Standard Qualification 1: Difference between revisions

Basic weapons: Word reduction pass
Basic ACRE: Word reduction
Line 97: Line 97:
[[File:GQI1-acre-speaking-volumes.PNG|thumb|The various colored bars which represent speaking volume. Level 0 is a whisper whereas level 4 is shouting.]]
[[File:GQI1-acre-speaking-volumes.PNG|thumb|The various colored bars which represent speaking volume. Level 0 is a whisper whereas level 4 is shouting.]]
{{Note|This certification will not explain the installation of ACRE2. For that, please see the [https://acre2.idi-systems.com/wiki/user/installation '''appropriate documentation''']. You should ''not'' perform a manual installation, and instead use the workshop addon. You may of course ask any willing EDC member for help.|type=reminder}}
{{Note|This certification will not explain the installation of ACRE2. For that, please see the [https://acre2.idi-systems.com/wiki/user/installation '''appropriate documentation''']. You should ''not'' perform a manual installation, and instead use the workshop addon. You may of course ask any willing EDC member for help.|type=reminder}}
Another very popular addon that EDC uses is '''[https://steamcommunity.com/workshop/filedetails/?id=751965892 ACRE2]''' (colloquially called just "ACRE" among members). It is an addon that hooks into TeamSpeak 3 and with it creates a proximity chat environment. Voices will be heard directionally, you will only hear voices in your vicinity, and, the feature it's ''really'' used for, it realistically mimics radio use.
Another addon that EDC uses is '''[https://steamcommunity.com/workshop/filedetails/?id=751965892 ACRE2]''' (colloquially called "ACRE"). It is an addon that hooks into TeamSpeak 3 and creates a proximity chat environment. It also realistically simulates radios; some radios have longer ranges, terrain will impact signal quality and reach, etc.  [[File:GQI1-radio-earth.jpg|thumb|So long as the man on the bottom remains lying down he will not hear the man above him. There is no line of sight for the radio, and the radio cannot travel through multiple meters of Earth.]]


As an simple example, the AN/PRC-343 (colloquially called "343") is a short wave radio and will barely clear a kilometer in range. In contrast, the AN/PRC-152 (colloquially called "152") can easily clear 5 kilometers. Terrain is also a factor in a radio's effectiveness. While the 343 struggles to clear a kilometer, it might do so ''trivially'' in perfect conditions and with no terrain interference. By contrast, the 343 could struggle to transmit only 200 meters away if there is some solid Earth between you and your recipient.
Speaking volume in ACRE can be set by pressing {{Key press|Tab|Scroll Wheel}} with scroll wheel ''up'' increasing volume and ''down'' decreasing volume. There are 5 speaking levels indicated via colored bars.
[[File:GQI1-radio-earth.jpg|thumb|So long as the man on the bottom remains lying down he will not hear the man above him. There is no line of sight for the radio, and the radio cannot travel through multiple meters of Earth.]]
 
Speaking volume in ACRE can be set manually by doing {{Key press|Tab|Scroll Wheel}} with scroll wheel ''up'' increasing your volume and ''down'' decreasing your volume. There are 5 speaking levels (starting at an index of 0) indicated via colored bars.


* Level 0 is a whisper
* Level 0 is a whisper
Line 110: Line 107:
* Level 4 is shouting
* Level 4 is shouting


The advised default speaking volume is 1 and should only increased if situationally appropriate and necessary.  
The advised speaking volume is 1 and should only be increased if appropriate.  


While communicating with your fellow members, there are some things to keep in mind.
While communicating, there are some things to keep in mind.


