Standard Qualification 2: Difference between revisions

No edit summary
 
(18 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Construction}}
'''Standard Qualification 2''' (SQ-2) is a [[Certifications|certification]] that builds upon [[Standard Qualification 1]] to provide further information that full members are expected to know.
'''Standard Qualification 2''' (SQ-2) is a [[Certifications|certification]] that builds upon [[Standard Qualification 1]] to provide further information that full and regular members are expected to know as a baseline. It is part of a series of 2 certifications which are part of advancement in the Arma unit.


{{Infobox cert
{{Infobox cert
Line 7: Line 6:
* Fleff
* Fleff
| desc = Slightly more advanced information that the Endurance Coalition requires for more consistent play. Required to progress to a full member.
| desc = Slightly more advanced information that the Endurance Coalition requires for more consistent play. Required to progress to a full member.
| source = https://google.com
}}
}}


Line 13: Line 13:


=== Arsenal use ===
=== Arsenal use ===
While many operations have kits pre-made, sometimes the intent is for you to create your own kit.[[File:SQ2-arsenal-ui-1.PNG|thumb|500x500px|A visual depiction of a portion of the arsenal UI.]]Kits are built using an in-game tool known as the "arsenal". The arsenal provides an interface to change your clothing, firearms, ammunition, equipment, and attachments. Interacting with the arsenal is done by ACE interacting<ref>For vanilla arsenals, you'd use the scroll wheel.</ref> ({{Key press|LCtrl|Win}}) on the container acting as the arsenal. You will then see your avatar from the 3rd person and a UI appear.
While many operations have kits pre-made, sometimes the intent is for you to create your own kit.[[File:SQ2-arsenal-ui-1.PNG|thumb|500x500px|A visual depiction of the arsenal UI.]]Kits are built using an in-game tool known as the "arsenal". It provides an interface to change your clothing, firearms, ammunition, equipment, and attachments. Interacting with the arsenal is done by using ACE interact<ref>For vanilla arsenals, you'd use the scroll wheel.</ref> ({{Key press|LCtrl|Win}}) on the relevant container. A new UI will appear with your view switching to 3rd person.


On the left you'll see a list of firearm types, the clothing available, and then uncategorized equipment (e.g night-vision, map, compass). On the right you will see the ''attachments and ammunition'' for the firearms, and ''what can be inserted into the various clothing types''. So, for example, if you want to add a grenade to your vest, you'd select your vest on the left and then select the amount of grenades you want from the right.
On the left you'll see a list of firearm types, clothing, backpacks, and other special equipment (e.g night-vision, map, compass). On the right you will see the ''attachments and ammunition'' for the firearms, and ''what can be inserted into the various clothing''. For example, if you want to add a grenade to your vest, you'd select your vest on the left, then select the amount of grenades you want from the right.


At the very bottom of the UI on the left, you will see a weight indicator.
At the very bottom-left of the UI, you will see a weight indicator:
[[File:SQ2-arsenal-ui-weight.webp|none|thumb|The ACE arsenal total weight indicator.]]
[[File:SQ2-arsenal-ui-weight.webp|none|thumb|The ACE arsenal total weight indicator.]]
This is your ''total'' weight. On the very bottom of the right, when adding items to your clothing, you will see a white bar.
This is your ''total'' ''weight''. On the very bottom-right, when adding items to your clothing or backpack, you will see a white bar:
[[File:SQ2-arsenal-ui-weightbar.webp|none|thumb|The ACE arsenal weight bar.]]
[[File:SQ2-arsenal-ui-weightbar.webp|none|thumb|The ACE arsenal weight bar.]]
This is a visual representation of how full the clothing item you are inserting items into (e.g uniform, vest, backpack) is. This bar will increase or decrease when items are added or removed.
This is a visual representation of how full the clothing item/backpack is.


When you have selected a firearm on the left, you will notice a small popup near the top left of the UI.
When you select a firearm on the left, you will notice a small popup at the top left of the UI.
[[File:SQ2-arsenal-wep-pages.png|none|thumb|364x364px|The ACE arsenal weapon information pages.]]
[[File:SQ2-arsenal-wep-pages.png|none|thumb|364x364px|The ACE arsenal weapon information pages.]]
This lists the specifications of the firearm in question.
This lists the specifications of the firearm in question.


