Standard Qualification 2: Difference between revisions
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Something very key to understand is that there is a difference between being behind cover and being concealed. Something that is '''cover''' will hide you from view ''and'' stop a bullet. Something that is '''concealment''' will hide you from view but will ''not'' stop a bullet. Commonly used examples of the difference would be a sandbag corner is cover while hiding in bushes is concealment. However, keep in mind that things can be solid, fully opaque,<ref>Not able to be seen through.</ref> and still be ''just'' concealment. | Something very key to understand is that there is a difference between being behind cover and being concealed. Something that is '''cover''' will hide you from view ''and'' stop a bullet. Something that is '''concealment''' will hide you from view but will ''not'' stop a bullet. Commonly used examples of the difference would be a sandbag corner is cover while hiding in bushes is concealment. However, keep in mind that things can be solid, fully opaque,<ref>Not able to be seen through.</ref> and still be ''just'' concealment. | ||
A common idea shown in media is that a car door will stop bullets. Aside from vehicles designed to be armored, of which even most police vehicles are not, a car door will ''not'' stop a bullet, and so in that scenario the door is concealment. The same goes even for (non-brick) walls {{Emdash}} the walls of most | A common idea shown in media is that a car door will stop bullets. Aside from vehicles designed to be armored, of which even most police vehicles are not, a car door will ''not'' stop a bullet, and so in that scenario the door is concealment. The same goes even for (non-brick) walls {{Emdash}} the walls of most modern residential buildings will likely not stop a bullet, and thus are concealment. | ||
In video games, walls, car doors, and the like being true cover are usually enforced because it's expected video game behavior and usually easier to develop. However, this is not the case in Arma. Bullets can and will go through non-armored cars and through walls. | In video games, walls, car doors, and the like being true cover are usually enforced because it's expected video game behavior and usually easier to develop. However, this is not the case in Arma. Bullets can and will go through non-armored cars and through walls. | ||