Standard Qualification 1: Difference between revisions

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'''Standard Qualification 1''' (SQ-1) is a [[Certifications|certification]] that aims to teach some basic skills necessary to play Arma with others. It is part of a series of 2 certifications which are part of advancement in the Arma unit. It is followed by [[Standard Qualification 2]].
'''Standard Qualification 1''' (SQ-1) is a [[Certifications|certification]] that teaches basic skills necessary to play Arma with others. It is followed by [[Standard Qualification 2]] (SQ-2) and is necessary to elevate to cadet.


{{Infobox cert
{{Infobox cert
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|contributors=* Fleff}}
|contributors=* Fleff}}
== Ethos of play ==
== Ethos of play ==
In {{Abbr|EDC|Endurance Coalition}} there are some ideas which members are asked to abide by.
=== Role expectations ===
=== Role expectations ===
Members are expected to play within the spirit of their role. This means only using equipment your role would have. As an example, binoculars are restricted to very specific roles to avoid groups of players having binoculars out rather than their ''gun''. So, in situations where you have the potential of getting equipment (e.g an arsenal, looting bodies), only take items your role would need or have.
Members are expected to play within the spirit of their role. This means only using equipment your role should have. As an example, binoculars are restricted to specific roles to avoid players having binoculars out rather than their ''gun''. So, in situations where you have the potential of get equipment (e.g an arsenal, looting bodies), only take items your role would have.


=== Character roleplay and immersion ===
=== Character roleplay and immersion ===
While EDC is not interested in hardcore roleplaying, the idea aspired too is immersing ourselves as soldiers and attempting to meet the mission maker's objectives to the best of our abilities. As a participant, you should be pretending {{Emdash}} to a degree {{Emdash}} that you are a soldier and not a person playing a video game. In this vein, certain behavior is discouraged.
While {{Abbr|EDC|Endurance Coalition}} is not interested in hardcore immersion, the idea is to act as soldiers, and attempt to complete mission objectives to the best of our abilities. As a participant, you should be pretending {{Emdash}} to a degree {{Emdash}} that you are a soldier and not a person playing a video game. In this vein, certain behavior is discouraged.


* Do not refer to the enemy AI as AI.
* Do not refer to the enemy as AI.
* Do not discuss Arma mods, weapons that are out of universe / beyond the given time period, or other things which clearly break the suspension of disbelief.
* Do not discuss Arma mods, weapons that are out of universe / beyond the given time period, or other things which ''clearly'' break the suspension of disbelief.
* Do not discuss when or how an operation will "end". For concerns of an operation going on too long, contact a Zeus privately, or as a last resort covertly speak to your immediate "superior" (e.g fireteam leader, squad leader, etc).
* Do not discuss when or how an operation will end. For concerns of an operation going on too long, contact a Zeus privately, or as a last resort covertly speak to your immediate "superior" (e.g fireteam leader, squad leader, etc).


== Basic interactions ==
== Basic interactions ==
[[File:GQI1-ace-interact.png|thumb|Use of ACE interact on a supply crate.]]
[[File:GQI1-ace-interact.png|thumb|Use of ACE interact on a supply crate.]]
The default means of interacting with things is the scroll wheel. This is how vehicle inventories are accessed, doors are opened, and so on. Once the desired option is highlighted, use {{Key press|Space Bar}} to select it.  
The default means of interacting with things is the scroll wheel. This is how vehicle inventories are accessed, doors are opened, and so on. Once the desired option is highlighted, press {{Key press|Space Bar}}.  


=== ACE interact ===
=== ACE interact ===
EDC makes use of an addon known as '''[https://steamcommunity.com/workshop/filedetails/?id=463939057 ACE]'''. ACE does ''many'' things, including a custom interaction system. This is accessed by holding the left {{Key press|Win}} key. Moving your mouse will move the cursor, slightly move the camera, yet interaction options will stay still. Once close to an interactable object, options will appear as circles. Hovering over it will expand it out into further options (if applicable). To select an option, hover over it, and then release the {{Key press|Win}} key.
EDC makes use of the mod '''[https://steamcommunity.com/workshop/filedetails/?id=463939057 ACE]'''. ACE does many things, including a custom interaction system. This is accessed by holding the left {{Key press|Win}} key. Moving your mouse will move the cursor, slightly move the camera, yet interaction options will stay still. Once close to an interactable object, options will appear as circles. Hovering over a circle will expand it out into further options (if applicable). To select an option, hover over it, and then release {{Key press|Win}}.


