Standard Qualification 2: Difference between revisions

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=== Arsenal use ===
=== Arsenal use ===
[[File:SQ2-arsenal-ui-1.PNG|thumb|443x443px|A visual depiction of a portion of the arsenal UI.]]
[[File:SQ2-arsenal-ui-1.PNG|thumb|443x443px|A visual depiction of a portion of the arsenal UI.]]
While many of our operations have kits curated and pre-made by the mission creator, sometimes it is the ''intent'' of the mission creator that players create their own kits. While a lot of top level decisions will come from the leadership of such an operation, you still need to know the basics of using an arsenal.
While many of our operations have kits curated and pre-made by the mission creator, sometimes it is the ''intent'' of the mission creator that players create their own kits. While a lot of top level decisions will come from the leadership of such an operation, you still need to know the basics of how to even do that.


Kits {{Emdash}} which is a term that refers to the totality of all equipment a person has on their person {{Emdash}} are built using the in-game arsenal. The arsenal is a feature that provides a graphical interface to change your clothing, backpack, firearms, ammunition, equipment, and attachments. Interacting with the arsenal will be done by using ACE self-interact<ref>For vanilla arsenals, you'd use the scroll wheel.</ref> ({{Key press|LCtrl|Win}}) on a container intended to be the arsenal. Once you do so, you will see your avatar from the 3rd person and a new UI appear.
Kits are built using an in-game tool known as the "arsenal". The arsenal is a feature that provides a graphical interface to change your clothing, backpack, firearms, ammunition, equipment, and attachments. Interacting with the arsenal will be done by using ACE self-interact<ref>For vanilla arsenals, you'd use the scroll wheel.</ref> ({{Key press|LCtrl|Win}}) on a container intended to be the arsenal. Once you do so, you will see your avatar from the 3rd person and a new UI appear.


On the left you'll see a list of firearm types, the clothing available, and some specialized equipment. On the right you will see the ''attachments and ammunition'' for the firearms, and ''what can be inserted into the various clothing types''. So, for example, if you want to add a grenade to your vest, you'd select your vest on the left ''and then'' select grenades on the right, then add the amount you want. This is one of the most confusing parts of the arsenal, regardless of variant, as the interface will not change or give an indication of what options on the left correlate to the right.
On the left you'll see a list of firearm types, the clothing available, and some specialized equipment. On the right you will see the ''attachments and ammunition'' for the firearms, and ''what can be inserted into the various clothing types''. So, for example, if you want to add a grenade to your vest, you'd select your vest on the left ''and then'' select grenades on the right, then add the amount you want. This is one of the most confusing parts of the arsenal, regardless of variant, as the interface will not change or give an indication of what options on the left correlate to the right.
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=== Recommended riflemen weight ===
=== Recommended riflemen weight ===
For the purposes of the Standard Qualification series of certifications, the only thing you need to know is that EDC generally advises around 60 pounds for a basic riflemen in the event you are not given a march load and are making a kit. Advised poundages for the other roles, such as {{Abbr|AT|Anti-Tank}} or medic, will be discussed in their specific certifications.
For the purposes of the Standard Qualification series of certifications, the only thing you need to know is that EDC generally advises around 60 pounds for a basic riflemen. This knowledge is intended to be used in the event you are not given a march load and are making a kit. Advised poundages for the other roles, such as {{Abbr|AT|Anti-Tank}} or medic, will be discussed in their specific certifications.


=== Buddy check ===
=== Buddy check ===
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# Your buddy will then use normal ACE interaction to open your inventory which was made possible with your surrender.
# Your buddy will then use normal ACE interaction to open your inventory which was made possible with your surrender.


You will then do the same for your buddy.
You will then do the same for your buddy. Or vice versa.


== Advanced weapons ==
== Advanced weapons ==