Standard Qualification 2: Difference between revisions
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| desc = Slightly more advanced information that the Endurance Coalition requires for more consistent play. Required to progress to a full member. | | desc = Slightly more advanced information that the Endurance Coalition requires for more consistent play. Required to progress to a full member. | ||
| source = https://google.com | |||
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=== Kits === | === Kits === | ||
{{Note|type=reminder|The tables below are collapsed by default to save space. Click <code>Expand</code> to reveal them.}} | |||
The bare minimum necessities you need in 99% of cases are the following. | The bare minimum necessities you need in 99% of cases are the following. | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
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Operation leaders are not obligated to follow this section's guidance so long as the deviation is ''intentional''. However, if it isn't clear that it is, and your kit is lacking in the above, you should speak up. | Operation leaders are not obligated to follow this section's guidance so long as the deviation is ''intentional''. However, if it isn't clear that it is, and your kit is lacking in the above, you should speak up. | ||
Many roles {{Emdash}} and sometimes it's specified for a whole element {{Emdash}} have something called a ''march load''. This is the '''maximum''' weight a kit for that role may have. This is set to balance firepower and stamina consumption. You should meet this load as closely as possible. You may intuitively believe that being very underweight is a positive, but it's more likely you will cause yourself problems later. | Many roles {{Emdash}} and sometimes it's specified for a whole element {{Emdash}} have something called a ''march load''. This is the '''maximum''' weight a kit for that role may have. This is set to maintain a balance between firepower and one's stamina consumption. You should meet this load as closely as possible. You may intuitively believe that being very underweight is a positive, but it's more likely you will cause yourself problems later. | ||
The following is the example of a rifleman kit with a march load of 60 pounds. | The following is the example of a rifleman kit with a march load of 60 pounds. | ||
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The [https://acre2.idi-systems.com/wiki/radios/an-prc-152 AN/PRC-152] (colloquially called "152") is a 5W 5-7km range portable radio. On the top you will find a function switch that can be used to turn the radio off or to set 1 of 6 preset channels. The left side has volume buttons. The keypad has a button to go up or down the channel presets. | The [https://acre2.idi-systems.com/wiki/radios/an-prc-152 AN/PRC-152] (colloquially called "152") is a 5W 5-7km range portable radio. On the top you will find a function switch that can be used to turn the radio off or to set 1 of 6 preset channels. The left side has volume buttons. The keypad has a button to go up or down the channel presets. | ||
==== AN/PRC- | ==== AN/PRC-117F (117) ==== | ||
[[File:SQ2-radio-117f.png|none|thumb|440x440px|Official image of the AN/PRC- | [[File:SQ2-radio-117f.png|none|thumb|440x440px|Official image of the AN/PRC-117F]] | ||
The [https://acre2.idi-systems.com/wiki/radios/an-prc-117f AN/PRC- | The [https://acre2.idi-systems.com/wiki/radios/an-prc-117f AN/PRC-117F] (colloquially called "117") is a 20W radio with 10-20km of range, often mounted in vehicles. On the LCD screen is the preset channel selected. On the bottom left of the keypad is a volume up and down button. On the bottom right of the keypad is a button to go up or down the preset channels. | ||
=== Older technology === | === Older technology === | ||
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A common idea shown in media is that a car door will stop bullets. Aside from vehicles designed to be armored, a car door will ''not'' stop a bullet, and so in that scenario the door is concealment. The same goes even for (non-brick) walls {{Emdash}} the walls of modern residential buildings likely won't stop a bullet, and thus they are concealment. | A common idea shown in media is that a car door will stop bullets. Aside from vehicles designed to be armored, a car door will ''not'' stop a bullet, and so in that scenario the door is concealment. The same goes even for (non-brick) walls {{Emdash}} the walls of modern residential buildings likely won't stop a bullet, and thus they are concealment. | ||
Video games represent these things as cover because it is easy and is expected behavior. However, Arma does ''not'' follow this trend. Bullets can and ''will'' go through non-armored cars, (some) walls, and other kinds of material. | Video games represent these things as cover because it is easy to develop and is expected behavior. However, Arma does ''not'' follow this trend. Bullets can and ''will'' go through non-armored cars, (some) walls, and other kinds of material. | ||
Cover should always be preferred to concealment when possible. Concealment is more-so used when staying on the move, or bounding, and access to cover is spotty. In a firefight, proper cover should be prioritized immediately. | Cover should always be preferred to concealment when possible. Concealment is more-so used when staying on the move, or bounding, and access to cover is spotty. In a firefight, proper cover should be prioritized immediately. | ||