Standard Qualification 1: Difference between revisions
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== Basic drill == | == Basic drill == | ||
=== Cross-fire === | |||
Cross fire is when an ally points their barrel at or over another ally in order to engage contact. This is a concept in real-life and such situation should be avoided when at all possible due to the potential to harm friendlies. | |||
=== Common formations === | === Common formations === | ||
For SQ-1, we are going to review 4 formations. While formations tend to be determined by leadership, it's good to know them so you can fall in easily. [[File:GQI1-formation-wedge.png|none|thumb|359x359px|A visual depiction of a wedge formation.]] | For SQ-1, we are going to review 4 formations. While formations tend to be determined by leadership, it's good to know them so you can fall in easily. [[File:GQI1-formation-wedge.png|none|thumb|359x359px|A visual depiction of a wedge formation.]] | ||
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* '''Alert''' {{Emdash}} Notify your element you see contact ("''Contact!''", "''Enemy!''", "''Red air!''"). If not an immediate threat, still alert, but adjust tone to indicate less severity. | * '''Alert''' {{Emdash}} Notify your element you see contact ("''Contact!''", "''Enemy!''", "''Red air!''"). If not an immediate threat, still alert, but adjust tone to indicate less severity. | ||
* '''Orient''' {{Emdash}} Give a direction and range of the contact. If close, give an indication danger is imminent. | * '''Orient''' {{Emdash}} Give a direction and range of the contact. If close, give an indication danger is imminent. | ||
** | ** If the element is on the move, you can either give a clock bearing where the element's direction of travel is 12 o'clock, or a relative bearing of "''Right!''", "''Left!''", etc. | ||
** If the element is stationary, you can give a cardinal direction for the general location or a specific bearing if needing to point out a particular contact among many. | |||
* '''Describe''' {{Emdash}} Give a brief description of what the contact is. Infantry? APC? Tank? If not specified, people will often assume it's infantry. | * '''Describe''' {{Emdash}} Give a brief description of what the contact is. Infantry? APC? Tank? If not specified, people will often assume it's infantry. | ||
* '''Expound''' {{Emdash}} Other information immediately useful to the element. What to include here comes with experience. If you didn't give a range during '''Orient''', do so now. | * '''Expound''' {{Emdash}} Other information immediately useful to the element. What to include here comes with experience. If you didn't give a range during '''Orient''', do so now. | ||
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=== Bounding overwatch === | === Bounding overwatch === | ||
A common tactic to advance on a position and maintain security is ''bounding overwatch''. There are 2 variations: successive and alternating. | A common tactic to advance on a position and maintain security is ''bounding overwatch''. There are 2 variations: successive and alternating. Alternating is the default for the squad and platoon levels. Successive is the default at the fireteam level. | ||
==== Successive ==== | ==== Successive ==== | ||
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=== ACE medical === | === ACE medical === | ||
ACE medical can be interacted with in 1 of 2 ways. You | ACE medical can be interacted with in 1 of 2 ways. You open the medical menu by pressing {{Key press|H}}. On the top left, right under "EXAMINE & TREATMENT", there are a row of icons. From left to right, these icons are: | ||
# Triage Card {{Emdash}} Lists all prior treatment. | # Triage Card {{Emdash}} Lists all prior treatment. | ||
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# Drag / Carry {{Emdash}} Gives the option to drag or carry the individual. Can also be done with ACE interaction. | # Drag / Carry {{Emdash}} Gives the option to drag or carry the individual. Can also be done with ACE interaction. | ||
# Switch to self / Switch to target {{Emdash}} Switch between evaluating yourself or a person close to you. Useful for when you want to evaluate yourself but someone is too close. To easily check, see the name above the human body diagram. | # Switch to self / Switch to target {{Emdash}} Switch between evaluating yourself or a person close to you. Useful for when you want to evaluate yourself but someone is too close. To easily check, see the name above the human body diagram. | ||
Depending on the limb you click on for the human body diagram, certain actions will and will not be available. CPR requires clicking the chest, you must select a ''limb'' to check pulse, etc. | |||
The menu has other elements, but they are not relevant for SQ-1. | The menu has other elements, but they are not relevant for SQ-1. | ||
