Standard Qualification 2: Difference between revisions

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| desc = Slightly more advanced information that the Endurance Coalition requires for more consistent play. Required to progress to a full member.
| desc = Slightly more advanced information that the Endurance Coalition requires for more consistent play. Required to progress to a full member.
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== Introduction ==
In SQ-1, you learned a lot of information about how to in general play with others and how to keep yourself alive. SQ-2 is going to focus on more in-depth information that every full member is expected to know. With this information, you should feel more confident and be less reliant on experienced members.


== Arsenals and kit making ==
== Arsenals and kit making ==
{{Note|This certification will focus on using the ACE arsenal rather than vanilla, given there will rarely {{emdash}} if ever {{emdash}} be a situation where you are given a vanilla arsenal. In such an event, what you learn about ACE arsenals will be enough to get around the vanilla variant.|type=reminder}}While many of our operations have kits curated and pre-made by the mission creator, sometimes it is the ''intent'' of the mission creator that players create their own kits. While a lot of top level decisions will come from the leadership of such an operation, you still need to know the basics of using an arsenal and what equipment you will ''always'' need to have.
Kits {{Emdash}} which is a term that refers to the totality of all equipment a person has on their person {{Emdash}} are built using the in-game arsenal. The arsenal is a feature that provides a graphical interface to change your clothing, backpack, firearms, ammunition, equipment, and attachments. Interacting with the arsenal will be done by using ACE self-interact ({{Key press|LCtrl|Win}}) on a container intended to be the arsenal. Once you do so, you will see your avatar from the 3rd person and a new UI appear.
[[File:SQ2-arsenal-ui-1.PNG|thumb|363x363px|A visual depiction of some of the arsenal UI.]]
On the left you'll see a list of firearm types, the clothing available, and some specialized equipment. On the right you will see the ''attachments and ammunition'' for the firearms, and ''what can be inserted into the various clothing types''. So, for example, if you want to add a grenade to your vest, you'd select your vest on the left and then select grenades on the right, then add the amount you want. This is one of the most confusing parts of the arsenal, regardless of variant, as the interface will not change or give an indication of what options on the left correlate to the right.
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