Standard Qualification 1: Difference between revisions

edit
adjust based on Fleff feedback
Line 5: Line 5:
| creator = Sirdog
| creator = Sirdog
| desc = The basic information the Endurance Coalition believes is needed to play Arma with others. Required to progress to cadet.
| desc = The basic information the Endurance Coalition believes is needed to play Arma with others. Required to progress to cadet.
}}
|contributors=* Fleff}}




Line 19: Line 19:
Members are expected to play within their role once it is selected and finalized at mission start and/or through a sign-up sheet. This means that, even should resources be made available {{Emdash}} such as through an (un)limited arsenal {{Emdash}} resources that are not in line with the spirit of your role are not to be taken. For example, an ethos of EDC is that binoculars are restricted to very specific roles. This is to avoid large groups of players remaining idle with binoculars out {{Emdash}} instead of their ''gun'' {{Emdash}} when it isn't appropriate. Even should you possess access to binoculars, unless you have reason to believe it is intended or approved, do not take them.
Members are expected to play within their role once it is selected and finalized at mission start and/or through a sign-up sheet. This means that, even should resources be made available {{Emdash}} such as through an (un)limited arsenal {{Emdash}} resources that are not in line with the spirit of your role are not to be taken. For example, an ethos of EDC is that binoculars are restricted to very specific roles. This is to avoid large groups of players remaining idle with binoculars out {{Emdash}} instead of their ''gun'' {{Emdash}} when it isn't appropriate. Even should you possess access to binoculars, unless you have reason to believe it is intended or approved, do not take them.


=== Reference to AI ===
=== Character roleplay and immersion ===
While, yes, in many situations the primary enemy is AI, for the sake of immersing ourselves and suspending our disbelief, OPFOR should not be referred to as AI. They should be referred to as the enemy, OPFOR, REDFOR, or any other descriptor which gives off the impression they are not robots. Certain addons are also utilized to make the AI more dangerous, such as the LAMBS serious of mods [https://steamcommunity.com/profiles/76561197962792796/myworkshopfiles/?appid=107410 by nkenny].
While EDC is not interested in pretending to be ''true'' career military professionals, the general idea is to immerse ourselves as being soldiers and using our skills to achieve the goals set by the mission creator to the best of our abilities. In this manner, as a participant, you should be pretending {{Emdash}} to a degree {{Emdash}} that you are a soldier and not a person playing a video game. To maintain this quasi-immersion, certain behavior is discouraged. For example, the AI enemies should not be referred to as AI, but instead as OPFOR, the enemy, contact, or what have you. Similarly, discussion of mods, weapons that are clearly out of universe or the time period the operation is taking place in, and other behavior that overtly breaks the 4th wall at a time which isn't appropriate is similarly discouraged.


== Basic interactions ==
== Basic interactions ==
Line 137: Line 137:
=== ACRE troubleshooting ===
=== ACRE troubleshooting ===
[[File:GQI1-ts3-plugin-reload.png|thumb|439x439px|A visual of the plugin tab of TeamSpeak 3.]]
[[File:GQI1-ts3-plugin-reload.png|thumb|439x439px|A visual of the plugin tab of TeamSpeak 3.]]
Sometimes, due to software jank, ACRE2 will appear to be installed correctly both on your TeamSpeak client and in Arma, yet when you join the Arma server and are in TeamSpeak, you will hear everyone speaking as if you are in a voice call. In other words, ACRE2 is not simulating directional audio This can also sometimes present itself as you being unable to hear anyone, regardless of their proximity to you.
Sometimes ACRE2 will appear to be installed correctly both on your TeamSpeak client and in Arma, yet when you join the Arma server and are in TeamSpeak, you will hear everyone speaking as if you are in a voice call. In other words, ACRE2 is not simulating directional or proximity based audio. This can also sometimes present itself as you being unable to hear anyone regardless of their proximity to you.


A common way to correct this is to open your TeamSpeak 3 options, go to your addons section, click plugins, and then press the "Reload" button on ACRE2. This addon should have been installed for you automatically during ACRE installation. If the button next to "Reload" says "Disabled" for whatever reason, click it so that it reflects being enabled.
The general order of operations for troubleshooting this is the following:


Another thing to do would be to fully exit Arma and, in your modlist, "repair" the ACRE2 mod.  
# Reload the addon on TS3 (see visual aid to the right).
# Relaunch TS3 entirely and re-join the TS3 server.
# Reload the addon again.
# Exit back to the role selection screen on the Arma server and load back in.
# Reload the addon again.
# Relaunch Arma entirely and load back into the server fully.


If all else fails, it never hurts to fully uninstall and reinstall ACRE2.
If all of the above fails, it can't hurt to also "repair" TS3 on the mod screen, or to reinstall the workshop addon entirely. If ''nothing'' works, and you are sure you followed the steps above, report to someone you know is a Zeus for the relevant operation or the person on the server with administrator privileges.


=== Pinging Zeus ===
=== Pinging Zeus ===