Standard Qualification 1: Difference between revisions
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=== Situational awareness === | === Situational awareness === | ||
In a warfare simulator, you are never ''really'' safe. A mission creator is within their rights to have you spawn into contact {{Emdash}} it's just rarely done. The point is, your head should always be on a swivel. By this, we mean you should be free looking by pressing {{Key press| | In a warfare simulator, you are never ''really'' safe. A mission creator is within their rights to have you spawn into contact {{Emdash}} it's just rarely done. The point is, your head should always be on a swivel. By this, we mean you should be free looking by pressing {{Key press|LAlt}} ''liberally'' to continuously scan your environment for threats or anything else worthy of telling your fellow soldiers. | ||
This doesn't mean you ''never'' rest your attention {{Emdash}} this is still a game {{Emdash}} but there shouldn't be prolonged periods of mindlessness. If you are walking in a column, chatting with your buds, and you are deciding what you want for dinner in an hour and have zoned out, you are likely messing up. | This doesn't mean you ''never'' rest your attention {{Emdash}} this is still a game {{Emdash}} but there shouldn't be prolonged periods of mindlessness. If you are walking in a column, chatting with your buds, and you are deciding what you want for dinner in an hour and have zoned out, you are likely messing up. | ||