User:Sirdog/Advanced medical concepts: Difference between revisions

From Endurance Coalition
Jump to navigation Jump to search
add image
No edit summary
Line 1: Line 1:
{{Construction}}
{{Construction}}
[[File:Ace adv medical cheatsheet card.png|thumb|557x557px|A cheatsheet relating to ACE medical designed for medic use.]]
[[File:Ace adv medical cheatsheet card.png|thumb|557x557px|A cheatsheet relating to ACE medical designed for medic use.]]
The basic training provided by the Endurance Coaltion goes over '''[https://steamcommunity.com/workshop/filedetails/?id=463939057 ACE]'''medical briefly so that players understand what it is and how to navigate it. This page will go into more depth. In particular, it will...
The basic training provided by the Endurance Coaltion goes over '''[https://steamcommunity.com/workshop/filedetails/?id=463939057 ACE]'''medical briefly so that players understand what it is and how to navigate it. This page will discuss various things in more depth for those interested in a deeper understanding of the system.


# Give a basic rule of thumb on how to assess if a riflemen can stay in the fight.
# Go over the difference between the various medications.
# Go over the difference between the various medications.
# Go over CPR.
# Go over CPR.
Line 10: Line 9:
# Go over the difference between the various bandages.
# Go over the difference between the various bandages.


== Can you stay in the fight? ==
<!--== Can you stay in the fight? ==
{{Note|The bleeding indicator on the top right of the medical menu is only visible when assessing oneself.|type=}}
{{Note|The bleeding indicator on the top right of the medical menu is only visible when assessing oneself.|type=}}


Line 44: Line 43:
=== Fractures ===
=== Fractures ===
Sometimes, a limb will '''fracture'''. This is indicated by a red diagram of your bone appearing in the relevant limb. Despite how scary it looks, it isn't fatal, nor does it within of itself incur bleeding. Arm fractures mess with your ability to aim and shoot. Leg fractures reduce your speed to a snail's pace. Use a '''Splint''' on the relevant limb to address fractures. '''If you have a fracture of any kind and have no splints, this is a valid reason to call a medic'''.  
Sometimes, a limb will '''fracture'''. This is indicated by a red diagram of your bone appearing in the relevant limb. Despite how scary it looks, it isn't fatal, nor does it within of itself incur bleeding. Arm fractures mess with your ability to aim and shoot. Leg fractures reduce your speed to a snail's pace. Use a '''Splint''' on the relevant limb to address fractures. '''If you have a fracture of any kind and have no splints, this is a valid reason to call a medic'''.  
 
-->
== Medications ==
== Medications ==
In ACE medical there are 4 medications.
In ACE medical there are 4 medications.
Line 69: Line 68:


== Advanced blood loss ==
== Advanced blood loss ==
[[Category:Arma III]]
 
== Bandages ==


== References ==
== References ==
Line 77: Line 77:
* Fleff. "13th CORPS FIELD MANUAL - BASIC TRAINING (0.1)" Endurance Coalition. Accessed April 12, 2025. [[:File:Fleff_EDC_ArmaIII_Basic_Training.pdf]]
* Fleff. "13th CORPS FIELD MANUAL - BASIC TRAINING (0.1)" Endurance Coalition. Accessed April 12, 2025. [[:File:Fleff_EDC_ArmaIII_Basic_Training.pdf]]


__FORCETOC__
[[Category:Arma III]]

Revision as of 18:38, 18 April 2025

A cheatsheet relating to ACE medical designed for medic use.

The basic training provided by the Endurance Coaltion goes over ACEmedical briefly so that players understand what it is and how to navigate it. This page will discuss various things in more depth for those interested in a deeper understanding of the system.

  1. Go over the difference between the various medications.
  2. Go over CPR.
  3. Go over the difference between the various fluids.
  4. Explain how to ascertain based on the blood loss indicator how much fluid to give.
  5. Go over the difference between the various bandages.

Medications

In ACE medical there are 4 medications.

  1. Morphine
  2. Adenosine
  3. Epinephrine
  4. Atropine

Morphine reduces blood pressure (BP), reduces heart rate (HR), and suppresses pain. Morphine does not eliminate pain, and pain will return depending on the wound itself and the state of said wound once the morphine wears off (e.g is it bandaged, is it stiched, etc). Morphine generally wears off after 30 real world minutes. Due to morphine's affect on BP and HR, it is generally advised that — unless in a firefight and it's required to engage the enemy — morphine not be injected without a medic's go ahead. The morphine may cause problems with future injuries or treatments.

Epinephrine has a single effect, which is it increases HR. It stays in the player character for 2 real world minutes and reaches maximum effectiveness after roughly 30 real world seconds, raising the beats per minute (BPM) by upwards of 50. It is rarely used for this purpose, however, and tends to be used for it's special effect — it dramatically increases the chance an unconscious player will awaken once stabilized. Because of how high it can raise BPM, however, it should be applied with caution if the unconscious individual's HR is already high.

Adenosine and atropine are rarely used by the Endurance Coalition, but in ACE they are regulatory medications in that they only lower HR. A HR meeting or exceed 200 BPM may result in ACE invoking cardiac arrest, and so a medic with adenosine could use it to stabilize the individual instead of using morphine which would also mess with the patient's BP.

CPR

Checking a patient's pulse while CPR is ongoing will result in a false positive.

A medic may sometimes ask someone else to perform CPR. Effectiveness of CPR is the same regardless of who does it, however, medics are generally faster (due to their supplies) at bandaging. Thus, it's usually better for someone else to CPR if needed while a medic bandages. CPR is performed by opening the medical menu using H while looking at the patient, clicking the patient's chest, clicking the square icon with the zig-zag lines, and then clicking CPR.

When asked, perform CPR twice in a row, then check heart rate. This is done by opening the medical menu again and clicking the icon on the far left to see the relevant button. If there is no heart rate, or it's weak, repeat the cycle until it reads as strong unless told otherwise by the medic. Once it's strong, you may return to the fight unless the medic requests further assistance.

Fluids

In ACE medical, the injection of a fluid serves the purpose of raising blood pressure and addressing blood loss. From ACE's perspective, all three of the available liquids (e.g blood, saline, and plasma) are identical. It does not matter which is injected.

Advanced blood loss

Bandages

References