Standard Qualification 1: Difference between revisions

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{{Construction}}
{{Construction}}
'''General Qualification Standard 1''' (QS-1) is a [[Certification and training|certification course]] that aims to teach some basic skills necessary to play Arma with others. Being certified on this course is required in order to progress to a cadet and be permitted to participate in non-casual operations with the Endurance Coalition.
'''Standard Qualification 1''' (SQ-1) is a [[Certification and training|certification course]] that aims to teach some basic skills necessary to play Arma with others. Being certified on this course is required in order to progress to a cadet and be permitted to participate in non-casual operations with the Endurance Coalition.


== Quick note to new members ==
== Quick note to new members ==
Work has been put into trying to condense this as much as possible, and the entire reason QS-1 and QS-1 are separated is to try and reduce the amount of information you have to absorb at once. But, if you are new to Arma or combined forces play, this is still a ''lot'' to take in. While EDC does demand you be certified on the information in this course before you participate in non-casual operations, this doesn't mean you are expected to be ''proficient'' in all skills {{Emdash}} especially while under fire {{Emdash}} ''immediately'' after certification. The point is that you are exposed to the information and, when prompted, can recall it.
Work has been put into trying to condense this as much as possible, and the entire reason SQ-1 and SQ-1 are separated is to try and reduce the amount of information you have to absorb at once. But, if you are new to Arma or combined forces play, this is still a ''lot'' to take in. While EDC does demand you be certified on the information in this course before you participate in non-casual operations, this doesn't mean you are expected to be ''proficient'' in all skills {{Emdash}} especially while under fire {{Emdash}} ''immediately'' after certification. The point is that you are exposed to the information and, when prompted, can recall it.


Getting proficient in these skills takes ''time'', and that is all right.
Getting proficient in these skills takes ''time'', and that is all right.
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=== Radio manipulation ===
=== Radio manipulation ===
[[File:GQI1-PRC-343.jpg|thumb|363x363px|The AN/PRC-343 with the channel knob, handle, and volume controls identified.]]
[[File:GQI1-PRC-343.jpg|thumb|363x363px|The AN/PRC-343 with the channel knob, handle, and volume controls identified.]]
For the purposes of QS-1 the only radio that is pertinent is the 343. This radio {{Emdash}} presuming the operation is in a modern setting {{Emdash}} is the default radio given to all infantrymen in a squad for inter-squad communication. It is likely you will spawn into an operation with this radio already on your person.
For the purposes of SQ-1 the only radio that is pertinent is the 343. This radio {{Emdash}} presuming the operation is in a modern setting {{Emdash}} is the default radio given to all infantrymen in a squad for inter-squad communication. It is likely you will spawn into an operation with this radio already on your person.


Speaking on the AN/PRC-343 will likely be your PTT1 key for ACRE2. This by default is {{Key press|Caps Lock}}.
Speaking on the AN/PRC-343 will likely be your PTT1 key for ACRE2. This by default is {{Key press|Caps Lock}}.
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=== Common formations ===
=== Common formations ===
There are a large theoretical group of formations that exist which have arguable uses depending on the circumstances. For QS-1, we are going to go over 4 of them. Generally speaking formations are decided upon by the fireteam or squad leader. The idea is to know them so you can fall into the formation with minimal assistance. Knowing their uses is also good for your general education and allows you to anticipate a situation your leadership may be expecting.  
There are a large theoretical group of formations that exist which have arguable uses depending on the circumstances. For SQ-1, we are going to go over 4 of them. Generally speaking formations are decided upon by the fireteam or squad leader. The idea is to know them so you can fall into the formation with minimal assistance. Knowing their uses is also good for your general education and allows you to anticipate a situation your leadership may be expecting.  


==== Wedge ====
==== Wedge ====
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# Switch to self / Switch to target {{Emdash}} Allows easy switching between looking at your own medical menu, or someone else's. Useful for when you need to see yourself but people are around you and so ACE keeps showing them and not you. You can tell who you are looking at by looking at the name directly above the 3D model's head.
# Switch to self / Switch to target {{Emdash}} Allows easy switching between looking at your own medical menu, or someone else's. Useful for when you need to see yourself but people are around you and so ACE keeps showing them and not you. You can tell who you are looking at by looking at the name directly above the 3D model's head.


Other aspects of the menu not discussed are not pertinent for QS-1. When you are wounded, the medical menu will show your limbs as being different colors. In order of severity, limb color is: grey (perfectly healthy), blue (all wounds have bandages and/or are stitched), yellow (untreated wounds are present), followed by orange and then red, which indicate there are a lot of wounds and/or wounds present are causing considerable bleeding.
Other aspects of the menu not discussed are not pertinent for SQ-1. When you are wounded, the medical menu will show your limbs as being different colors. In order of severity, limb color is: grey (perfectly healthy), blue (all wounds have bandages and/or are stitched), yellow (untreated wounds are present), followed by orange and then red, which indicate there are a lot of wounds and/or wounds present are causing considerable bleeding.


==== Supplies ====
==== Supplies ====
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'''Bandages''' are applied to open wounds to ''temporarily'' seal them so bleeding stops. There are 4 types: field bandages (basic), packing bandages, elastic bandages, and quick clot bandages. As a basic riflemen, you are likely only going to have basic bandages and quick clots. When you select a wounded limb, in the "OVERVIEW" panel on the right of the medical menu, you will see a sub-section that declares the limb you are looking at, and then the screen will tell you the type, amount, and size of wounds.  
'''Bandages''' are applied to open wounds to ''temporarily'' seal them so bleeding stops. There are 4 types: field bandages (basic), packing bandages, elastic bandages, and quick clot bandages. As a basic riflemen, you are likely only going to have basic bandages and quick clots. When you select a wounded limb, in the "OVERVIEW" panel on the right of the medical menu, you will see a sub-section that declares the limb you are looking at, and then the screen will tell you the type, amount, and size of wounds.  


When bandaging, you should use the basic bandages until only partial or small wounds are left, which you can then cover with quick clots. ACE medical will apply bandages in order from the largest wound to the smallest ''regardless'' of the bandage you select. So, for QS-1, just understand quick clots cover a smaller area of wounds than basic bandages, and so they should be reserved for ''finishing up''. If you ''only have'' quick clots, obviously use them, but alert someone that your medical supplies are low.
When bandaging, you should use the basic bandages until only partial or small wounds are left, which you can then cover with quick clots. ACE medical will apply bandages in order from the largest wound to the smallest ''regardless'' of the bandage you select. So, for SQ-1, just understand quick clots cover a smaller area of wounds than basic bandages, and so they should be reserved for ''finishing up''. If you ''only have'' quick clots, obviously use them, but alert someone that your medical supplies are low.


Bandages are ''temporary'' because, eventually, the bandage will break open and bleeding will resume. Wounds can only be closed ''permanently'' by a medic. If there is downtime after you have bandaged yourself, please ask for a medic so they can stitch your wounds.
Bandages are ''temporary'' because, eventually, the bandage will break open and bleeding will resume. Wounds can only be closed ''permanently'' by a medic. If there is downtime after you have bandaged yourself, please ask for a medic so they can stitch your wounds.