* ''All'' radios in Arma are what is called "half-duplex". In simple terms, this means it is not possible for 2 people to transmit on the same frequency at the same time. If attempted, anyone listening will hear the signal which is strongest the best along with ''plenty'' of static. With this in mind, radio messages should ''generally'' be brief.<ref>This is less-so important on the inter-squad radio (i.e AN/PRC-343) and becomes progressively more important higher in the leadership chain you are. This is because leadership tends to be directly correlated with access to radios with longer ranges, intended for speaking with other ''full squads'' or some kind of command element, depending on player count.</ref>
* ''All'' radios in Arma are "half-duplex". This means it isn't possible for 2 people to transmit on the same frequency simultaneously. If attempted, listeners will hear the speaker with the strongest signal along with a lot of static.
* If a leadership role asks who needs ammo, please '''do not''' reply with "not me".  
* If someone asks who needs ammo or anything else, please '''do not''' reply with "not me".  
* If anyone invokes the term "combat comms", or contact against {{Abbr|OPFOR|Opposing Force}} is made, all non-relevant firefight communication should cease '''immediately''' (even if mid-sentence) and only resume once all contact is eliminated or disengaged from.  
* If anyone says "combat comms", or contact with {{Abbr|OPFOR|Opposing Force}} is made, all non-relevant firefight communication should '''immediately''' stop (even if mid-sentence).
* Some operations ''may'' have limited to no radio use. In such situations, it is useful to ''parrot'' {{Emdash}} that is, repeat out loud {{Emdash}} orders given by superiors. This way it is more likely the entire element will hear and be made aware of the order.
* Some operations may have limited to no radio use. In these operations, it is useful to ''parrot'' {{Emdash}} repeat out loud {{Emdash}} orders given by superiors. This helps ensure the entire element hears it.


=== ACRE mix settings ===
=== ACRE mix settings ===
Some people have difficulty hearing one another while using ACRE2 despite utilizing the intuitively obvious options, like adjusting the volume knob on the radio or turning up or down global volume. ACRE2 allows you to adjust in it's settings the audio of someone when they are speaking in your proximity (Pre-Mix) and when they are on the radio (Post-Mix). If you can't hear someone next to you, or they are too loud, adjust your Pre-Mix volume. If you have these issues for someone speaking on radio, adjust your Post-Mix volume.
Sometimes people have difficulty hearing others despite utilizing the obvious options, like adjusting the radio's volume knob or adjusting global volume. Note that ACRE2 allows you to adjust the volume of someone in your proximity (Pre-Mix) or over the radio (Post-Mix) in it's settings.


=== Radio manipulation ===
=== Radio manipulation ===
[[File:GQI1-PRC-343.jpg|thumb|363x363px|The AN/PRC-343 with the channel knob, handle, and volume controls identified.]]
[[File:GQI1-PRC-343.jpg|thumb|363x363px|The AN/PRC-343 with the channel knob, handle, and volume controls identified.]]
For the purposes of SQ-1 the only radio that is pertinent is the 343. This radio {{Emdash}} presuming the operation is in a modern setting {{Emdash}} is the default radio given to all infantrymen in a squad for inter-squad communication. It is likely you will spawn into an operation with this radio already on your person.
The only radio pertinent for SQ-1 is the AN/PRC-343 (colloquially called the "343"). This radio is the EDC preferred radio for inter-squad communication.
 
The bind for using this radio will likely be PTT1 in the ACRE2 settings and by default is {{Key press|Caps Lock}}.


Speaking on the AN/PRC-343 will likely be your PTT1 key for ACRE2. This by default is {{Key press|Caps Lock}}.
To manipulate the radio, use ACE self-interact and select it. A 3D model of it will appear. The right knob changes the channel. This can be left alone unless operation leadership says otherwise. The left knob adjusts the radio's volume. To adjust the knobs, {{Key press|Left Click}} or {{Key press|Right Click}} on them.[[File:GQI1-PRC-343-BLOCK.jpg|thumb|361x361px|The AN/PRC-343 with the block knob exposed.]]
If you {{Key press|Left Click}} the handle you will be shown the channel block knob. Block 1 has 16 channels which directly correlate to the 16 options on the channel knob. If you switch to block 2, this switches to a different set of 16 channels.  


To manipulate the radio, use ACE self-interact and select the radio by name. Once selected, a 3D model of the radio will appear. The right knob changes the channel you are on. This can be left alone, defaulting to channel 1, unless you hear otherwise from operation leadership. The left knob adjusts volume in increments of 20% with a maximum of 100%. Volume is entirely preferential, though it obviously should be loud enough to be heard whenever a transmission is received. Both knobs are adjustable by left and right clicking the knobs themselves with your mouse.
In other words, channel 2 on block 1 is not the same as channel 2 on block 2.
[[File:GQI1-PRC-343-BLOCK.jpg|thumb|361x361px|The AN/PRC-343 with the block knob exposed.]]
If you click the handle an animation will play and you will be shown the channel block knob. Here you can change the block of channels used. By default, your 343 will be on block 1. Block 1 has 16 channels which directly correlate to the 16 possible options on the channel knob. If you switch to block 2, this creates an additional 16 channels. In other words, channel 2 on block 1 is not the same as channel 2 on block 2, and thus 2 different squads could have the same setting on the channel knob but have isolated frequencies.


