Standard Qualification 1: Difference between revisions

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=== Reporting contact ===
=== Reporting contact ===
You have spotted the enemy. When you do, you should do the following:
When you spot an enemy contact, you should do the following:


* '''Alert''' {{Emdash}} Notify your element you see contact ("''Contact!''", "''Enemy!''", "''Red air!''"). If not an immediate threat, still alert, but adjust tone to indicate less severity.
* '''Alert''' {{Emdash}} Notify your element you see contact ("''Contact!''", "''Enemy!''", "''Red air!''"). If not an immediate threat, still alert, but adjust tone to indicate less severity.
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=== Buddy system ===
=== Buddy system ===
In almost all situations, it's preferable to make use of the buddy system. This when you and a single other soldier decide to be "buddies" and enable the feature by use ACE interaction on one another. Once you are buddies, the idea is you keep tabs on your buddy, and they do the same to you, so that you keep one another safe. At a bare minimum, once a firefight concludes, you should briefly survey the element and verify your buddy is up and has received care if needed. The intent of this system is to mitigate the risk of a soldier going down and being left behind by the element, or a soldier who is overwhelmed or otherwise needs assistance never getting it.
When possible, it's best to be "buddies" with another soldier using ACE interact. The goal here is that you keep an eye on your buddy, and vice versa to you, so they aren't left behind or forgotten about. The bare minimum responsibility is, after engagements, checking they are alive and well.


=== Bounding overwatch ===
=== Bounding overwatch ===
A popular means of advancing on a position while attempting to maintain the safety of friendly elements is ''bounding overwatch''. There are 2 variations: successive and bounding. Note that both types are feasible at the fireteam, squad, and platoon levels. At a platoon level, elements are squads. At the squad level, elements are fireteams. At the fireteam level, elements are groups of 2-3 soldiers.
A common tactic to advance on a position and maintain security is ''bounding overwatch''. There are 2 variations: successive and bounding. Each variation can be done at the platoon, squad, and fireteam level.


==== Successive ====
==== Successive ====
[[File:GQI1-bounding-overwatch-successive.png|none|thumb|437x437px|A visual depiction of how successive bounding overwatch works.]]
[[File:GQI1-bounding-overwatch-successive.png|none|thumb|437x437px|A visual depiction of how successive bounding overwatch works.]]
Successive bounding is when 2 elements approach a position by having ''Element 2'' sit still and maintain security, then having ''Element 1'' move up (i.e bound up) to a position ahead. Then ''Element 1'' takes over security at the new position while ''Element 2'' bounds up to ''Element 1'' in a manner where they are roughly in line with ''Element 1'' but not on top of them. This cycle continues.
Successive bounding is when 2 elements approach a position by having ''Element 1'' sit still and maintain security, then ''Element 2'' moves up (i.e bounds up) to a position ahead. Then, ''Element 2'' takes over security at the new position while ''Element 1'' bounds up to ''Element 2.'' The elements won't be ever be at the same location, but instead be parallel to one another, similar to the line formation. The cycle repeats until the destination is reached.


This variation is slower, but grants a high degree of security, as there is always an element that can ''immediately'' engage a contact without risk of cross-fire.
This variation is slower, but grants a high degree of security, since one element is always able to engage contact with minimal cross-fire potential.


==== Alternating ====
==== Alternating ====
[[File:GQI1-bounding-overwatch.png|none|thumb|437x437px|A visual depiction of how alternating bounding overwatch works.]]
[[File:GQI1-bounding-overwatch.png|none|thumb|437x437px|A visual depiction of how alternating bounding overwatch works.]]
The same principles apply here, except instead of maintaining a line with each other, instead, elements continually pass ahead of one another. So ''Element 2'' holds for security while ''Element 1'' bounds up. Then, ''Element 1'' holds for security while ''Element 2'' bounds up '''and passes''' ''Element 1'' to another position ahead. The cycle continues.
The only difference here is, when ''Element 2'' bounds up to an ''Element 1'' maintaining security, they '''pass''' ''Element 1'' to a parralel position ahead of them. Then ''Element 1'' bounds up and ''past'' ''Element 2''. The cycle repeats until the destination is reached.


This variation is faster, but security is sacrificed, given that cross-fire caused by being ahead or behind one another may reduce the ability to suppress contact.
This variation is faster, but security is sacrificed, given that cross-fire potential has increased.


==== Engaging contact while bounding ====
==== Engaging contact while bounding ====
If contact occurs in the middle of bounding, regardless of type, the idea is that the element remaining stationary will put down heavy fire on the anticipated position of the contact so that the element in motion can focus on getting to the next area of cover. Then, once the element in motion makes it, they will assume putting down fire so the previously covering element can move up. Functionally, this results in bounding continuing, but the stationary element is always engaging.
If contact is made during either bounding technique the element maintaining security will suppress the contact so that the element moving has a chance to reach their destination. Then, once the element in motion arrives, they will assume suppression so the previous element can catch up. This allows bounding to continue until the final destination is reached.


The end goal is once a defensible position is reached that makes bounding no longer necessary, one element {{Emdash}} usually one with an autoriflemen {{Emdash}} will assume suppressing fire, while the other element maneuvers to flank and destroy the contact.
Once the final destination is reached, one element {{Emdash}} usually the one with an autoriflemen {{Emdash}} will assume suppressing fire, while the other element maneuvers to flank and destroy the contact.


== Medical ==
== Medical ==