ACE interaction is used for many things, including:
ACE interaction is used for many things, including:
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=== ACE self-interact ===
=== ACE self-interact ===
[[File:GQI1-ace-self-interact.png|thumb|Use of the ACE self-interact feature.]]
[[File:GQI1-ace-self-interact.png|thumb|Use of the ACE self-interact feature.]]
ACE allows interaction with the ''self''. This is done by holding {{Key press|LCtrl|Win}}. This is used for many things, including:
ACE allows interaction with the self. This is done by holding {{Key press|LCtrl|Win}}. This is used for many things, including:


* Clearing a jammed gun
* Clearing a jammed gun
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=== ACE interact settings and keybinds ===
=== ACE interact settings and keybinds ===
There are certain settings that ACE provides which may be worth utilizing it. You are not required to use these settings, but certification requires you know they exist.
There are certain settings that ACE provides which may be worth changing. You are not required to use these settings, but certification requires you know they exist.
{| class="wikitable"
{| class="wikitable"
!Setting Location
!Setting Location
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|ACE Interaction Menu (Self)
|ACE Interaction Menu (Self)
|''Move to root''
|''Move to root''
|Allows moving certain interactions from a sub-menu to the main list that is immediately visible when beginning self-interaction. Advise adding '''Clear Jam''', '''Earplugs In/Out''', and '''Wipe Goggles''' to root.
|Allows moving certain interactions from a sub-menu to the main list. Advise adding '''Clear Jam''', '''Earplugs In/Out''', and '''Wipe Goggles''' to root.
|}
|}
Some default keybinds are:
Some default keybinds are:
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To lower your weapon, press {{Key press|LCtrl}} x2. Repeat this to raise it back up.  
To lower your weapon, press {{Key press|LCtrl}} x2. Repeat this to raise it back up.  


All weapons have a safety which will cause it to not fire when you {{Key press|Left Click}}. This is useful when you tab in and out to avoid accidentally firing your gun. The default key bind for this is {{Key press|LCtrl|` (Tilde)}}. Use the bind again or change the fire mode with {{Key press|F}} to disable it.
All weapons have a safety which will cause it to not fire when you {{Key press|Left Click}}. This is useful when you tab in and out to avoid accidentally firing your gun. The default key bind for this is {{Key press|LCtrl|` (Tilde)}}. Use the bind again, or change the fire mode with {{Key press|F}}, to disable it.


Some firearms may have a scope ''and'' a red-dot or iron sight. To switch between the 2, do {{Key press|LCtrl|Right Click}}.
Some firearms may have a scope ''and'' a red-dot or iron sight. To switch between the 2, press {{Key press|LCtrl|Right Click}}.
[[File:GQI1-rested.png|thumb|HUD icon for a ''rested'' weapon.]]
[[File:GQI1-rested.png|thumb|HUD icon for a ''rested'' weapon.]]
[[File:GQI1-brace.png|thumb|HUD icon for a ''braced'' weapon.]]
[[File:GQI1-brace.png|thumb|HUD icon for a ''braced'' weapon.]]
In Arma, a weapon may either be ''braced'' or ''rested''. A weapon is ''braced'' when "mounted" to cover or the ground. This increases stability and decreases spray intensity. This is done by pressing {{Key press|C}}. A weapon is ''rested'' when you hold your gun over cover and is something detected by Arma automatically. This give the same benefits as bracing but to a lesser degree. Whether a weapon is ''braced'' or ''rested'' is shown visibly at the top-right of your HUD.
In Arma, a weapon may either be ''braced'' or ''rested''. A weapon is ''braced'' when "mounted" to cover or the ground. This increases stability and decreases spray intensity. This is done by pressing {{Key press|C}}. A weapon is ''rested'' when you hold your gun over cover. This is detected by Arma automatically. This give the same benefits as bracing but to a lesser degree. Whether a weapon is ''braced'' or ''rested'' is shown visibly at the top-right of your {{Abbr|HUD|Heads Up Display}}.


