Standard Qualification 1: Difference between revisions

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Bandages are ''temporary'' because, eventually, the bandage will break open and bleeding will resume. Wounds can only be closed ''permanently'' by a medic. If there is downtime after you have bandaged yourself, please ask for a medic so they can stitch your wounds.
Bandages are ''temporary'' because, eventually, the bandage will break open and bleeding will resume. Wounds can only be closed ''permanently'' by a medic. If there is downtime after you have bandaged yourself, please ask for a medic so they can stitch your wounds.


'''Tourniquets''' can be applied to your arms and legs and, regardless of your wounds in that limb, all bleeding will cease. This is used to stop or reduce bleeding {{Emdash}} especially if you have a lot of wounds all over your body {{Emdash}} so you can buy yourself time to start bandaging or perhaps even call for help. Tourniquets should not be kept on for longer than 5 real world minutes, otherwise it will induce pain on your character, which reduces your combat effectiveness.
'''Tourniquets''' can be applied to your arms and legs and, regardless of your wounds in that limb, ''all'' bleeding will stop. This is used to buy yourself time so you can bandage your head, chest, and then the other limbs you can't tourniquet.uy.


'''Splints''' address fractures and, functionally, return the relevant limb to it's non-fractured state. You may use them immediately upon observing a fracture.
'''Splints''' address fractures and, functionally, return the relevant limb to it's non-fractured state. You may use them immediately upon observing a fracture.
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A standard load of medical supplies for a riflemen will be roughly 10 basic bandages, 6 quick clot bandages, 1 morphine, 1 splint, 5 sutures, and 1 or 2 tourniquets. Having a little more than this is usually alright, but if you have ''less'' than any of the aforementioned you should double check with leadership that doing so was intentional.
A standard load of medical supplies for a riflemen will be roughly 10 basic bandages, 6 quick clot bandages, 1 morphine, 1 splint, 5 sutures, and 1 or 2 tourniquets. Having a little more than this is usually alright, but if you have ''less'' than any of the aforementioned you should double check with leadership that doing so was intentional.
==== Self-assessment and treatment ====
When you have been harmed, it is likely occurring in a firefight. The primary goal is to ''finish the fight'', as the number 1 way to reduce injuries is to eliminate the source of them. So, when you are harmed, quickly duck and open up the medical menu with {{Key press|H}}, ensure you are looking at ''yourself'', and make a quick determination: can your wounds wait, or be tended too very quickly, so you can keep fighting? Or will you die imminently if you don't treat yourself and/or get help? A variety of factors play into this. Here are some helpful rules of thumb.
* If your bleeding indicator says "moderate" or is more severe than that, you need to take time to address yourself, or you may bleed out.
* If your ''only'' wounds are on limbs you can tourniquet, simply tourniquet and return to the fight, even if some limbs remain without one. If ''after'' you tourniquet you still have "moderate" or worse bleeding from limbs, bandage until bleeding stops.
* If you have wounds on your head or chest, your bleeding is minimal, and they are just yellow, remain in the fight and address later.
* If your chest or head are orange or red, immediately duck down ''and'' call for help while you bandage.
If you do need to address yourself or a safe time has come to where you can, you should ''always'' treat yourself in the following order:
# Tourniquet bleeding limbs.
# Bandage wounds on your head and chest.
# Apply splints.
# Bandage wounds on limbs. Prioritize a non-tourniqueted limb to a tourniqueted one until all limbs are bandaged.
# Remove tourniquets.
# Apply morphine if ''needed'' and ''safe to do so'' (remember the 10 minute rule).
The above order-of-operations is a direct certification requirement. Remember it. Live by it.


== Footnotes ==
== Footnotes ==
{{Reflist}}
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[[Category:Arma training]]
[[Category:Arma training]]