Standard Qualification 1: Difference between revisions
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== Basic interactions == | == Basic interactions == | ||
In Arma III, the default means with interacting with the environment will be the scroll wheel. This is how vehicle inventories are accessed, door are opened, vehicle engines turned on and off, and so on. Once the desired option is highlighted, use {{Key press|Space Bar}} to make the selection | [[File:GQI1-ace-interact.png|thumb|Use of ACE interact on a supply crate.]] | ||
In Arma III, the default means with interacting with the environment will be the scroll wheel. This is how vehicle inventories are accessed, door are opened, vehicle engines turned on and off, and so on. Once the desired option is highlighted, use {{Key press|Space Bar}} to make the selection. | |||
However, EDC (and a lot of Arma units) make use of an addon known as '''[https://steamcommunity.com/workshop/filedetails/?id=463939057 ACE]'''. It's difficult to describe what ACE does succinctly (and it will be referenced frequently in ''all'' certifications), but one of the many things it does is introduce an interaction system. This is accessed via holding the left {{Key press|Win}}. Movement of the mouse will move the cursor, slightly move the camera, but any interaction options available will remain in place. When you are close to an object that can be interacted with an interaction option will appear in the form of a circle. Hovering over it will expand into further options, if applicable. To select an option, hover the mouse over the option, and then release the {{Key press|Win}} key. | |||
[[Category:Arma training]] | [[Category:Arma training]] | ||