Certain firearms may jam. To clear a jam, use ACE self-interact.
Firearms may jam. To clear it, use ACE self-interact.


=== Grenades and smokes ===
=== Grenades and smokes ===
[[File:ArmaIII_grenade_interface.JPG|none|thumb|The ACE grenade throwing interface.]]
[[File:ArmaIII_grenade_interface.JPG|none|thumb|The ACE grenade throwing interface.]]
By default, a grenade can be thrown by pressing {{Key press|G}} and switching between your grenades is done by pressing {{Key press|LCtrl|G}}. Certification '''requires''' that you go into your settings and ''unbind'' grenade throwing from {{Key press|G}}, or set it to something harder to do, such as {{Key press|G}} x2. Only needing to press {{Key press|G}} once to throw a grenade is too easy to do accidentally.  
By default, a grenade can be thrown by pressing {{Key press|G}}, and switching between your grenades is done by pressing {{Key press|LCtrl|G}}. Certification '''requires''' that you go into your settings and ''unbind'' grenade throwing from {{Key press|G}}, or set it to something harder to do, like {{Key press|G}} x2. Only needing to press {{Key press|G}} once to throw a grenade is too easy to do accidentally.  


The advised way to regularly use grenades is through ACE, done by pressing {{Key press|Shift|G}}. This presents a UI showing the selected grenade, it's expected arc, and gives clear prompts on how to interact with it more.
The advised way to use grenades is through ACE, done by pressing {{Key press|Shift|G}}. This presents a UI showing the selected grenade, it's expected arc, and gives clear prompts on how to interact with it more.


Smoke grenades are usually for long-range signaling, such as giving a helicopter your location for pickup. Smokes come in many colors. Some units standardize a color's meaning across all operations. EDC does not. The meaning of a smoke grenade's color is determined by the mission creator and, if not specified, then all colors are equally unimportant. If you are ever confused about a particular smoke grenade color that you spot mid-operation, do not hesitate to ask someone. You may just spot an ''enemy'' smoke.
Smoke grenades are usually for long-range signaling, such as giving a helicopter your location for pickup, or obscuring visibility to enemies. Smokes come in many colors. Some units standardize a color's meaning across operations. EDC does not. The meaning of a smoke grenade's color is determined by the mission creator and, if not specified, then all colors are equally unimportant. If you are ever confused about a smoke grenade color that you see mid-operation, ask someone. You may spot an ''enemy'' smoke.


== Basic ACRE ==
== Basic ACRE ==
[[File:GQI1-acre-speaking-volumes.PNG|thumb|The various colored bars which represent speaking volume. Level 0 is a whisper whereas level 4 is shouting.]]
[[File:GQI1-acre-speaking-volumes.PNG|thumb|The various colored bars which represent speaking volume. Level 0 is a whisper whereas level 4 is shouting.]]
{{Note|This certification will not explain the installation of ACRE2. For that, please see the [https://acre2.idi-systems.com/wiki/user/installation '''appropriate documentation''']. You should ''not'' perform a manual installation, and instead use the workshop addon. You may of course ask any willing EDC member for help.|type=reminder}}
{{Note|This certification will not explain the installation of ACRE2. For that, please see the [https://acre2.idi-systems.com/wiki/user/installation '''appropriate documentation''']. You should ''not'' perform a manual installation, and instead use the workshop addon. You may of course ask any willing EDC member for help.|type=reminder}}
Another addon that EDC uses is '''[https://steamcommunity.com/workshop/filedetails/?id=751965892 ACRE2]''' (colloquially called "ACRE"). It is an addon that hooks into TeamSpeak 3 and creates a proximity chat environment. It also realistically simulates radios; some radios have longer ranges, terrain will impact signal quality and reach, etc.  [[File:GQI1-radio-earth.jpg|thumb|So long as the man on the bottom remains lying down he will not hear the man above him. There is no line of sight for the radio, and the radio cannot travel through multiple meters of Earth.]]  
Another mod that EDC uses is '''[https://steamcommunity.com/workshop/filedetails/?id=751965892 ACRE2]''' (colloquially called "ACRE"). It is an mod that hooks into TeamSpeak 3 and creates a proximity chat environment. It also realistically simulates radios; some radios have longer ranges, terrain will impact signal quality and reach, etc.  [[File:GQI1-radio-earth.jpg|thumb|So long as the man on the bottom remains lying down he will not hear the man above him. There is no line of sight for the radio, and the radio cannot travel through multiple meters of Earth.]]  