=== Kits ===
=== Kits ===
{{Note|Your kit should never possess a GPS device without the explicit approval of leadership in some manner.|type=error}}
{{Note|type=reminder|The tables below are collapsed by default to save space. Click <code>Expand</code> to reveal them.}}
 
The bare minimum necessities you need in 99% of cases are the following.
For the absolute basics {{Emdash}} the bare minimum necessities you need in 99% of cases {{Emdash}} you should be taking the following.
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
!Item
!Item
Line 44: Line 43:
|Magazines
|Magazines
|-
|-
|Magazine for Auto-riflemen
|Magazine for Auto-rifleman
|(Team Dependent)
|(Team Dependent)
|Magazines
|Magazines
Line 124: Line 123:
|(Left UI)
|(Left UI)
|}
|}
Operation leaders always trump the kits in this section, so if deviating from the above is intentional, that's okay. However, if it is not clearly intentional, and your kit is lacking in the above, it's ''likely'' someone is in error.
Operation leaders are not obligated to follow this section's guidance so long as the deviation is ''intentional''. However, if it isn't clear that it is, and your kit is lacking in the above, you should speak up.


Many roles {{Emdash}} and sometimes it's specified for a whole element by leadership {{Emdash}} have something called a ''march load''. This is the '''maximum''' weight a kit for that role may have. This is set to balance firepower versus stamina consumption. You should try to meet this load or be ''slightly'' beneath it. If you are too underweight the things you are sacrificing for your low weight are likely to cause problems later.
Many roles {{Emdash}} and sometimes it's specified for a whole element {{Emdash}} have something called a ''march load''. This is the '''maximum''' weight a kit for that role may have. This is set to maintain a balance between firepower and one's stamina consumption. You should meet this load as closely as possible. You may intuitively believe that being very underweight is a positive, but it's more likely you will cause yourself problems later.


The following is the example of a riflemen kit with a march load of 60 pounds.
The following is the example of a rifleman kit with a march load of 60 pounds.
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
!Item
!Item
Line 190: Line 189:
|1
|1
|}
|}
This solder is wearing a light plate-carrier and light backpack. Without the above, they are 37.8 pounds. With, it's 59.7 pounds. Note how most of the changes are from adding bandages, grenades, and magazines. Those items, along with what you are wearing, are usually the biggest contributors to weight.
This solder is wearing a light plate-carrier and light backpack. With only their clothing and weapons they weigh 37.8 pounds. All of the above added raises it to 59.7 pounds. Note how most of the changes come from adding bandages, grenades, and magazines. If you are confident you have everything but are underweight, it never hurts to carry more of these 3 items.


Note the above kits are '''examples'''. Ultimately, what to add in your kit is going to depend on the operation. The above is meant to give you a foundation to learn from.
Note the above kits are '''examples'''. Ultimately, what to add in your kit is going to depend on the operation. The above is meant to give you a foundation to learn from.


=== Recommended riflemen weight ===
=== Recommended rifleman weight ===
The recommended weight for the basic riflemen, presuming a march load is not set and you are told to make a kit, is 60 pounds. The advised weight for the other roles, such as {{Abbr|AT|Anti-Tank}} or medic, will be defined in their specific certifications.
The recommended weight for the basic rifleman, presuming a march load is not set and you are told to make a kit, is 60 pounds. The advised weight for the other roles, such as {{Abbr|AT|Anti-Tank}} or medic, will be defined in their specific certifications.


=== Buddy check ===
=== Buddy check ===
A buddy check is when another person {{Emdash}} usually your battle buddy for the operation {{Emdash}} sanity checks your kit.  A check is physically performed by doing the following.
A buddy check is when another person {{Emdash}} usually your battle buddy for the operation {{Emdash}} sanity checks your kit.  A check is performed by doing the following:


# Holster your weapon entirely by pressing {{Key press|0}}.
# Holster your weapon entirely by pressing {{Key press|0}}.
# Use ACE self-interact and select the option where you surrender.
# Use ACE self-interact and select the option to surrender.
# Your buddy will then use normal ACE interaction to open your inventory which was made possible with your surrender.
# Your buddy will then use normal ACE interaction to open your inventory which was made possible with your surrender.


