War game version 4 commands: Difference between revisions
No edit summary |
Edit to "C-DipSonar X" made by Fleff on 04/01 at 17:56 |
||
| (6 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
<noinclude> <!-- This is needed so this this text doesn't appear in campaign pages. Do not remove. --> | <noinclude> <!-- This is needed so this this text doesn't appear in campaign pages. Do not remove. --> | ||
{{Ambox|text=This page is much easier to manipulate with the '''[[mw:VisualEditor|Visual Editor]]'''.}} | {{Ambox|text=This page is much easier to manipulate with the '''[[mw:VisualEditor|Visual Editor]]''' (click "Edit" and not "Edit source").}}</noinclude> <!-- This is needed so this this text doesn't appear in campaign pages. Do not remove. --> | ||
</noinclude> <!-- This is needed so this this text doesn't appear in campaign pages. Do not remove. --> | {| class="wikitable" | ||
{| class="wikitable | |||
!Acronym | !Acronym | ||
!Full Name | !Full Name | ||
| Line 22: | Line 21: | ||
|Afterburner | |Afterburner | ||
|Spend 1 munition and gain a buff of +2 to unit speed. May not deploy ordinance. | |Spend 1 munition and gain a buff of +2 to unit speed. May not deploy ordinance. | ||
|- | |- | ||
|C-Ass | |C-Ass | ||
|Assault | |Assault | ||
|Advance forward into contact directly trying to force them from their position. Half all outgoing damage is used to determine how far the enemy is pushed from their position. | |Advance forward into contact directly trying to force them from their position. Half all outgoing damage is used to determine how far the enemy is pushed from their position. | ||
|- | |- | ||
|C-BrkT | |C-BrkT | ||
| Line 45: | Line 36: | ||
|C-DipSonar X | |C-DipSonar X | ||
|Dipping Sonar | |Dipping Sonar | ||
| | |Dip your sonar into the water and gain a Sea/sub view range of X. | ||
|- | |- | ||
|C-EvasiveMnvr | |C-EvasiveMnvr | ||