Standard Qualification 1: Difference between revisions

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While communicating with your fellow members, there are some things to keep in mind.
While communicating with your fellow members, there are some things to keep in mind.


* ''All'' radios in Arma are what is called "half-duplex". In simple terms, this means it is not possible for 2 people to transmit on the same frequency at the same time. If someone is currently speaking and another person attempts to transmit, anyone listening will hear the signal which is strongest the best along with ''plenty'' of static. Both parties should be notified if this occurs. With this in mind, radio messages should ''generally speaking'' be brief.<ref>This is less-so important on the inter-squad radio (i.e AN/PRC-343) and becomes progressively more important higher in the leadership chain you are. This is because leadership tends to be directly correlated with access to radios with longer ranges, intended for speaking with other ''full squads'' or some kind of command element, depending on player count.</ref>
* ''All'' radios in Arma are what is called "half-duplex". In simple terms, this means it is not possible for 2 people to transmit on the same frequency at the same time. If attempted, anyone listening will hear the signal which is strongest the best along with ''plenty'' of static. With this in mind, radio messages should ''generally'' be brief.<ref>This is less-so important on the inter-squad radio (i.e AN/PRC-343) and becomes progressively more important higher in the leadership chain you are. This is because leadership tends to be directly correlated with access to radios with longer ranges, intended for speaking with other ''full squads'' or some kind of command element, depending on player count.</ref>
* If a leadership role asks who needs ammo, please '''do not''' reply with "not me".  
* If a leadership role asks who needs ammo, please '''do not''' reply with "not me".  
* If anyone invokes the term "combat comms", or contact against {{Abbr|OPFOR|Opposing Force}} is called or made, all non-relevant firefight communication should cease '''immediately''' (even if mid-sentence) and only resume once all contact is eliminated or disengaged from.  
* If anyone invokes the term "combat comms", or contact against {{Abbr|OPFOR|Opposing Force}} is made, all non-relevant firefight communication should cease '''immediately''' (even if mid-sentence) and only resume once all contact is eliminated or disengaged from.  
* Some operations ''may'' have limited to no radio use. In such situations, it is useful to ''parrot'' {{Emdash}} that is, repeat out loud {{Emdash}} orders given by superiors. This way it is more likely the entire element will hear and be made aware of the order.
* Some operations ''may'' have limited to no radio use. In such situations, it is useful to ''parrot'' {{Emdash}} that is, repeat out loud {{Emdash}} orders given by superiors. This way it is more likely the entire element will hear and be made aware of the order.
=== ACRE mix settings ===
{{Note|'''Development Note''': Need to be at home to complete this section.|type=error}}


=== Radio manipulation ===
=== Radio manipulation ===
[[File:GQI1-PRC-343.jpg|thumb|363x363px|The AN/PRC-343 with the channel knob, handle, and volume controls identified.]]
[[File:GQI1-PRC-343.jpg|thumb|363x363px|The AN/PRC-343 with the channel knob, handle, and volume controls identified.]]
For the purposes of GQI-1 the only radio that is pertinent is the '''AN/PRC-343'''. This radio {{Emdash}} presuming the operation is in a modern setting {{Emdash}} is the default radio given to all infantrymen in a squad for inter-squad communication. It is likely you will spawn into an operation with this radio already on your person.
For the purposes of GQI-1 the only radio that is pertinent is the 343. This radio {{Emdash}} presuming the operation is in a modern setting {{Emdash}} is the default radio given to all infantrymen in a squad for inter-squad communication. It is likely you will spawn into an operation with this radio already on your person.


Speaking on the AN/PRC-343 will likely be your PTT1 key for ACRE2. This by default is {{Key press|Caps Lock}}.
Speaking on the AN/PRC-343 will likely be your PTT1 key for ACRE2. This by default is {{Key press|Caps Lock}}.


To manipulate the radio, use ACE self-interact and select the radio by name. Once selected, a 3D model of the radio will appear. The right knob changes the channel you are on. This can be left alone, defaulting to channel 1, unless you hear otherwise from operation leadership. The left knob adjusts volume in increments of 20% with a maximum of 100%. Volume is entirely preferential, though it obviously should be loud enough to be heard whenever a transmission is received. Both knobs are adjustable by left and right clicking the knobs themselves with your mouse.
To manipulate the radio, use ACE self-interact and select the radio by name. Once selected, a 3D model of the radio will appear. The right knob changes the channel you are on. This can be left alone, defaulting to channel 1, unless you hear otherwise from operation leadership. The left knob adjusts volume in increments of 20% with a maximum of 100%. Volume is entirely preferential, though it obviously should be loud enough to be heard whenever a transmission is received. Both knobs are adjustable by left and right clicking the knobs themselves with your mouse.
[[File:GQI1-PRC-343-BLOCK.jpg|thumb|361x361px|The AN/PRC-343 with the block knob exposed.|none]]
[[File:GQI1-PRC-343-BLOCK.jpg|thumb|361x361px|The AN/PRC-343 with the block knob exposed.]]
If you click the handle an animation will play and you will be shown the channel block knob. Here you can change the block of channels used. By default, your 343 will be on block 1. Block 1 has 16 channels which directly correlate to the 16 possible options on the channel knob. If you switch to block 2, this creates an additional 16 channels. In other words, channel 2 on block 1 is not the same as channel 2 on block 2, and thus 2 different squads could have the same setting on the channel knob but have isolated frequencies.
If you click the handle an animation will play and you will be shown the channel block knob. Here you can change the block of channels used. By default, your 343 will be on block 1. Block 1 has 16 channels which directly correlate to the 16 possible options on the channel knob. If you switch to block 2, this creates an additional 16 channels. In other words, channel 2 on block 1 is not the same as channel 2 on block 2, and thus 2 different squads could have the same setting on the channel knob but have isolated frequencies.


=== ACRE troubleshooting ===
{{Note|'''Development Note''': Need to be at home to complete this section.|type=error}}
=== Pinging Zeus ===
Zeus is a mode available to mission creators and those with administrative privileges to server that allows spawning units and props, editing units and props, and otherwise flying around and having powers like the Greek God Zeus would theoretically have. It is used to curate the experience in operations in real time, similar to a [[wikipedia:Dungeon Master|Dungeon Master]] in Dungeons & Dragons or Pathfinder.


Individuals with such access use this mode by pressing {{Key press|Y}}. By default, anyone who presses {{Key press|Y}} ''without'' access "pings" the Zeus. The Zeus will see your name in a box on your screen and hear a specific sound. This is used for getting help when the game acts in a manner which is contrary to the experience that is attempting to be had. For example, a tank exploding due to an {{Abbr|AT|Anti-Tank}} round and it unrealistically flying around and then landing into a friendly squad. The Zeus can then use their tools to bring the situation to an acceptable status quo.


Zeuses are advised by EDC leadership to only take a ping seriously if there are 2 in a row. This is because we are all human and hitting the key on accident is expected. This means, however, that you should not press {{Key press|Y}} twice in a row unless you think there is a genuine need for assistance that breaks the 4th wall. The point of operations is to suspend one's disbelief and be immersed in the military simulation. A Zeus' presence is incompatible with this, and should only be summoned if needed.