You will then do the same for your buddy. Or vice versa.
You will then do the same for your buddy.


== Advanced weapons ==
== Advanced weapons ==


=== Ranging ===
=== Ranging ===
[[File:SQ2-weapon-range.png|none|thumb|Screenshot of the range indicator of the UI highlighted.]]
[[File:SQ2-weapon-range.png|none|thumb|Screenshot of the range indicator.]]
All firearms have an effective range. The range of your firearm is shown above your stamina bar (see above image). The range indicates that when you aim with a scope or iron-sight, not accounting for factors such as wind, the bullet is expected to reach that range at the middle of your crosshair before being affected by bullet drop.  
All firearms have an effective range. The range of your firearm is shown above your stamina bar (see above image). The range indicates that when you aim with a scope or iron-sight, not accounting for factors such as wind, the bullet is expected to reach that range at the middle of your crosshair before being affected by bullet drop.  


Certain firearms can have this range changed by adjusting the scope, where when looking through the scope nothing will appear to be different, but your bullet will (try to) reach the newly set range at the crosshair. By default this is done with {{Key press|Page Up}} or {{Key press|Page Down}} to adjust vertically and {{Key press|Shift|Page Up}} or {{Key press|Shift|Page Down}} to adjust horizontally. A vertical adjustment is to account for bullet drop; a horizontal adjustment is to account for wind. Adjusting vertically can also be done with {{Key press|Ctrl|Scroll Wheel}} up or down.
An iron-sight is ranged in meters. A red-dot sight, and some low to medium-low scopes, are all set to a pre-determined range which will be indicated as shown above.
 
Longer scopes, especially sniper scopes, are measured in <code>mils</code>, and the scope can be adjusted to range closer or farther. For such scopes, {{Key press|Page Up}} or {{Key press|Page Down}} will adjust vertically and {{Key press|Shift|Page Up}} or {{Key press|Shift|Page Down}} will adjust horizontally. A vertical adjustment is to account for bullet drop; a horizontal adjustment is to account for wind.


For the purposes of SQ-2 you only need to know that ranging exists, why you would do it (to increase your accuracy at different distances), and how to vertically adjust.
For the purposes of SQ-2 you only need to know that ranging exists, why you would do it (to increase your accuracy at different distances), and how to vertically adjust.


=== Swapping to your sidearm ===
=== Swapping to your sidearm ===
It is faster to pull out your sidearm than it is to reload your primary weapon. If you are in a firefight and go empty, yet the enemy is still within a lethal distance to you, pull out your sidearm rather than reload.
It is faster to pull out your sidearm than it is to reload your primary weapon.


== Radios ==
== Radios ==
{{Note|To pass certification, the prospective member must be able to change volume and channel on the Baofeng, 148, 152, and 117f. The prospective member must then be able to change frequencies on the 77, SEM52, and SEM 70. If what is written below is insufficient, click the hyperlink to go to the ACRE2 documentation for the radio.|type=reminder}}
{{Note|To pass certification, one must be able to change the volume and channel on the Baofeng, 148, 152, and 117f. This is followed by being able to change frequencies on the 77, SEM52, and SEM 70. Each radio has a link to the ACRE2 documentation if further help is needed.|type=reminder}}
 
In SQ-1, the only radio discussed was the AN/PRC-343 (colloquially called "343"). For SQ-2, we will review all remaining radios.


=== BF-888S (Baofeng) ===
=== BF-888S (Baofeng) ===
[[File:SQ2-radio-baofeng.png|none|thumb|311x311px|Official image of the BF-888S.]]
[[File:SQ2-radio-baofeng.png|none|thumb|311x311px|Official image of the BF-888S.]]
The [https://acre2.idi-systems.com/wiki/radios/bf-888s BF-888S] (colloquially called "Baofeng") is a low cost 5W<ref>Watt; wattage.</ref> portable radio with a range of 4-6km. The radio consists of 2 dials, the one on the left for selecting between 16 channels, and the one on the right for volume.
The [https://acre2.idi-systems.com/wiki/radios/bf-888s BF-888S] (colloquially called "Baofeng") is a 5W<ref>Watt; wattage.</ref> 4-5km portable radio. The radio consists of 2 dials, the one on the left for selecting between 16 channels, and the one on the right for volume. It is equivalent to the [[Standard Qualification 1#Radio manipulation|AN/PRC-343]] in function, just not preferred by EDC. Note that this radio cannot communicate with 343s.


