Campaign 3 Playtest: Difference between revisions
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* Anti-Missile Missiles | * Anti-Missile Missiles | ||
* Catapult | * Catapult | ||
* Expanded Stores 2 | * Expanded Stores 2<ref name=":0">Increase Munitions by X.</ref> | ||
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* Cargo-H 9 | * Cargo-H 9 | ||
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* Orbital | * Orbital | ||
* Runway-H | * Runway-H | ||
* '''<u>Catapult</u>''' | |||
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* C-Adv | * C-Adv | ||
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* Autoloading Heavy Deck Gun | * Autoloading Heavy Deck Gun | ||
* Nuclear Propulsion | * Nuclear Propulsion<ref>Your top speed is increased to 2. ''Be aware of reactor failure.''</ref> | ||
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* Cargo-L 2 | * Cargo-L 2 | ||
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# Light Homing Torpedo | # Light Homing Torpedo | ||
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* Surface Search Radar | * Surface Search Radar<ref>Increase your surface vision range up to 5.</ref> | ||
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* HELO | * HELO | ||
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* Air to Ground Missile | * Air to Ground Missile | ||
* Designator Pod | * Designator Pod<ref>Gain the C-LASE command. Gain surface view range of 4.</ref> | ||
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* Bail Out! | * Bail Out! | ||
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* C-LandAircraft | * C-LandAircraft | ||
* C-CAS | * C-CAS | ||
* '''<u>C-LASE</u>''' | |||
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| Unit 2 | | Unit 2 | ||
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# {{Abbr|MR-AAM|Mid Range Anti Aircraft Missile}} | # {{Abbr|MR-AAM|Mid Range Anti Aircraft Missile}} | ||
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* Reinforced Airframe | * Reinforced Airframe<ref>Increase HC by 1.</ref> | ||
| See Unit 1 | | See Unit 1 | ||
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* Autoloading Heavy Deck Gun | * Autoloading Heavy Deck Gun | ||
* Expanded Stores 2 | * Expanded Stores 2<ref name=":0" /> | ||
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* Cargo-L | * Cargo-L | ||
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| Unit 3 | | Unit 3 | ||
| Cruiser|| HC 4|| 1||2 | | Cruiser|| HC 4|| 1||2 | ||
| | |'''<u>6</u>'''/8/1 | ||
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# Light Deck Gun | # Light Deck Gun | ||
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* Cruise Missile | * Cruise Missile | ||
* Search | * Radar Search<ref>Improve your Surface view detection by 1.</ref> | ||
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* Cargo-L 1 | * Cargo-L 1 | ||
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| Unit 2 | | Unit 2 | ||
| Nuclear Attack Submarine|| HC 3|| 1||2 | | Nuclear Attack Submarine|| HC 3|| 1||2 | ||
| -/-/3 | | -('''2''')/-/3 | ||
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# Homing Torpedo | # Homing Torpedo | ||
# {{Abbr|S-ASM|Small Anti-Ship Missile}} | # {{Abbr|S-ASM|Small Anti-Ship Missile}} | ||
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* Radar Mast | * Radar Mast<ref>Increase surface vision when performing C-Up Scope by 2.</ref> | ||
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* Independent | * Independent | ||
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| Unit 3 | | Unit 3 | ||
| Nuclear Attack Submarine|| HC 3|| 1||2 | | Nuclear Attack Submarine|| HC 3|| 1||2 | ||
| -/-/ | | -/-/'''<u>4</u>''' | ||
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# Homing Torpedo | # Homing Torpedo | ||
# {{Abbr|S-ASM|Small Anti-Ship Missile}} | # {{Abbr|S-ASM|Small Anti-Ship Missile}} | ||
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* Towed Sonar Array | * Towed Sonar Array<ref>Increase Sea detection by 1.</ref> | ||
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* Independent | * Independent | ||
Revision as of 20:40, 29 March 2025
This page is currently under construction! Expected information may be missing, sections may be empty, prose may cut off abruptly, etc. |
The Campaign 3 Playtest (start 26 March 2025) is an informal campaign designed to determine the efficacy of a massive rewrite of the war game rules from version 3 to version 4.
| Campaign 3 Playtest | |||||
|---|---|---|---|---|---|
Photograph of a playtest of Crysis (2007) in Leipzig, Sachsen, Deutschland. | |||||
| |||||
| Factions | |||||
|
BBM_Ping Sticky Sirdog SierraKomodo Comrade | OPFOR | ||||
| Strength | |||||
|
2 battlecruisers 1 battleship 1 bomber 1 cargo tender 2 cruisers 3 destroyers 1 fleet carrier 1 interceptor 1 multi-role fighter 1 sea warfare helicopter 1 stealth destroyer 1 strategic reconnaissance aircraft 2 strike aircraft 2 submarines | To be determined | ||||
| Casualties and losses | |||||
| N/A | N/A | ||||
Background

The regiment, commanded by BBM_Ping, was advised that he would land to the southwest of the Ghoveo Island Chain. He was then ordered to secure the general area around the Tabar Straight for further operations in the area.
