Standard Qualification 2: Difference between revisions

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* Fleff
* Fleff
| desc = Slightly more advanced information that the Endurance Coalition requires for more consistent play. Required to progress to a full member.
| desc = Slightly more advanced information that the Endurance Coalition requires for more consistent play. Required to progress to a full member.
| source = https://google.com
}}
}}


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=== Kits ===
=== Kits ===
{{Note|type=reminder|The tables below are collapsed by default to save space. Click <code>Expand</code> to reveal them.}}
The bare minimum necessities you need in 99% of cases are the following.
The bare minimum necessities you need in 99% of cases are the following.
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
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Operation leaders are not obligated to follow this section's guidance so long as the deviation is ''intentional''. However, if it isn't clear that it is, and your kit is lacking in the above, you should speak up.
Operation leaders are not obligated to follow this section's guidance so long as the deviation is ''intentional''. However, if it isn't clear that it is, and your kit is lacking in the above, you should speak up.


Many roles {{Emdash}} and sometimes it's specified for a whole element {{Emdash}} have something called a ''march load''. This is the '''maximum''' weight a kit for that role may have. This is set to balance firepower and stamina consumption. You should meet this load as closely as possible. You may intuitively believe that being very underweight is a positive, but it's more likely you will cause yourself problems later.
Many roles {{Emdash}} and sometimes it's specified for a whole element {{Emdash}} have something called a ''march load''. This is the '''maximum''' weight a kit for that role may have. This is set to maintain a balance between firepower and one's stamina consumption. You should meet this load as closely as possible. You may intuitively believe that being very underweight is a positive, but it's more likely you will cause yourself problems later.


The following is the example of a rifleman kit with a march load of 60 pounds.
The following is the example of a rifleman kit with a march load of 60 pounds.
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This solder is wearing a light plate-carrier and light backpack. With only their clothing and weapons they weigh 37.8 pounds. All of the above added raises it to 59.7 pounds. Note how most of the changes are from adding bandages, grenades, and magazines If you are ''confident'' you have everything, and you are underweight, it never hurts to have more of those 3 things.
This solder is wearing a light plate-carrier and light backpack. With only their clothing and weapons they weigh 37.8 pounds. All of the above added raises it to 59.7 pounds. Note how most of the changes come from adding bandages, grenades, and magazines. If you are confident you have everything but are underweight, it never hurts to carry more of these 3 items.


Note the above kits are '''examples'''. Ultimately, what to add in your kit is going to depend on the operation. The above is meant to give you a foundation to learn from.
Note the above kits are '''examples'''. Ultimately, what to add in your kit is going to depend on the operation. The above is meant to give you a foundation to learn from.
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The [https://acre2.idi-systems.com/wiki/radios/an-prc-152 AN/PRC-152] (colloquially called "152") is a 5W 5-7km range portable radio. On the top you will find a function switch that can be used to turn the radio off or to set 1 of 6 preset channels. The left side has volume buttons. The keypad has a button to go up or down the channel presets.
The [https://acre2.idi-systems.com/wiki/radios/an-prc-152 AN/PRC-152] (colloquially called "152") is a 5W 5-7km range portable radio. On the top you will find a function switch that can be used to turn the radio off or to set 1 of 6 preset channels. The left side has volume buttons. The keypad has a button to go up or down the channel presets.


==== AN/PRC-117f (117) ====
==== AN/PRC-117F (117) ====
[[File:SQ2-radio-117f.png|none|thumb|440x440px|Official image of the AN/PRC-117f]]
[[File:SQ2-radio-117f.png|none|thumb|440x440px|Official image of the AN/PRC-117F]]
The [https://acre2.idi-systems.com/wiki/radios/an-prc-117f AN/PRC-117f] (colloquially called "117") is a 20W radio with 10-20km of range, often mounted in vehicles. On the LCD screen is the preset channel selected. On the bottom left of the keypad is a volume up and down button. On the bottom right of the keypad is a button to go up or down the preset channels.
The [https://acre2.idi-systems.com/wiki/radios/an-prc-117f AN/PRC-117F] (colloquially called "117") is a 20W radio with 10-20km of range, often mounted in vehicles. On the LCD screen is the preset channel selected. On the bottom left of the keypad is a volume up and down button. On the bottom right of the keypad is a button to go up or down the preset channels.


=== Older technology ===
=== Older technology ===
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Sometimes, especially for leadership roles, a person will operate more than 1 radio. This is usually a combination of short (e.g Baofeng, 343) and long-range (e.g 152, 148) radios. One can hear as many radios as they can carry, but ACRE2 only lets you have a key to talk on 3 at a time.
Sometimes, especially for leadership roles, a person will operate more than 1 radio. This is usually a combination of short (e.g Baofeng, 343) and long-range (e.g 152, 148) radios. One can hear as many radios as they can carry, but ACRE2 only lets you have a key to talk on 3 at a time.


The keybinds to talk on the radios correspond to the PTT1-3 binds for ACRE2. Which of your radios corresponds to what key is determined by the order the radios entered your inventory. The inventory usually tells you what number is associated with what radio.
The keybinds for talking on your radios (PTT1, PTT2, PTT3) are set in ACRE2. The specific radio assigned to each PTT key depends on the order you added them to your inventory. Your inventory screen will typically indicate which number is associated with that radio.


By default PTT1 is {{Key press|Caps Lock}}, PTT2 is {{Key press|LCtrl|Caps Lock}}, and PTT3 is {{Key press|LAlt|Caps Lock}}.
By default PTT1 is {{Key press|Caps Lock}}, PTT2 is {{Key press|LCtrl|Caps Lock}}, and PTT3 is {{Key press|LAlt|Caps Lock}}.
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A common idea shown in media is that a car door will stop bullets. Aside from vehicles designed to be armored, a car door will ''not'' stop a bullet, and so in that scenario the door is concealment. The same goes even for (non-brick) walls {{Emdash}} the walls of modern residential buildings likely won't stop a bullet, and thus they are concealment.  
A common idea shown in media is that a car door will stop bullets. Aside from vehicles designed to be armored, a car door will ''not'' stop a bullet, and so in that scenario the door is concealment. The same goes even for (non-brick) walls {{Emdash}} the walls of modern residential buildings likely won't stop a bullet, and thus they are concealment.  


Video games represent these things as cover because it is easy and is expected behavior. However, Arma does ''not'' follow this trend. Bullets can and ''will'' go through non-armored cars, (some) walls, and other kinds of material.
Video games represent these things as cover because it is easy to develop and is expected behavior. However, Arma does ''not'' follow this trend. Bullets can and ''will'' go through non-armored cars, (some) walls, and other kinds of material.


Cover should always be preferred to concealment when possible. Concealment is more-so used when staying on the move, or bounding, and access to cover is spotty. In a firefight, proper cover should be prioritized immediately.
Cover should always be preferred to concealment when possible. Concealment is more-so used when staying on the move, or bounding, and access to cover is spotty. In a firefight, proper cover should be prioritized immediately.