=== Programmable radios ===
=== Programmable radios ===
The following 3 radios all have default channels with frequencies and optional channel names that can be displayed. Furthermore, all 3 radios will work with each other out of the box without needing extra changes in the radio options.
The following radios feature default channels. Their frequencies can be changed, they can display optional channel names, and they will work with each other out of the box.


==== AN/PRC-148 (148) ====
==== AN/PRC-148 (148) ====
[[File:SQ2-radio-148.png|none|thumb|396x396px|Official image of the AN/PRC-148.]]
[[File:SQ2-radio-148.png|none|thumb|396x396px|Official image of the AN/PRC-148.]]
The [https://acre2.idi-systems.com/wiki/radios/an-prc-148 AN/PRC-148] (colloquially called "148") is a 5W 5-7km range portable radio. On the top you’ll find a volume control knob, which will also turn the radio off, and a channel knob with 16 channels. The display will show the preset channel's name.
The [https://acre2.idi-systems.com/wiki/radios/an-prc-148 AN/PRC-148] (colloquially called "148") is a 5W 5-7km range portable radio. On the top is a volume control knob, which will also turn the radio off, and a channel knob with 16 channels. The display will show the channel's name.


==== AN/PRC-152 (152) ====
==== AN/PRC-152 (152) ====
[[File:SQ2-radio-152.png|none|thumb|482x482px|Official image of the AN/PRC-152.]]
[[File:SQ2-radio-152.png|none|thumb|482x482px|Official image of the AN/PRC-152.]]
The [https://acre2.idi-systems.com/wiki/radios/an-prc-152 AN/PRC-152] (colloquially called "152") is a 5W 5-7km range portable radio performing much the same as the 148. At the top you will find a function switch that can be used to turn the radio off or to set 1 of 6 preset channels. On the left side you’ll find volume buttons to go up and down. On the keypad you’ll find a button on the bottom right that will increase and decrease the channel presets.
The [https://acre2.idi-systems.com/wiki/radios/an-prc-152 AN/PRC-152] (colloquially called "152") is a 5W 5-7km range portable radio. On the top you will find a function switch that can be used to turn the radio off or to set 1 of 6 preset channels. The left side has volume buttons. The keypad has a button to go up or down the channel presets.


==== AN/PRC-117F (117) ====
==== AN/PRC-117F (117) ====
[[File:SQ2-radio-117f.png|none|thumb|440x440px|Official image of the AN/PRC-117f]]
[[File:SQ2-radio-117f.png|none|thumb|440x440px|Official image of the AN/PRC-117F]]
The [https://acre2.idi-systems.com/wiki/radios/an-prc-117f AN/PRC-117f] (colloquially called "117") is a 20W radio with 10-20km of range, often mounted in vehicles. Despite seeming complex there is little you need to know. On the LCD screen is the preset channel selected. On the bottom left of the keypad will be a volume up and down button. On the bottom right of the keypad will be a preset channel up and down button.
The [https://acre2.idi-systems.com/wiki/radios/an-prc-117f AN/PRC-117F] (colloquially called "117") is a 20W radio with 10-20km of range, often mounted in vehicles. On the LCD screen is the preset channel selected. On the bottom left of the keypad is a volume up and down button. On the bottom right of the keypad is a button to go up or down the preset channels.


=== Odds / Older technology ===
=== Older technology ===
The remaining 3 radios are "odd ones out" and will often be used in operations taking place in the past.
The remaining 3 radios are "odd ones out" and will often be used in operations taking place in the past.


==== AN/PRC-77 (77) ====
==== AN/PRC-77 (77) ====
[[File:SQ2-radio-77.png|none|thumb|389x389px|Official image of the AN/PRC-77.]]
[[File:SQ2-radio-77.png|none|thumb|389x389px|Official image of the AN/PRC-77.]]
The [https://acre2.idi-systems.com/wiki/radios/an-prc-77 AN/PRC-77] (colloquially called "77") is a 4W 1-3km range radio introduced during Vietnam in 1968. It was used primarily as a squad-level radio so you’ll usually see it with radiomen and potentially in vehicles. It’s also often used for operations as far back as World War II as a substitute to other radios of the time.  
The [https://acre2.idi-systems.com/wiki/radios/an-prc-77 AN/PRC-77] (colloquially called "77") is a 4W 1-3km range radio introduced during Vietnam in 1968. It is usually held by a dedicated radioman or mounted in a vehicle.  


