Standard Qualification 2: Difference between revisions

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{{Note|Your kit should never possess a GPS device without the explicit approval of leadership in some manner. Your kit should not possess binoculars unless your role makes it appropriate (e.g squad leader, spotter, etc).|type=error}}
{{Note|Your kit should never possess a GPS device without the explicit approval of leadership in some manner. Your kit should not possess binoculars unless your role makes it appropriate (e.g squad leader, spotter, etc).|type=error}}


Now that you are familiar with the arsenal interface, let's talk kits.
Now that you are familiar with the arsenal interface, let's talk kits. Generally speaking, you should possess the following:
{| class="wikitable"
|+
!Item
!Minimum Amount
!ACE Category
|-
|Primary Weapon Magazine
|6 (+1 in the gun)
|Magazines
|-
|Secondary Weapon Magazine
|2 (+1 in the gun)
|Magazines
|-
|Magazine for Auto-riflemen
|(Team Dependent)
|Magazines
|-
|Chem-lights
|(Team Dependent)
|Grenades
|-
|Frag Grenade
|1
|Grenades
|-
|Smoke Grenade (White)
|1
|Grenades
|-
|Canteen
|1
|Field Rations
|-
|Sunflower Seeds/Small Snack
|1
|Field Ratons
|-
|Earplugs
|1 (MAX)
|Misc. Items
|-
|Cable Ties
|3
|Misc. Items
|-
|Radio
|0 (Mission Dependent)
|Misc. Items
|-
|Mag Lite XL50<ref>This is how you light up your map in the dark.</ref>
|1 (MAX)
|Tools
|-
|Entrenching Tool
|1 (MAX)
|Tools
|-
|Bandage (Basic)
|10
|Medical Items
|-
|Bandage (Quick Clot
|6
|Medical Items
|-
|Morphine Autoinjector
|1
|Medical Items
|-
|Splint
|1
|Medical Items
|-
|Suture<ref>Per SQ-1, this is for the medic's use and not your own.</ref>
|5
|Medical Items
|-
|Tourniquet (CAT
|1-4 (MAX)
|Medical Items
|-
|Map
|1
|(Left UI)
|-
|Compass
|1
|(Left UI)
|-
|Watch
|0-
|(Left UI)
|}


=== Buddy check ===
=== Buddy check ===