Standard Qualification 1: Difference between revisions

Basic interactions word reduction pass
Basic weapons: Word reduction pass
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=== Firearms ===
=== Firearms ===
While moving, to lower your weapon, press {{Key press|LCtrl}} x2. This will also reduce your stamina usage while moving which will be described further later. Do {{Key press|LCtrl}} x2 again to raise the gun back up.  
To lower your weapon, press {{Key press|LCtrl}} x2. Repeat this to raise it back up.  


It is advisable to enable your weapon's safety, primarily when tabbing in and out of the game to mitigate an accidental discharge of your gun. The default key bind for this is {{Key press|LCtrl|` (Tilde)}}. Use the bind again to remove the safety, or simply change the fire mode with {{Key press|F}}.
All weapons have a safety which will cause it to not fire when you {{Key press|Left Click}}. This is useful when you tab in and out to avoid accidentally firing your gun. The default key bind for this is {{Key press|LCtrl|` (Tilde)}}. Use the bind again or change the fire mode with {{Key press|F}} to disable it.


Some firearms may have a scope that also has a red-dot or iron sight. To switch between the 2, do {{Key press|LCtrl|Right Click}}.
Some firearms may have a scope ''and'' a red-dot or iron sight. To switch between the 2, do {{Key press|LCtrl|Right Click}}.
[[File:GQI1-rested.png|thumb|HUD icon for a ''rested'' weapon.]]
[[File:GQI1-rested.png|thumb|HUD icon for a ''rested'' weapon.]]
[[File:GQI1-brace.png|thumb|HUD icon for a ''braced'' weapon.]]
[[File:GQI1-brace.png|thumb|HUD icon for a ''braced'' weapon.]]
In Arma, a weapon may either be ''braced'' or ''rested''. A weapon is ''braced'' when a tripod attachment is used to "mount" the gun to cover, or the ground. This ''dramatically'' increases the stability, and decreases the spray intensity, of the firearm. This must be done manually by pressing {{Key press|C}}. A weapon is ''rested'' when Arma detects that you are holding the gun over cover, in which Arma simulates you "resting" the gun and/or your arms on the cover. This increases stability, and decreases spray, but to a lesser degree than properly ''bracing'' would. As has been insinuated, this is automatic, and requires no manual engagement from you. Whether a weapon is ''braced'' or ''rested'' is show visibly at the top-right of your HUD.
In Arma, a weapon may either be ''braced'' or ''rested''. A weapon is ''braced'' when "mounted" to cover or the ground. This increases stability and decreases spray intensity. This is done by pressing {{Key press|C}}. A weapon is ''rested'' when you hold your gun over cover and is something detected by Arma automatically. This give the same benefits as bracing but to a lesser degree. Whether a weapon is ''braced'' or ''rested'' is shown visibly at the top-right of your HUD.


Certain firearms may jam. To clear a jam, use ACE self-interact.
Certain firearms may jam. To clear a jam, use ACE self-interact.
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=== Grenades and smokes ===
=== Grenades and smokes ===
[[File:ArmaIII_grenade_interface.JPG|none|thumb|The ACE grenade throwing interface.]]
[[File:ArmaIII_grenade_interface.JPG|none|thumb|The ACE grenade throwing interface.]]
Grenades and smokes are a staple of infantry warfare. By default, a grenade can be thrown by pressing {{Key press|G}} and switching between the various grenades in your inventory is done via {{Key press|LCtrl|G}}. Certification '''requires''' that you go into your settings and ''unbind'' the default grenade throwing key, or set it to something far more difficult to use, such as having to press {{Key press|G}} x2. Without doing this, it is far too easy to throw a grenade negligently, would could be catastrophic to group play.  
By default, a grenade can be thrown by pressing {{Key press|G}} and switching between your grenades is done by pressing {{Key press|LCtrl|G}}. Certification '''requires''' that you go into your settings and ''unbind'' grenade throwing from {{Key press|G}}, or set it to something harder to do, such as {{Key press|G}} x2. Only needing to press {{Key press|G}} once to throw a grenade is too easy to do accidentally.  


The advised way of interacting with grenades at all is via ACE, done by pressing {{Key press|Shift|G}}. This presents a graphical UI showing the anticipated arc of the grenade, a clear visual of the grenade you are holding, and clear button prompts on how to interact with it. This same interface is also used for smoke grenades.
The advised way to regularly use grenades is through ACE, done by pressing {{Key press|Shift|G}}. This presents a UI showing the selected grenade, it's expected arc, and gives clear prompts on how to interact with it more.


Smoke grenades tend to be used as long-range signaling, such as giving an air asset your location to pick you up or giving said asset a location of a target to engage with heavy firepower. Smokes come in a variety of colors. Many Arma units standardize the colors unit-wide, meaning any usage of a particular color in ''any'' operation the unit engages in has the same meaning. EDC does ''not'' do this. Whether a grenade color has any significance will be determined by the operation leader or otherwise someone in the chain of command in the operation. If you are ever confused about a particular smoke grenade color that you spot, do not hesitate to ask someone. You may just spot an ''enemy'' smoke.
Smoke grenades are usually for long-range signaling, such as giving a helicopter your location for pickup. Smokes come in many colors. Some units standardize a color's meaning across all operations. EDC does not. The meaning of a smoke grenade's color is determined by the mission creator and, if not specified, then all colors are equally unimportant. If you are ever confused about a particular smoke grenade color that you spot mid-operation, do not hesitate to ask someone. You may just spot an ''enemy'' smoke.


== Basic ACRE ==
== Basic ACRE ==