The radio covers a wide range of frequencies. Use the 2 tuning dials on the left and right of the number display to set frequency. The band switch simply switches between higher and lower frequencies effectively granting more options for radio traffic. The volume knob goes at 10 different levels and is properly labeled on the right.
Use the 2 tuning dials on the left and right of the number display to set frequency. The band switch changes between higher and lower frequencies granting more radio traffic options. The volume knob is properly labeled and works as one might expect.


==== SEM 52 SL (SEM52) ====
==== SEM 52 SL (SEM52) ====
[[File:SQ1-radio-sem52.jpg|none|thumb|434x434px|Official image of the SEM 52 SL.]]
[[File:SQ1-radio-sem52.jpg|none|thumb|434x434px|Official image of the SEM 52 SL.]]
The [https://acre2.idi-systems.com/wiki/radios/sem-52-sl SEM 52 SL] (colloquially called "SEM52") is a low power radio that was issued to the German army in 1995. It’s a 1W radio with a range of 1-2km. There is a channel preset knob on the left for selecting your channel with an accompanying LCD screen showing what the frequency is. A volume knob on the right will turn the radio off when turned low enough.
The [https://acre2.idi-systems.com/wiki/radios/sem-52-sl SEM 52 SL] (colloquially called "SEM52") is a 1W 1-2km radio that was issued to the German army in 1995. There is a channel preset knob on the left for selecting your channel with an accompanying LCD screen showing what the frequency is. The volume knob on the right works as one might expect and also serves to turn it off.


==== SEM 70 (SEM70) ====
==== SEM 70 (SEM70) ====
[[File:SQ2-radio-sem70.png|none|thumb|430x430px|Official image of the SEM 70.]]
{{Note|To change frequency the mode selector knob must be set to "HW".|type=reminder}}[[File:SQ2-radio-sem70.png|none|thumb|430x430px|Official image of the SEM 70.]]
The [https://acre2.idi-systems.com/wiki/radios/sem-70 SEM 70] (colloquially called "SEM70") is a man-pack German radio from 1984. It’s a 4W radio with a 1-3km range and is often mounted in vehicles. At the top left the black button labeled “ANZEIGE”<ref>German. Has multiple translations; in this context it's likely "display".</ref> will light up the display to show the current frequency. The MHz<ref>Megahertz.</ref> and kHz<ref>Kilohertz.</ref> knobs flanking the frequency display are used for adjusting the frequency only. Note the frequency can only change when the middle knob to the top right is set to "HW". Don't worry about all the other knobs.
The [https://acre2.idi-systems.com/wiki/radios/sem-70 SEM 70] (colloquially called "SEM70") is German manpack 4W 1-3km range radio from 1984. It is usually held by a dedicated radioman or mounted in a vehicle. At the top left the black button labeled “ANZEIGE”<ref>German. Has multiple translations; in this context it's likely "display".</ref> shows the current frequency. The MHz<ref>Megahertz.</ref> and kHz<ref>Kilohertz.</ref> knobs flanking the frequency display are used for adjusting the frequency.


=== Vehicle racks ===
=== Vehicle racks ===
A vehicle rack is a radio mounted to a vehicle. A vehicle rack should be preferred when possible because it's range is much better than anything hand held. Accessing a vehicle rack is sometimes locked to specific seats in a vehicle. They can also sometimes be accessed from outside the vehicle, but you usually need to get in and out at least once for that option to appear.  
A vehicle rack is a radio mounted to a vehicle. These are preferred for long-range communication because they have better range than a hand-held. Accessing a vehicle rack is sometimes locked to specific vehicle seats. A vehicle rack can also sometimes be accessed from outside the vehicle, but you usually need to get in and out at least once for it to work.  