Pre-deployment planning
The regiment was comprised of 2 battalions led by Sticky and Sirdog. After a meeting held on 3 March, it was determined that SierraKomodo and Comrade would fall underneath Sticky's command. In contrast, Sirdog was a single element by himself. The fleet makeup decided by BBM_Ping was that he would comprise the fleet carrier, Sirdog would be air operations, Sticky would be a screening fleet, Comrade would be a surface action group, and SierraKomodo would be reconnaissance.
BBM_Ping sent out a general order that the specifics of fleet composition, to be influenced by the aforementioned planning, was due on 9 March. After this was completed and approved by him, BBM_Ping confirmed to command that his regiment was ready to deploy.
Initial deployment was executed on 26 March.
Element makeup
Unit and weapon information are not updated automatically; it's done manually on a semi-regular schedule. Editors are strongly encouraged to fix any issues spotted. Critical game decisions should be double checked against the spreadsheet. |
BBM_Ping
| Unit | Name | FS/HC | Armor | Speed | View[1] | Weapons[2] | Upgrades | Keywords | Commands |
|---|---|---|---|---|---|---|---|---|---|
| Unit 1 | Fleet Carrier | HC 5 | 2 | 1 | 3/-/- |
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|
|
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| Unit 2 | Cargo Tender | HC 3 | N/A | 2 | 2/-/- |
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|
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| Unit 3 | Destroyer | HC 3 | 1 | 3 | 5/-/2 |
|
N/A |
|
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| Unit 4 | Multi-role Fighter | HC 2 | 1 | 5 | -/4/- |
|
N/A |
|
|
| Weapon Name | Statistics[4] | Keywords / Commands |
|---|---|---|
| CIWS | D4 / AP0 / RNG0 / Su/A / CST1 |
|
| Anti-Missile Missiles | D4 / AP0 / RNG1 / A / CST1 |
|
| MR-AAM | D4 / AP0 / RNG1-3 / A / CST1 | N/A |
| Light Deck Gun | D6 / AP0 / RNG2 / Su/A / CST1 |
|
| Anti-Submarine Rocket | D4 / AP0 / RNG1 / Sub / 1 |
|
| Internal Rotary Cannon | D4 / AP0 / RNG0 / A / CST0 | N/A |
| SR-AAM | D4 / AP0 / RNG2 / A / CST1 | N/A |
Sticky
| Unit | Name | FS/HC | Armor | Speed | View[1] | Weapons[2] | Upgrades | Keywords | Commands |
|---|---|---|---|---|---|---|---|---|---|
| Unit 1 | Battleship | HC 5 | 4 | 2 | 4/-/- |
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|
|
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| Unit 2 | Cruiser | HC 4 | 1 | 2 | 5/8/1 |
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| Unit 3 | Stealth Destroyer | HC 3 | - | 3 | 5/-/2 |
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| Unit 4 | Sea Warfare Helicopter | HC 4 | 1 | 3 | 5/-/- |
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|
| Weapon Name | Statistics[4] | Keywords / Commands |
|---|---|---|
| A-HDG | D8 / AP2 / RNG5 / Su / CST2 |
|
| VL-ASROC | D4 / AP0 / RNG3 / Sub / CST1 |
|
| Rotary Cannon | D4 / AP0 / RNG1 / Su/A / CST0 |
|
| CIWS | D4 / AP0 / RNG0 / Su/A / CST1 |
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| Light Deck Gun | D6 / Ap0 / RNG2 / Su/A / CST1 |
|
| Light Homing Torpedo | D4 / Ap0 / RNG0 / Sea/Sub / CST2 |
|
| MR-AAM | D4 / AP0 / RNG1-3 / A / CST1 | N/A |
| LR-AAM | D4 / AP0 / R1-4 / A / CST2 | N/A |
| VL-ASROC | D4 / AP0 / RNG3 / Sub / CST1 |
|
Sirdog
| Unit | Name | FS/HC | Armor | Speed | View[1] | Weapons[2] | Upgrades | Keywords | Commands |
|---|---|---|---|---|---|---|---|---|---|
| Unit 1 | Strike Aircraft | HC 2 | 1 | 4 | 4/2/- |
