Standard Qualification 1: Difference between revisions
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=== Reporting contact === | === Reporting contact === | ||
When you spot an enemy contact, you should do the following: | |||
* '''Alert''' {{Emdash}} Notify your element you see contact ("''Contact!''", "''Enemy!''", "''Red air!''"). If not an immediate threat, still alert, but adjust tone to indicate less severity. | * '''Alert''' {{Emdash}} Notify your element you see contact ("''Contact!''", "''Enemy!''", "''Red air!''"). If not an immediate threat, still alert, but adjust tone to indicate less severity. | ||
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=== Buddy system === | === Buddy system === | ||
When possible, it's best to be "buddies" with another soldier using ACE interact. The goal here is that you keep an eye on your buddy, and vice versa to you, so they aren't left behind or forgotten about. The bare minimum responsibility is, after engagements, checking they are alive and well. | |||
=== Bounding overwatch === | === Bounding overwatch === | ||
A | A common tactic to advance on a position and maintain security is ''bounding overwatch''. There are 2 variations: successive and bounding. Each variation can be done at the platoon, squad, and fireteam level. | ||
==== Successive ==== | ==== Successive ==== | ||
[[File:GQI1-bounding-overwatch-successive.png|none|thumb|437x437px|A visual depiction of how successive bounding overwatch works.]] | [[File:GQI1-bounding-overwatch-successive.png|none|thumb|437x437px|A visual depiction of how successive bounding overwatch works.]] | ||
Successive bounding is when 2 elements approach a position by having ''Element | Successive bounding is when 2 elements approach a position by having ''Element 1'' sit still and maintain security, then ''Element 2'' moves up (i.e bounds up) to a position ahead. Then, ''Element 2'' takes over security at the new position while ''Element 1'' bounds up to ''Element 2.'' The elements won't be ever be at the same location, but instead be parallel to one another, similar to the line formation. The cycle repeats until the destination is reached. | ||
This variation is slower, but grants a high degree of security, | This variation is slower, but grants a high degree of security, since one element is always able to engage contact with minimal cross-fire potential. | ||
==== Alternating ==== | ==== Alternating ==== | ||
[[File:GQI1-bounding-overwatch.png|none|thumb|437x437px|A visual depiction of how alternating bounding overwatch works.]] | [[File:GQI1-bounding-overwatch.png|none|thumb|437x437px|A visual depiction of how alternating bounding overwatch works.]] | ||
The | The only difference here is, when ''Element 2'' bounds up to an ''Element 1'' maintaining security, they '''pass''' ''Element 1'' to a parralel position ahead of them. Then ''Element 1'' bounds up and ''past'' ''Element 2''. The cycle repeats until the destination is reached. | ||
This variation is faster, but security is sacrificed, given that cross-fire | This variation is faster, but security is sacrificed, given that cross-fire potential has increased. | ||
==== Engaging contact while bounding ==== | ==== Engaging contact while bounding ==== | ||
If contact | If contact is made during either bounding technique the element maintaining security will suppress the contact so that the element moving has a chance to reach their destination. Then, once the element in motion arrives, they will assume suppression so the previous element can catch up. This allows bounding to continue until the final destination is reached. | ||
Once the final destination is reached, one element {{Emdash}} usually the one with an autoriflemen {{Emdash}} will assume suppressing fire, while the other element maneuvers to flank and destroy the contact. | |||
== Medical == | == Medical == | ||