Standard Qualification 1: Difference between revisions

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=== Pacing ===
=== Pacing ===
{{Note|'''Development Note''': Include image of the stamina bar being visible.|type=error}}
{{Note|'''Development Note''': Include image of the stamina bar being visible.|type=error}}
{{Note|There is a theoretical pace faster than sprinting, which is sprinting with your weapon fully put away by pressing {{Key press|0}}. This is discouraged, bordering forbidden, as in a ''warfare simulator'' it is rarely ''ever'' appropriate to put your weapon away ''entirely''. An exception would be leadership ordering it be done squad or fireteam wide in an extreme situation, but that's about it.|type=error}}
Stamina is a major factor in Arma. How you are moving (e.g pacing), the terrain you are traversing, and the weight of your kit all contribute to how fast your stamina depletes. When your stamina is fully depleted you will lose the ability to move at any speed other than a walk. The lower your stamina, the less precise you will be, as your character will realistically react to being out of breath in a manner that makes it difficult to aim or focus. You generally lack control over the terrain you cross, or what your kit is (to a degree), so it is imperative you learn to properly manage your movement pace.
Stamina is a major factor in Arma. How you are moving (e.g pacing), the terrain you are traversing, and the weight of your kit all contribute to how fast your stamina depletes. When your stamina is fully depleted you will lose the ability to move at any speed other than a walk. The lower your stamina, the less precise you will be, as your character will realistically react to being out of breath in a manner that makes it difficult to aim or focus. You generally lack control over the terrain you cross, or what your kit is (to a degree), so it is imperative you learn to properly manage your movement pace.