=== Multiple radios ===
=== Multiple radios ===
Sometimes, especially for leadership roles, a person will operate more than 1 radio. This is usually a combination of short and long range radios. One can hear as many radios as they can carry, but ACRE2 only lets you have a key to talk on 3 at a time.
{{Note|It is strongly advised that PTT3's {{Key press|LAlt|Caps Lock}} be changed to something else, as {{Key press|LAlt}} is for free look and the binds conflict.|type=reminder}}
 
Sometimes, especially for leadership roles, a person will operate more than 1 radio. This is usually a combination of short (e.g Baofeng, 343) and long-range (e.g 152, 148) radios. One can hear as many radios as they can carry, but ACRE2 only lets you have a key to talk on 3 at a time.


The keybinds to talk on the radios correspond to the PTT1-3 settings for ACRE2. Which radio corresponds to what key is determined by the order the radios enter your inventory. There is a number next to the radio in the inventory that indicates this.
The keybinds for talking on your radios (PTT1, PTT2, PTT3) are set in ACRE2. The specific radio assigned to each PTT key depends on the order you added them to your inventory. Your inventory screen will typically indicate which number is associated with that radio.


By default PTT1 is {{Key press|Caps Lock}}, PTT2 is {{Key press|LCtrl|Caps Lock}}, and PTT3 is {{Key press|LAlt|Caps Lock}}. It is strongly advised {{Key press|LAlt|Caps Lock}} be changed to something else, as {{Key press|LAlt}} is for free look and they binds will conflict.
By default PTT1 is {{Key press|Caps Lock}}, PTT2 is {{Key press|LCtrl|Caps Lock}}, and PTT3 is {{Key press|LAlt|Caps Lock}}.


== Advanced communication ==
== Advanced communication ==
=== Controlled and uncontrolled environments ===
=== Controlled and uncontrolled environments ===
Certain radio frequencies are ''controlled'' or ''uncontrolled''. Simply put, a controlled environment has strict standards on "procedure words" and brevity, while uncontrolled environments do not. Short range radios are usually uncontrolled. Long range radios are usually controlled.
Certain radio frequencies are ''controlled'' or ''uncontrolled''. Controlled environments have strict standards on "procedure words" and brevity, while uncontrolled environments do not. Short-range radios are usually uncontrolled. Long range radios are usually controlled.


=== Over and out ===
=== Over and Out ===
For the sake of brief and easily digestible communications, on a controlled frequency, when someone communicates a message and expects a reply, they are to end the message with "over". If said person does ''not'' expect a reply, they end the message with "out". Generally, the person who initiates a conversation should also end it, but this is not a hard rule.
For the sake of brief and easily understood communication, on a controlled frequency, when someone communicates a message and expects a reply, they are to end the message with "over". If said person does ''not'' expect a reply, they end the message with "out". Generally, the person who initiates a conversation should also end it, but this is not a hard rule.


Consider the following conversation.
Consider the following conversation.
Line 282: Line 283:


''Bravo Two, this is Alpha One. We are approaching the objective.''<br/>
''Bravo Two, this is Alpha One. We are approaching the objective.''<br/>
''Understood, Alpha One. We're setting up overwatch now.''<br/>
''This is Bravo Two. Understood, Alpha One. We're setting up overwatch now.''<br/>
''Let us know when you're in position.''<br/>
''Let us know when you're in position, Bravo Two.''<br/>
''Roger that. Will advise when set.''
''Roger that. Bravo Two will advise when set.''


</blockquote>
</blockquote>


At any point in this conversation it would be reasonable to assume it had ended. Because neither speaker is certain of when a reply is wanted, the speakers become distracted, not wanting to do something else and get interrupted. While multi-tasking is part of leading, the issue is this distraction is ''avoidable''.
At any point in this conversation it would be reasonable to assume it had ended. Because neither speaker is ever certain of when a reply is wanted, the speakers become distracted, not wanting to focus on something else and get interrupted. While multi-tasking is part of leading, the issue is that this distraction is ''avoidable''.