Speaking volume in ACRE can be set by pressing {{Key press|Tab|Scroll Wheel}} with scroll wheel ''up'' increasing volume and ''down'' decreasing volume. There are 5 speaking levels indicated via colored bars.
Speaking volume in ACRE can be set by pressing {{Key press|Tab|Scroll Wheel}} with scroll wheel ''up'' increasing volume and ''down'' decreasing volume. There are 5 speaking levels indicated via colored bars.
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While communicating, there are some things to keep in mind.
While communicating, there are some things to keep in mind.


* ''All'' radios in Arma are "half-duplex". This means it isn't possible for 2 people to transmit on the same frequency simultaneously. If attempted, listeners will hear the speaker with the strongest signal along with a lot of static.
* ''All'' radios in Arma are "half-duplex". This means it isn't possible for 2 people to transmit on the same frequency simultaneously. If attempted, listeners will hear the speaker with the strongest signal, along with a lot of static.
* If someone asks who needs ammo or anything else, please '''do not''' reply with "not me".  
* If someone asks who needs ammo or anything else, please '''do not''' reply with "not me".  
* If anyone says "combat comms", or contact with {{Abbr|OPFOR|Opposing Force}} is made, all non-relevant firefight communication should '''immediately''' stop (even if mid-sentence).
* If anyone says "combat comms", or contact with {{Abbr|OPFOR|Opposing Force}} is made, all non-relevant firefight communication should stop '''immediately'''.
* Some operations may have limited to no radio use. In these operations, it is useful to ''parrot'' {{Emdash}} repeat out loud {{Emdash}} orders given by superiors. This helps ensure the entire element hears it.
* Some operations may have limited to no radio use. In these operations, it is useful to ''parrot'' {{Emdash}} repeat out loud {{Emdash}} orders given by superiors. This helps ensure the entire element hears it.


=== ACRE mix settings ===
=== ACRE mix settings ===
Sometimes people have difficulty hearing others despite utilizing the obvious options, like adjusting the radio's volume knob or adjusting global volume. Note that ACRE2 allows you to adjust the volume of someone in your proximity (Pre-Mix) or over the radio (Post-Mix) in it's settings.
Sometimes people have difficulty hearing others despite utilizing the obvious options, like adjusting the radio's volume knob or adjusting global volume. Note that ACRE2 allows you to adjust the volume of people in your proximity (Pre-Mix) or over the radio (Post-Mix) in it's settings.


=== Radio manipulation ===
=== Radio manipulation ===
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The only radio pertinent for SQ-1 is the AN/PRC-343 (colloquially called the "343"). This radio is the EDC preferred radio for inter-squad communication.
The only radio pertinent for SQ-1 is the AN/PRC-343 (colloquially called the "343"). This radio is the EDC preferred radio for inter-squad communication.


The bind for using this radio will likely be PTT1 in the ACRE2 settings and by default is {{Key press|Caps Lock}}.
The bind for using this radio will likely be PTT1 in the ACRE2 settings, and by default, it's {{Key press|Caps Lock}}.


