Standard Qualification 1: Difference between revisions

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=== Situational awareness ===
=== Situational awareness ===
In a warfare simulator, you are never ''really'' safe. A mission creator is within their rights to have you spawn into contact {{Emdash}} it's just rarely done. The point is, your head should always be on a swivel. By this, we mean you should be free looking by pressing {{Key press|LCtrl}} ''liberally'' to continuously scan your environment for threats or anything else worthy of telling your fellow soldiers.
In a warfare simulator, you are never ''really'' safe. A mission creator is within their rights to have you spawn into contact {{Emdash}} it's just rarely done. The point is, your head should always be on a swivel. By this, we mean you should be free looking by pressing {{Key press|LAlt}} ''liberally'' to continuously scan your environment for threats or anything else worthy of telling your fellow soldiers.


This doesn't mean you ''never'' rest your attention {{Emdash}} this is still a game {{Emdash}} but there shouldn't be prolonged periods of mindlessness. If you are walking in a column, chatting with your buds, and you are deciding what you want for dinner in an hour and have zoned out, you are likely messing up.
This doesn't mean you ''never'' rest your attention {{Emdash}} this is still a game {{Emdash}} but there shouldn't be prolonged periods of mindlessness. If you are walking in a column, chatting with your buds, and you are deciding what you want for dinner in an hour and have zoned out, you are likely messing up.