity is based on how many liters of blood have been lost. | A healthy and normal blood level is 6 liters. Severity is based on how many liters of blood have been lost. | ||
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* 3 liters is "''Lost a fatal amount of blood''" | * 3 liters is "''Lost a fatal amount of blood''" | ||
Medics usually have fluids on them in variants of 250, 500, and 1000 milliliters. | Medics usually have fluids on them in variants of 250, 500, and 1000 milliliters. 1000 milliliters is 1 liter. An individual with a ''stable'' (not necessarily ''healthy'') blood level is an individual with 5 liters or more. The greater the loss of blood, the more fluids which are required to correct it. | ||
The reason 3 liters is fatal is because, to stabilize, the medic would need to dispense 2000-3000 milliliters of blood into the patient {{Emdash}} this would ''catastrophically'' effect their carried supply of fluids. So much blood loss also has implications on heart rate and blood pressure, which may result in cardiac arrest, and thus a level of attention from the medic that likely cannot be spared in a war zone. | The reason 3 liters is fatal is because, to stabilize, the medic would need to dispense 2000-3000 milliliters of blood into the patient {{Emdash}} this would ''catastrophically'' effect their carried supply of fluids. So much blood loss also has implications on heart rate and blood pressure, which may result in cardiac arrest, and thus a level of attention from the medic that likely cannot be spared in a war zone. | ||
== Bandages == | == Bandages == | ||
[[File:Bandage effectiveness reopen.PNG|thumb|548x548px|A | [[File:Bandage effectiveness reopen.PNG|thumb|548x548px|A more detailed chart than is on the cheat sheet comparing wound types against the bandages.]] | ||
Bandages in ACE have 3 important mechanics at play. The first is their efficiency at bandaging a particular wound (e.g how many of X bandage type is needed for a Y wound type of Z size), the chance the bandage has to re-open at all, and if it ''does'' re-open, the delay between the re-opening being triggered and blood loss resuming. | Bandages in ACE have 3 important mechanics at play. The first is their efficiency at bandaging a particular wound (e.g how many of X bandage type is needed for a Y wound type of Z size), the chance the bandage has to re-open at all, and if it ''does'' re-open, the delay between the re-opening being triggered and blood loss resuming. | ||
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== Wounds == | == Wounds == | ||
ACE has 8 wound types. | |||
{| class="wikitable" | |||
!Wound | |||
!Pain Level | |||
!Bleed Rate | |||
!Description | |||
|- | |||
|''Abrasion'' | |||
|Light | |||
|Slow | |||
|Skin rubbed on rough surface. | |||
|- | |||
|''Avulsion'' | |||
|'''High''' | |||
|'''Fast''' | |||
|Entire or partial external structure removed. | |||
|- | |||
|''Contusion (Bruise)'' | |||
|Light | |||
|None | |||
|Internal structure traumatized without breaking skin | |||
|- | |||
|''Crush'' | |||
|Light | |||
|Slow | |||
|Self-explanatory. | |||
|- | |||
|''Cut'' | |||
|Light | |||
|<u>Proportional to wound size</u> | |||
|Slice wound with even edges. | |||
|- | |||
|''Laceration'' | |||
|Light | |||
|<u>Slow/Medium (wound size a factor)</u> | |||
|Separating wound with ragged edges. | |||
|- | |||
|''Velocity'' | |||
|'''High''' | |||
|<u>Medium (wound size a factor)</u> | |||
|Object enters body at high speed (e.g bullet). | |||
|- | |||
|''Puncture'' | |||
|Light | |||
|Slow | |||
|Sharp object enters body (e.g knife). | |||
|} | |||
== References == | == References == | ||
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* Lynx. “''ACE3 Advanced Medical''” Steam Community. Accessed April 12, 2025. https://steamcommunity.com/sharedfiles/filedetails/?id=2172390846. | * Lynx. “''ACE3 Advanced Medical''” Steam Community. Accessed April 12, 2025. https://steamcommunity.com/sharedfiles/filedetails/?id=2172390846. | ||
* Fleff. "13th CORPS FIELD MANUAL - BASIC TRAINING (0.1)" Endurance Coalition. Accessed April 12, 2025. [[:File:Fleff_EDC_ArmaIII_Basic_Training.pdf]] | * Fleff. "13th CORPS FIELD MANUAL - BASIC TRAINING (0.1)" Endurance Coalition. Accessed April 12, 2025. [[:File:Fleff_EDC_ArmaIII_Basic_Training.pdf]] | ||