Standard Qualification 1: Difference between revisions

add
No edit summary
Line 66: Line 66:


== Basic weapons ==
== Basic weapons ==
=== Firearms ===
While moving, to lower your weapon, press {{Key press|LCtrl}} x2. This will also reduce your stamina usage while moving which will be described further later. Do {{Key press|LCtrl}} x2 again to raise the gun back up.  
While moving, to lower your weapon, press {{Key press|LCtrl}} x2. This will also reduce your stamina usage while moving which will be described further later. Do {{Key press|LCtrl}} x2 again to raise the gun back up.  


It is advisable to enable your weapon's safety, primarily when tabbing in and out of the game to mitigate an accidental discharge of your gun. The default key bind for this is {{Key press|LCtrl|` (Tilde)}}. Use the bind again to remove the safety, or simply change the fire mode with {{Key press|F}}.
It is advisable to enable your weapon's safety, primarily when tabbing in and out of the game to mitigate an accidental discharge of your gun. The default key bind for this is {{Key press|LCtrl|` (Tilde)}}. Use the bind again to remove the safety, or simply change the fire mode with {{Key press|F}}.
[[File:GQI1-rested.png|thumb|HUD icon for a ''rested'' weapon.]]
[[File:GQI1-brace.png|thumb|HUD icon for a ''braced'' weapon.]]
In Arma, a weapon may either be ''braced'' or ''rested''. A weapon is ''braced'' when a tripod attachment is used to "mount" the gun to cover, or the ground. This ''dramatically'' increases the stability, and decreases the spray intensity, of the firearm. This must be done manually by pressing {{Key press|C}}. A weapon is ''rested'' when Arma detects that you are holding the gun over cover, in which Arma simulates you "resting" the gun and/or your arms on the cover. This increases stability, and decreases spray, but to a lesser degree than properly ''bracing'' would. As has been insinuated, this is automatic, and requires no manual engagement from you. Whether a weapon is ''braced'' or ''rested'' is show visibly at the top-right of your HUD.
Certain firearms may jam. To clear a jam, use ACE self-interact.
=== Grenades and smokes ===
[[File:ArmaIII_grenade_interface.JPG|none|thumb|The ACE grenade throwing interface.]]
Grenades and smokes are a staple of infantry warfare. By default, a grenade can be thrown by pressing {{Key press|G}} and switching between the various grenades in your inventory is done via {{Key press|LCtrl|G}}. Certification '''requires''' that you go into your settings and ''unbind'' the default grenade throwing key, or set it to something far more difficult to use, such as having to press {{Key press|G}} x2. Without doing this, it is far too easy to throw a grenade negligently, would could be catastrophic to group play.
The advised way of interacting with grenades at all is via ACE, done by pressing {{Key press|Shift|G}}. This presents a graphical UI showing the anticipated arc of the grenade, a clear visual of the grenade you are holding, and clear button prompts on how to interact with it. This same interface is also used for smoke grenades.


In Arma, a weapon may either be ''braced'' or ''rested''. A weapon is ''braced'' when a tripod attachment is used to "mount" the gun to cover, or the ground. This ''dramatically'' increases the stability, and decreases the spray intensity, of the firearm. This must be done manually by press {{Key press|C}}. A weapon is ''rested'' when Arma detects that you are holding the gun over cover, in which Arma simulates you "resting" the gun and/or your arms on the cover. This increases stability, and decreases spray, but to a lesser degree than properly ''bracing'' would. As has been insinuated, this is automatic, and requires no manual engagement from you. Whether a weapon is braced or rested is show visibly at the top-right of your HUD.
Smoke grenades tend to be used as long-range signaling, such as giving an air asset your location to pick you up or giving said asset a location of a target to engage with heavy firepower. Smokes come in a variety of colors. Many Arma units standardize the colors unit-wide, meaning any usage of a particular color in ''any'' operation the unit engages in has the same meaning. EDC does ''not'' do this. Whether a grenade color has any significance will be determined by the operation leader or otherwise someone in the chain of command in the operation. If you are ever confused about a particular smoke grenade color that you spot, do not hesitate to ask someone. You may just spot an ''enemy'' smoke.
[[Category:Arma training]]
[[Category:Arma training]]