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| Unit 2 | Strike Aircraft | HC 2 | 1 | 4 | 4/2/- |
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|
See Unit 1 |
|
| Unit 3 | Interceptor | HC 3 | 1 | 6 | -/5/- |
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|
See Unit 1 |
|
| Unit 4 | Bomber | HC 3 | N/A | 4 | -/3/- |
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|
| Weapon Name | Statistics[4] | Keywords / Commands |
|---|---|---|
| Rocket Pod | D4 / AP1 / RNG1 / SU / CST1 | N/A |
| AtGM | D4 / AP2 / RNG1 / SU / CST1 | N/A |
| LHT | D4 / AP0 / RNG0 / Sea/Sub / CST2 |
|
| MR-AAM | D4 / AP0 / RNG1-3 / A / CST1 | N/A |
| Unguided Bombs | D6 / AP0 / RNG0 / Su / CST1 |
|
| Guided Bombs | D6 / AP0 / RNG0 / Su / CST1 |
|
Comrade
| Unit | Name | FS/HC | Armor | Speed | View[1] | Weapons[2] | Upgrades | Keywords | Commands |
|---|---|---|---|---|---|---|---|---|---|
| Unit 1 | Battlecruiser | HC 4 | 2 | 2 | 5/-/1 |
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|
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| Unit 2 | Battlecruiser | HC 4 | 2 | 2 | 5/-/1 |
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| Unit 3 | Cruiser | HC 4 | 1 | 2 | 6/8/1 |
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| Unit 4 | Destroyer | HC 3 | 1 | 3 | 5/-/2 |
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|
| Weapon Name | Statistics[4] | Keywords / Commands |
|---|---|---|
| A-HDG | D8 / AP2 / RNG5 / Su / CST2 |
|
| CIWS | D4 / AP0 / RNG0 / Su/A / CST1 |
|
| Heavy Deck Gun | D6 / AP2 / RNG6 / Su / CST2 |
|
| Reinforced Bow | D8 / AP2 / RNG5 / Su / CST2 |
|
| Light Deck Gun | D6 / Ap0 / RNG2 / Su/A / CST1 |
|
| LR-AAM | D4 / AP0 / R1-4 / A / CST2 | N/A |
| MR-AAM | D4 / AP0 / RNG1-3 / A / CST1 | N/A |
| S-ASM | D6 / AP0 / RNG6 / Sea / CST2 |
|
SierraKomodo
| Unit | Name | FS/HC | Armor | Speed | View[1] | Weapons[2] | Upgrades | Keywords | Commands |
|---|---|---|---|---|---|---|---|---|---|
| Unit 1 | Destroyer | HC 3 | 1 | 3 | 5/-/2 |
|
N/A |
|
|
| Unit 2 | Nuclear Attack Submarine | HC 3 | 1 | 2 | -(2)/-/3 |
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|
|
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| Unit 3 | Nuclear Attack Submarine | HC 3 | 1 | 2 | -/-/4 |
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| Unit 4 | Strategic Reconnaissance Aircraft | HC 2 | 1 | 5 | 5/3/- |
|
N/A |
|
|
| Weapon Name | Statistics[4] | Keywords / Commands |
|---|---|---|
| Light Deck Gun | D6 / AP0 / RNG2 / Su/A / CST1 |
|
| MR-AAM | D4 / AP0 / RNG1-3 / A / CST1 | N/A |
| Anti-Submarine Rocket | D4 / AP0 / RNG1 / Sub / 1 |
|
| S-ASM | D6 / AP0 / RNG6 / Sea / CST2 |
|
| Drop Tanks | D0 / AP0 / RNG0 / - / CST1 |
|
| Homing Torpedo | D4 / AP2 / RNG2 / Sea/Sub / CST1 |
|
Campaign chronology
Round 1
Orders opened 26 March. Awaiting resolution scheduled for 30 March.
Footnotes
- ↑ 1.0 1.1 1.2 1.3 1.4 In order: surface, air, sea.
- ↑ 2.0 2.1 2.2 2.3 2.4 Ordered list corresponds to slot weapon takes up.
- ↑ 3.0 3.1 Increase Munitions by X.
- ↑ 4.0 4.1 4.2 4.3 4.4 In order: damage die / armor piercing value / range / what it can target / cost to fire.
- ↑ Your top speed is increased to 2. Be aware of reactor failure.
- ↑ Increase your surface vision range up to 5.
- ↑ Gain the C-LASE command. Gain surface view range of 4.
- ↑ Increase HC by 1.
- ↑ Improve your Surface view detection by 1.
- ↑ Increase surface vision when performing C-Up Scope by 2.
- ↑ Increase Sea detection by 1.