Standard Qualification 1: Difference between revisions

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* If a leadership role asks who needs ammo, please '''do not''' reply with "not me".  
* If a leadership role asks who needs ammo, please '''do not''' reply with "not me".  
* If anyone invokes the term "combat comms", or contact against {{Abbr|OPFOR|Opposing Force}} is called or made, all non-relevant firefight communication should cease '''immediately''' (even if mid-sentence) and only resume once all contact is eliminated or disengaged from.  
* If anyone invokes the term "combat comms", or contact against {{Abbr|OPFOR|Opposing Force}} is called or made, all non-relevant firefight communication should cease '''immediately''' (even if mid-sentence) and only resume once all contact is eliminated or disengaged from.  
* Some operations ''may'' have limited to no radio use. A popular historical period for many members, both in Arma and generally, is World War II, among other pre-modern periods. In such situations, it is useful to ''parrot'' {{Emdash}} that is, repeat out loud {{Emdash}} orders given by superiors. This way it is more likely the entire element will hear and be made aware of the order.
* Some operations ''may'' have limited to no radio use. In such situations, it is useful to ''parrot'' {{Emdash}} that is, repeat out loud {{Emdash}} orders given by superiors. This way it is more likely the entire element will hear and be made aware of the order.


=== Radio manipulation ===
=== Radio manipulation ===
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For the purposes of GQI-1 the only radio that is pertinent is the '''AN/PRC-343'''. This radio {{Emdash}} presuming the operation is in a modern setting {{Emdash}} is the default radio given to all infantrymen in a squad for inter-squad communication. It is likely you will spawn into an operation with this radio already on your person.
For the purposes of GQI-1 the only radio that is pertinent is the '''AN/PRC-343'''. This radio {{Emdash}} presuming the operation is in a modern setting {{Emdash}} is the default radio given to all infantrymen in a squad for inter-squad communication. It is likely you will spawn into an operation with this radio already on your person.


To manipulate the radio, it can be done by using ACE self-interact and selecting the radio by name. Once selected, a 3D model of the radio will appear. The right knob changes the channel you are on. This can be left alone, defaulting to channel 1, unless you hear otherwise from operation leadership. The left knob adjusts volume in increments of 20% with a maximum of 100%. Both knobs are adjustable by left and right clicking the knobs themselves.
Speaking on the AN/PRC-343 will likely be your PTT1 key for ACRE2. This by default is {{Key press|Caps Lock}}.
[[File:GQI1-PRC-343-BLOCK.jpg|thumb|361x361px|The AN/PRC-343 with the block knob exposed.]]
 
To manipulate the radio, use ACE self-interact and select the radio by name. Once selected, a 3D model of the radio will appear. The right knob changes the channel you are on. This can be left alone, defaulting to channel 1, unless you hear otherwise from operation leadership. The left knob adjusts volume in increments of 20% with a maximum of 100%. Volume is entirely preferential, though it obviously should be loud enough to be heard whenever a transmission is received. Both knobs are adjustable by left and right clicking the knobs themselves with your mouse.
[[File:GQI1-PRC-343-BLOCK.jpg|thumb|361x361px|The AN/PRC-343 with the block knob exposed.|none]]
If you click the handle an animation will play and you will be shown the channel block knob. Here you can change the block of channels used. By default, your 343 will be on block 1. Block 1 has 16 channels which directly correlate to the 16 possible options on the channel knob. If you switch to block 2, this creates an additional 16 channels. In other words, channel 2 on block 1 is not the same as channel 2 on block 2, and thus 2 different squads could have the same setting on the channel knob but have isolated frequencies.
If you click the handle an animation will play and you will be shown the channel block knob. Here you can change the block of channels used. By default, your 343 will be on block 1. Block 1 has 16 channels which directly correlate to the 16 possible options on the channel knob. If you switch to block 2, this creates an additional 16 channels. In other words, channel 2 on block 1 is not the same as channel 2 on block 2, and thus 2 different squads could have the same setting on the channel knob but have isolated frequencies.