Standard Qualification 2: Difference between revisions
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=== Arsenal use === | === Arsenal use === | ||
While many operations have kits pre-made, sometimes the intent is for you to create your own kit | While many operations have kits pre-made, sometimes the intent is for you to create your own kit.[[File:SQ2-arsenal-ui-1.PNG|thumb|500x500px|A visual depiction of a portion of the arsenal UI.]]Kits are built using an in-game tool known as the "arsenal". The arsenal provides an interface to change your clothing, firearms, ammunition, equipment, and attachments. Interacting with the arsenal is done by ACE interacting<ref>For vanilla arsenals, you'd use the scroll wheel.</ref> ({{Key press|LCtrl|Win}}) on the container acting as the arsenal. You will then see your avatar from the 3rd person and a UI appear. | ||
On the left you'll see a list of firearm types, the clothing available, and | On the left you'll see a list of firearm types, the clothing available, and then uncategorized equipment (e.g night-vision, map, compass). On the right you will see the ''attachments and ammunition'' for the firearms, and ''what can be inserted into the various clothing types''. So, for example, if you want to add a grenade to your vest, you'd select your vest on the left and then select the amount of grenades you want from the right. | ||
At the very bottom of the UI on the left, you will see a weight indicator. | At the very bottom of the UI on the left, you will see a weight indicator. | ||
[[File:SQ2-arsenal-ui-weight.webp|none|thumb|The ACE arsenal total weight indicator.]] | [[File:SQ2-arsenal-ui-weight.webp|none|thumb|The ACE arsenal total weight indicator.]] | ||
This is | This is your ''total'' weight. On the very bottom of the right, when adding items to your clothing, you will see a white bar. | ||
[[File:SQ2-arsenal-ui-weightbar.webp|none|thumb|The ACE arsenal weight bar.]] | [[File:SQ2-arsenal-ui-weightbar.webp|none|thumb|The ACE arsenal weight bar.]] | ||
This is a visual representation of how full the clothing item you are | This is a visual representation of how full the clothing item you are inserting items into (e.g uniform, vest, backpack) is. This bar will increase or decrease when items are added or removed. | ||
When you have selected a firearm on the left, you will notice a small popup near the top left of the UI | |||
When you have selected a firearm on the left, you will notice a small popup near the top left of the UI. | |||
[[File:SQ2-arsenal-wep-pages.png|none|thumb|364x364px|The ACE arsenal weapon information pages.]] | [[File:SQ2-arsenal-wep-pages.png|none|thumb|364x364px|The ACE arsenal weapon information pages.]] | ||
This lists the specifications of the firearm in question. | This lists the specifications of the firearm in question. | ||
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|(Left UI) | |(Left UI) | ||
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Operation | Operation leaders always trump the kits in this section, so if deviating from the above is intentional, that's okay. However, if it is not clearly intentional, and your kit is lacking in the above, it's ''likely'' someone is in error. | ||
Many roles {{Emdash}} and sometimes it's specified for a whole element by leadership {{Emdash}} have something called a ''march load''. This is the '''maximum''' weight a kit for that role may have. This is set to balance firepower versus stamina consumption. You should try to meet this load or be ''slightly'' beneath it. If you are too underweight the things you are sacrificing for your low weight are likely to cause problems later. | |||
The following is the example of a riflemen kit with a march load of 60 pounds. | The following is the example of a riflemen kit with a march load of 60 pounds. | ||
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This solder is wearing a light plate-carrier and light backpack. Without the above, they are 37.8 pounds. With, it's 59.7 pounds. Note how most of the changes are from adding bandages, grenades, and magazines. Those items, along with what you are wearing, are usually the biggest contributors to weight. | |||
Note the above kits are '''examples'''. Ultimately, what to add in your kit is going to depend on the operation. The above is meant to give you a foundation to learn from. | |||
=== Recommended riflemen weight === | === Recommended riflemen weight === | ||
The recommended weight for the basic riflemen, presuming a march load is not set and you are told to make a kit, is 60 pounds. The advised weight for the other roles, such as {{Abbr|AT|Anti-Tank}} or medic, will be defined in their specific certifications. | |||
=== Buddy check === | === Buddy check === | ||
A buddy check is when another person {{Emdash}} usually your battle buddy for the operation {{Emdash}} sanity checks your kit. A check is physically performed by doing the following. | |||
A check is physically performed by doing the following. | |||
# Holster your weapon entirely by pressing {{Key press|0}}. | # Holster your weapon entirely by pressing {{Key press|0}}. | ||
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=== Ranging === | === Ranging === | ||
[[File:SQ2-weapon-range.png|none|thumb|Screenshot of the | [[File:SQ2-weapon-range.png|none|thumb|Screenshot of the range indicator of the UI highlighted.]] | ||
All firearms | All firearms have an effective range. The range of your firearm is shown above your stamina bar (see above image). The range indicates that when you aim with a scope or iron-sight, not accounting for factors such as wind, the bullet is expected to reach that range at the middle of your crosshair before being affected by bullet drop. | ||
Certain firearms, | Certain firearms can have this range changed by adjusting the scope, where when looking through the scope nothing will appear to be different, but your bullet will (try to) reach the newly set range at the crosshair. By default this is done with {{Key press|Page Up}} or {{Key press|Page Down}} to adjust vertically and {{Key press|Shift|Page Up}} or {{Key press|Shift|Page Down}} to adjust horizontally. A vertical adjustment is to account for bullet drop; a horizontal adjustment is to account for wind. Adjusting vertically can also be done with {{Key press|Ctrl|Scroll Wheel}} up or down. | ||
For the purposes of SQ-2 | For the purposes of SQ-2 you only need to know that ranging exists, why you would do it (to increase your accuracy at different distances), and how to vertically adjust. | ||
=== Swapping to your sidearm === | === Swapping to your sidearm === | ||
It is faster to pull out your sidearm than it is to reload your primary weapon. | It is faster to pull out your sidearm than it is to reload your primary weapon. If you are in a firefight and go empty, yet the enemy is still within a lethal distance to you, pull out your sidearm rather than reload. | ||
== Radios == | == Radios == | ||
{{Note|To pass certification, the prospective member must be able to change volume and channel on the Baofeng, 148, 152, and 117f. | {{Note|To pass certification, the prospective member must be able to change volume and channel on the Baofeng, 148, 152, and 117f. The prospective member must then be able to change frequencies on the 77, SEM52, and SEM 70. If what is written below is insufficient, click the hyperlink to go to the ACRE2 documentation for the radio.|type=reminder}} | ||
In SQ-1, the only radio | |||
In SQ-1, the only radio discussed was the AN/PRC-343 (colloquially called "343"). For SQ-2, we will review all remaining radios. | |||
=== BF-888S (Baofeng) === | === BF-888S (Baofeng) === | ||