Consider the same conversation when "over" and "out" are used.
Consider the same conversation when "over" and "out" are used.
Line 295: Line 296:


''Bravo Two, this is Alpha One. We are approaching the objective.'' '''Over.'''<br/>
''Bravo Two, this is Alpha One. We are approaching the objective.'' '''Over.'''<br/>
''Understood, Alpha One. We're setting up overwatch now.'' '''Over.'''<br/>
''This is Bravo Two. Understood, Alpha One. We're setting up overwatch now.'' '''Over.'''<br/>
''Let us know when you're in position.'' '''Over.'''<br/>
''Let us know when you're in position, Bravo Two.'' '''Over.'''<br/>
''Roger that. Will advise when set.'' '''Out.'''
''Roger that. Bravo Two will advise when set.'' '''Out.'''


</blockquote>It is clear when replies are wanted, and once "out" is invoked, both participants can confidently begin doing other things, knowing they will not be unnecessarily interrupted.
</blockquote>It is clear when replies are wanted, and once "out" is invoked, both participants can confidently begin doing other things.


=== You, me, net ===
=== You, Me, Net ===
When beginning to speak on a controlled frequency, first identify who you want to reach, then identify who you are, then monitor the "net" {{Emdash}} frequency {{Emdash}} for a reply. Sometimes the "net" portion of this shorthand means to verbally state the current frequency. Whether doing that is necessary is situational. The example conversation in section [[Standard Qualification 2#Over and out|Over and out]] is a good showcase of this shorthand.
When beginning to speak on a controlled frequency, first identify who you want to reach, then identify who you are, then monitor the "net" {{Emdash}} frequency {{Emdash}} for a reply. Sometimes the "net" portion of this shorthand means to verbally state the current frequency. Whether doing that is necessary is situational. The example conversation in section [[Standard Qualification 2#Over and Out|Over and Out]] is a good showcase of this shorthand.


Please note that this is ''not'' required for ''every transmission in the resultant conversation''.  
Please note that this is ''not'' required for ''every transmission'' in the resulting conversation.  


=== Roger and wilco ===
=== Roger and Wilco ===
"Roger" indicates a message is received. EDC also commonly uses "copy" and "copy that" to indicate this. "Wilco" is slightly different, indicating a message with an ''order'' is received ''and'' will be carried out.
"Roger" indicates a message is received. EDC also commonly uses "copy" and "copy that" to indicate this. "Wilco" is slightly different, indicating a message with an ''order'' is received ''and'' will be carried out.


Unless stated otherwise by operation leadership, strict adherence to separating the use of "roger" versus "wilco" is unnecessary. For the purposes of this certification, you are simply expected to know that the 2 responses have different meanings.
Unless stated otherwise by leadership, adherence to separating the use of "roger" versus "wilco" is unnecessary. For certification, you are simply expected to know that the 2 responses have different meanings.


=== ACE reports ===
=== ACE reports ===
You may sometimes be asked to make an "ACE report". This is done by using the stoplight color system, plus black, to indicate your condition. ACE report requests are usually specific, like "how's everyone's ammo" or some such. If not specific, do your best to encompass your condition in totality with a single color.
You may sometimes be asked to make an "ACE report". This is done by using the stoplight color system, plus black, to indicate your condition. ACE report requests are usually specific, like "how's everyone's ammo" or some such. If not specific, do your best to encompass your total condition with a single color.


The following table provides examples of certain ACE reports and what a particular response would mean.
The following table provides examples of certain ACE reports and what a particular response would mean.
Line 326: Line 327:
|-
|-
! Casualties
! Casualties
| No injuries or dead, still combat capable || Injuries or losses sustained || No longer combat capable || Everyone is dead
| No injuries or dead, still combat capable || Injuries or losses sustained, still combat capable || No longer combat capable || Everyone is dead
|}
|}


== Advanced movement ==
== Advanced movement ==
{{Note|Visualizing combat stances in 3rd person at least once is highly advisable.|type=reminder}}
{{Note|Visualizing combat stances in 3rd person at least once is advisable.|type=reminder}}
[[File:Sq2-combat-stance-2.JPG|thumb|The stance indicator reflecting that the player is using the crouch's "high" combat stance.]]
[[File:Sq2-combat-stance-2.JPG|thumb|The stance indicator reflecting that the player is using the crouch's ''high'' variation.]]
[[File:Sq2-combat-stance.JPG|thumb|The left image is a soldier performing a crouch. The right is after {{Key press|Shift|S}}.|336x336px|none]]In Arma, there are combat stances. These are step leans, where your character steps in the specified direction without changing their facing, and then high and low variations of standing, crouching, and being prone.
[[File:Sq2-combat-stance.JPG|thumb|The left image is a soldier performing a crouch. The right is after {{Key press|LCtrl|S}}.|336x336px|none]]In Arma, there are combat stances. One type is a step lean, where your character steps in the specified direction without changing their facing. The other is simply a high and low variation of standing, crouching, and being prone.


