Campaign 3 Playtest: Difference between revisions
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|Agile X | |Agile X | ||
|Targets up to Range X get a minus one debuff on attacks against you. | |Targets up to Range X get a minus one debuff on attacks against you. | ||
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|ARAD | |ARAD | ||
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|Bail Out! | |Bail Out! | ||
|This unit, when killed, makes a D6 roll modified by circumstances of their death. On a 3+ the unit lives as a Regular Class 'Vehicle Crew' unit. On a 1-2 the unit is killed. Units that survive may obtain new vehicles for 1 Supply Crate. | |This unit, when killed, makes a D6 roll modified by circumstances of their death. On a 3+ the unit lives as a Regular Class 'Vehicle Crew' unit. On a 1-2 the unit is killed. Units that survive may obtain new vehicles for 1 Supply Crate. | ||
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|Battle Speed X | |Battle Speed X | ||
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|Blast X | |Blast X | ||
|If this weapon rolls X or higher damage it rolls again at a -1 to hit the next nearest target in this grid. The debuff compounds until all targets are hit or Blast isn't rolled. | |If this weapon rolls X or higher damage it rolls again at a -1 to hit the next nearest target in this grid. The debuff compounds until all targets are hit or Blast isn't rolled. | ||
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|Cargo-H X | |Cargo-H X | ||
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|CIWS (Close In Weapon System) | |CIWS (Close In Weapon System) | ||
|This weapon can intercept incoming ordinance in its vicinity. A D6 is rolled, on a 1-2 it fails, a 2-4 reduces incoming damage by 2, on a 5-6 no damage is taken. | |This weapon can intercept incoming ordinance in its vicinity. A D6 is rolled, on a 1-2 it fails, a 2-4 reduces incoming damage by 2, on a 5-6 no damage is taken. | ||
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|Deck Crew | |Deck Crew | ||
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|Decoy X | |Decoy X | ||
|Buff stealth check rolls by 1. Reduce enemy attack rolls against you by X. Doesn't stack, take largest Decoy keyword for results. | |Buff stealth check rolls by 1. Reduce enemy attack rolls against you by X. Doesn't stack, take largest Decoy keyword for results. | ||
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|Drop Tanks | |Drop Tanks | ||
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|Emitter | |Emitter | ||
|This unit emits radiation with a radar and thus may be targeted by anti-radiation (ARAD) weaponry. | |This unit emits radiation with a radar and thus may be targeted by anti-radiation (ARAD) weaponry. | ||
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|FW-H (Fixed-Wing Heavy) | |FW-H (Fixed-Wing Heavy) | ||
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|FW-L (Fixed-Wing Light) | |FW-L (Fixed-Wing Light) | ||
|Hold actions reduce attack rolls by 1 but orders with movement must go minimum 1 grid. This unit may only safely land on Runway-L and Runway-H. Cannot be rearmed or repaired while airborne. Takeoffs are performed at half speed. | |Hold actions reduce attack rolls by 1 but orders with movement must go minimum 1 grid. This unit may only safely land on Runway-L and Runway-H. Cannot be rearmed or repaired while airborne. Takeoffs are performed at half speed. | ||
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|HELO | |HELO | ||
|This unit may safely takeoff and land in flat and open terrain, including naval helipads. Only mountains slow movement by 1, ignore other terrain types. May be shot by air weapons at normal range or surface weapons at -1 to Range. | |This unit may safely takeoff and land in flat and open terrain, including naval helipads. Only mountains slow movement by 1, ignore other terrain types. May be shot by air weapons at normal range or surface weapons at -1 to Range. | ||
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|Hovercraft | |Hovercraft | ||
|This naval unit may move across beaches. | |This naval unit may move across beaches. | ||
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|IF (Indirect Fire) | |IF (Indirect Fire) | ||
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|Runway-L | |Runway-L | ||
|This runway can land all aircraft except the bomber class. Landed units are moved into cargo. There must be enough internal space for the occupants when landing. | |This runway can land all aircraft except the bomber class. Landed units are moved into cargo. There must be enough internal space for the occupants when landing. | ||
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|Smoke | |Smoke | ||
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|Starlight X | |Starlight X | ||
|Reveal this grid and up to X grids away, modified by the terrains vision cost. If the weapon is Precise then this measurement is done with sub-grids. Spotting type depends on weapon target. | |Reveal this grid and up to X grids away, modified by the terrains vision cost. If the weapon is Precise then this measurement is done with sub-grids. Spotting type depends on weapon target. | ||
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|Stealth X | |Stealth X | ||
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|STOL (Short Take-Off and Landing) | |STOL (Short Take-Off and Landing) | ||
|This unit, when performing landings, may land across 2 flat sub-grids. Roads are treated like runways in this way but plains and deserts are still considered rough landings. | |This unit, when performing landings, may land across 2 flat sub-grids. Roads are treated like runways in this way but plains and deserts are still considered rough landings. | ||
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|Submerged | |Submerged | ||
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|Suppressive | |Suppressive | ||
|Reduce attack rolls from the target of this weapon by 2. | |Reduce attack rolls from the target of this weapon by 2. | ||
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|Well Dock | |Well Dock | ||