To manipulate the radio, use ACE self-interact and select it. A 3D model of it will appear. The right knob changes the channel. This can be left alone unless operation leadership says otherwise. The left knob adjusts the radio's volume. To adjust the knobs, {{Key press|Left Click}} or {{Key press|Right Click}} on them.[[File:GQI1-PRC-343-BLOCK.jpg|thumb|361x361px|The AN/PRC-343 with the block knob exposed.]]
To manipulate the radio, use ACE self-interact and select it. A 3D model of it will appear. The right knob changes the channel. This can be left alone unless operation leadership says otherwise. The left knob adjusts the radio's volume. To adjust the knobs, {{Key press|Left Click}} or {{Key press|Right Click}} on them.[[File:GQI1-PRC-343-BLOCK.jpg|thumb|361x361px|The AN/PRC-343 with the block knob exposed.]]
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=== ACRE troubleshooting ===
=== ACRE troubleshooting ===
[[File:GQI1-ts3-plugin-reload.png|thumb|439x439px|A visual of the plugin tab of TeamSpeak 3.]]
[[File:GQI1-ts3-plugin-reload.png|thumb|439x439px|A visual of the plugin tab of TeamSpeak 3.]]
Sometimes ACRE2 will appear to be installed correctly both on TeamSpeak and in Arma, yet when you join the Arma server and are in TeamSpeak, you will hear everyone speaking as if you are in a voice call. This could also present itself as you being unable to hear anyone at all.
Sometimes ACRE2 will appear to be installed correctly both on TeamSpeak and in Arma, yet, when you join the Arma server and are in TeamSpeak, you will hear everyone speaking as if you are in a voice call. This could also present itself as you being unable to hear anyone at all.


The order of operations for troubleshooting this is the following:
The order of operations for troubleshooting this is the following:


# Reload the addon on TS3 (see visual aid to the right).
# Reload the mod on TS3 (see visual aid to the right).
# Relaunch TS3 entirely and re-join the TS3 server.
# Relaunch TS3 entirely and re-join the TS3 server.
# Reload the addon again.
# Reload the mod again.
# Exit back to the role selection screen on the Arma server and load back in.
# Exit back to the role selection screen on the Arma server and load back in.
# Reload the addon again.
# Reload the mod again.
# Relaunch Arma entirely and load back into the server fully.
# Relaunch Arma entirely and rejoin the server.


If all of the above fails, "repair" TS3 on the mod screen, or reinstall the workshop addon entirely. If ''nothing'' works, and you are sure you followed the steps above, report to a Zeus or the person in the operation with administrator privileges.
If all of the above fails, "repair" TS3 on the mod screen, or reinstall the workshop mod entirely. If ''nothing'' works, and you are sure you followed the steps above, report to a Zeus or the person in the operation with administrator privileges.


=== Pinging Zeus ===
=== Pinging Zeus ===
Zeus is a real-time mode that allows spawning units and props mid-operation. It is used to curate the experience for operations in real time, similar to a [[wikipedia:Dungeon Master|Dungeon Master]].
Zeus is a real-time mode that allows spawning units and props mid-operation. It is used to curate the experience for operations in real time, similar to a [[wikipedia:Dungeon Master|Dungeon Master]].


Individuals with Zeus enter it with {{Key press|Y}}. Anyone else who presses {{Key press|Y}} "pings" the Zeus. The Zeus will see your name in a box on their screen and hear a sound alert. This is used for getting help from the Zeus when the game glitches out and/or causes results which are immersion breaking. For example, a Zeus would teleport a player killed from a glitch back to their squad so they do not need to re-insert.
Individuals with Zeus enter it with {{Key press|Y}}. Anyone else who presses {{Key press|Y}} "pings" the Zeus. The Zeus will see your name in a box on their screen and hear a sound alert. This is used for getting help from the Zeus when the game glitches out and/or causes results which are immersion breaking. For example, a Zeus would teleport a player killed from a glitch back to their squad so they do not need to reinsert.


Zeuses are advised by EDC leadership to only respond to 2 back-to-back-pings. This is because people hitting the key on accident is expected. Do not press {{Key press|Y}} twice in a row unless you think there is a real need for the Zeus' experience. The point of operations is to suspend one's disbelief and be immersed in the military simulation. A Zeus' presence is incompatible with this.
Zeuses are advised to only respond to 2 back-to-back-pings. This is because people hitting the key on accident is expected. Do not press {{Key press|Y}} twice in a row unless you think there is a real need for the Zeus' presence. The point of operations is to suspend one's disbelief and be immersed in the military simulation. A Zeus' presence is incompatible with this.


== Basic drill ==
== Basic drill ==