To perform a specific stance, press {{Key press|Shift}} followed by {{Key press|W}}, {{Key press|A}}, {{Key press|S}}, or {{Key press|D}}.
To perform a specific stance, press {{Key press|LCtrl}} followed by {{Key press|W}}, {{Key press|A}}, {{Key press|S}}, or {{Key press|D}}.


* {{Key press|Shift|W}} will perform the high variation.
* {{Key press|LCtrl|W}} will perform the ''high'' variation of a given stance.
* {{Key press|Shift|S}} will perform the low variation.
* {{Key press|LCtrl|S}} will perform the ''low'' variation of a given stance.
* {{Key press|Shift|A}} will perform a step lean to the left ''and'' change your weapon to the left shoulder.  
* {{Key press|LCtrl|A}} will perform a step lean to the left ''and'' change your weapon to the left shoulder.  
** Useful for covering or clearing a left-sided corner.
** Useful for covering or clearing a left-sided corner.
* {{Key press|Shift|D}} will perform a step lean to the right.
* {{Key press|LCtrl|D}} will perform a step lean to the right.


A step lean performed while prone will result in your character shifting to lay horizontally with their upper body in the specified direction. Useful to cover a corner while prone.
A step lean performed while prone will result in your character shifting to lay horizontally with their upper body in the specified direction. Useful to cover a corner while prone.
Line 348: Line 349:
== Cover and concealment ==
== Cover and concealment ==
[[File:SQ1-cover-concealment.webp|thumb|489x489px|A visual aid showcasing the difference between cover and concealment.]]
[[File:SQ1-cover-concealment.webp|thumb|489x489px|A visual aid showcasing the difference between cover and concealment.]]
When discussing a live fire environment, it is important to understand the concept of cover versus concealment. Something that is '''cover''' will hide you from view ''and'' stop a bullet. Something that is '''concealment''' will hide you from view but will ''not'' stop a bullet. Commonly used examples of the difference would be that a large rock is cover while bushes are concealment. However, keep in mind that things can be solid, fully opaque,<ref>Not able to be seen through.</ref> and still be ''just'' concealment.   
Something that is '''cover''' will hide you from view ''and'' stop a bullet. Something that is '''concealment''' will hide you from view but will ''not'' stop a bullet. Think a brick wall (cover) versus a bush (concealment). Keep in mind that things can be solid, fully opaque<ref>Not able to be seen through.</ref>, and still be ''only'' concealment.   


A common idea shown in media is that a car door will stop bullets. Aside from vehicles designed to be armored, of which even most police vehicles are not, a car door will ''not'' stop a bullet, and so in that scenario the door is concealment. The same goes even for (non-brick) walls {{Emdash}} the walls of most modern residential buildings will likely not stop a bullet, and thus are concealment.  
A common idea shown in media is that a car door will stop bullets. Aside from vehicles designed to be armored, a car door will ''not'' stop a bullet, and so in that scenario the door is concealment. The same goes even for (non-brick) walls {{Emdash}} the walls of modern residential buildings likely won't stop a bullet, and thus they are concealment.  


In video games, walls, car doors, and the like being represented as true cover is typically because it's expected video game behavior and easier to develop. However, understand Arma does ''not'' follow this trend. Bullets can and will go through non-armored cars, (some) walls, and other kinds of material.
Video games represent these things as cover because it is easy to develop and is expected behavior. However, Arma does ''not'' follow this trend. Bullets can and ''will'' go through non-armored cars, (some) walls, and other kinds of material.


Cover should always be preferred to concealment when possible. Concealment is more-so used when staying on the move, or bounding, and access to cover is spotty. In a firefight, proper cover should be prioritized immediately.
Cover should always be preferred to concealment when possible. Concealment is more-so used when staying on the move, or bounding, and access to cover is spotty. In a firefight, proper cover should be prioritized immediately.