=== ACRE troubleshooting ===
=== ACRE troubleshooting ===
[[File:GQI1-ts3-plugin-reload.png|thumb|439x439px|A visual of the plugin tab of TeamSpeak 3.]]
[[File:GQI1-ts3-plugin-reload.png|thumb|439x439px|A visual of the plugin tab of TeamSpeak 3.]]
Sometimes ACRE2 will appear to be installed correctly both on your TeamSpeak client and in Arma, yet when you join the Arma server and are in TeamSpeak, you will hear everyone speaking as if you are in a voice call. In other words, ACRE2 is not simulating directional or proximity based audio. This can also sometimes present itself as you being unable to hear anyone regardless of their proximity to you.
Sometimes ACRE2 will appear to be installed correctly both on TeamSpeak and in Arma, yet when you join the Arma server and are in TeamSpeak, you will hear everyone speaking as if you are in a voice call. This could also present itself as you being unable to hear anyone at all.


The general order of operations for troubleshooting this is the following:
The order of operations for troubleshooting this is the following:


# Reload the addon on TS3 (see visual aid to the right).
# Reload the addon on TS3 (see visual aid to the right).
Line 145: Line 143:
# Relaunch Arma entirely and load back into the server fully.
# Relaunch Arma entirely and load back into the server fully.


If all of the above fails, it can't hurt to also "repair" TS3 on the mod screen, or to reinstall the workshop addon entirely. If ''nothing'' works, and you are sure you followed the steps above, report to someone you know is a Zeus for the relevant operation or the person on the server with administrator privileges.
If all of the above fails, "repair" TS3 on the mod screen, or reinstall the workshop addon entirely. If ''nothing'' works, and you are sure you followed the steps above, report to a Zeus or the person in the operation with administrator privileges.


=== Pinging Zeus ===
=== Pinging Zeus ===
Zeus is a real-time mode that allows spawning units and props, editing units and props, and otherwise flying around and having powers like the Greek God Zeus would theoretically have. It is used to curate the experience for operations in real time, similar to a [[wikipedia:Dungeon Master|Dungeon Master]] in ''Dungeons & Dragons''.
Zeus is a real-time mode that allows spawning units and props mid-operation. It is used to curate the experience for operations in real time, similar to a [[wikipedia:Dungeon Master|Dungeon Master]].


Individuals with Zeus access enter it by pressing {{Key press|Y}}. By default, anyone who presses {{Key press|Y}} ''without'' access "pings" the Zeus. The Zeus will see your name in a box on their screen and hear a specific sound. This is used for getting help when the game acts in a manner which is contrary to the experience that is attempting to be had. For example, a tank exploding due to an {{Abbr|AT|Anti-Tank}} round and it unrealistically flying around and then landing into a friendly squad. The Zeus can then use their tools to bring the situation to an acceptable status quo.
Individuals with Zeus enter it with {{Key press|Y}}. Anyone else who presses {{Key press|Y}} "pings" the Zeus. The Zeus will see your name in a box on their screen and hear a sound alert. This is used for getting help from the Zeus when the game glitches out and/or causes results which are immersion breaking. For example, a Zeus would teleport a player killed from a glitch back to their squad so they do not need to re-insert.


Zeuses are advised by EDC leadership to only take a ping seriously if there are 2 in a row. This is because we are all human and hitting the key on accident is expected. This means, however, that you should not press {{Key press|Y}} twice in a row unless you think there is a genuine need for assistance that breaks the 4th wall. The point of operations is to suspend one's disbelief and be immersed in the military simulation. A Zeus' presence is incompatible with this, and they should only be summoned if needed.
Zeuses are advised by EDC leadership to only respond to 2 back-to-back-pings. This is because people hitting the key on accident is expected. Do not press {{Key press|Y}} twice in a row unless you think there is a real need for the Zeus' experience. The point of operations is to suspend one's disbelief and be immersed in the military simulation. A Zeus' presence is incompatible with this.


== Basic drill ==
== Basic drill ==