When you are wounded, the medical menu will show your body parts as being different colors. In order of severity, the colors are: grey (healthy), blue (all wounds have been bandaged/stitched), yellow (untreated wounds exist), followed by orange and then red, which indicate a heavy concentration of wounds and/or bleeding. | When you are wounded, the medical menu will show your body parts as being different colors. In order of severity, the colors are: grey (healthy), blue (all wounds have been bandaged/stitched), yellow (untreated wounds exist), followed by orange and then red, which indicate a heavy concentration of wounds and/or bleeding. | ||
==== Supplies ==== | ==== Supplies ==== | ||
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'''Bandages''' are applied to open wounds to ''temporarily'' stop bleeding. There are 4 types: field bandages (basic), packing bandages, elastic bandages, and quick clots. You are likely only going to have basics and quick clots. When you select a limb, in the "OVERVIEW" panel on the right of the menu, you will see a sub-section that indicates which limb is selected. Below that is a list of wounds, their type, size, and how many. | '''Bandages''' are applied to open wounds to ''temporarily'' stop bleeding. There are 4 types: field bandages (basic), packing bandages, elastic bandages, and quick clots. You are likely only going to have basics and quick clots. When you select a limb, in the "OVERVIEW" panel on the right of the menu, you will see a sub-section that indicates which limb is selected. Below that is a list of wounds, their type, size, and how many. | ||
When bandaging, use basics until only small or partial wounds remain, then switch to click clots. For SQ-1, simply know that quick clots cover less of a wound than basics, and ACE always applies bandages to the largest wound on a limb regardless of bandage type. If you ''only have'' quick clots, then use them, but alert someone your medical supplies are low. | When bandaging, use basics until only small or partial wounds remain, then switch to click clots. For SQ-1, simply know that quick clots cover less of a wound than basics, but are better at closing than basics, and ACE always applies bandages to the largest wound on a limb regardless of bandage type. If you ''only have'' quick clots, then use them, but alert someone your medical supplies are low. | ||
Bandages are temporary because they have a chance to re-open. To eliminate this chance, a medic must stitch the wound. If you have non-stitched wounds that are bandaged, when an appropriate time comes, ask a medic to stitch. | Bandages are temporary because they have a chance to re-open. To eliminate this chance, a medic must stitch the wound. If you have non-stitched wounds that are bandaged, when an appropriate time comes, ask a medic to stitch. | ||
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{{Note|Do not use an autoinjector on a tourniqueted limb, otherwise, the effect will not occur until the tourniquet is removed.|type=reminder}} | {{Note|Do not use an autoinjector on a tourniqueted limb, otherwise, the effect will not occur until the tourniquet is removed.|type=reminder}} | ||
'''Autoinjectors''' are medications that are inserted via needle. There are 4 types: morphine, epinephrine, adenosine, and atropine. You only need to care about 2: morphine and epinephrine. For SQ-1, simply know that morphine reduces pain temporarily, and that you can only take 1 morphine every 10 minutes safely. For epinephrine, understand it's used on a stable unconscious patient to increase their chances of waking up. | '''Autoinjectors''' are medications that are inserted via needle. There are 4 types: morphine, epinephrine, adenosine, and atropine. You only need to care about 2: morphine and epinephrine. For SQ-1, simply know that morphine reduces pain temporarily, and that you can only take 1 morphine every 10 minutes safely. For epinephrine, understand it's used on a stable unconscious patient to increase their chances of waking up. For concerns regarding when to use morphine again, speak to a medic. | ||
'''Sutures''' are used by medics to stitch wounds. You carry some because sutures in your inventory are used first before the medic has to use their own. | '''Sutures''' are used by medics to stitch wounds. You carry some because sutures in your inventory are used first before the medic has to use their own. | ||
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Here are some helpful rules of thumb. | Here are some helpful rules of thumb. | ||
* If your ''only'' wounds are on limbs you can tourniquet, simply tourniquet and return to the fight. If ''after'' you tourniquet you still have "moderate" or worse bleeding, bandage until bleeding stops. | * If your ''only'' wounds are on limbs you can tourniquet, simply tourniquet and return to the fight. If ''after'' you tourniquet you still have "moderate" or worse bleeding, bandage until bleeding stops. | ||
* If you have wounds on your head or chest, | * If you have wounds on your head or chest, they are yellow, remain in the fight and address later. | ||
* If your chest or head are orange or red, immediately duck down ''and'' call for help while you bandage. | * If your chest or head are orange or red, immediately duck down ''and'' call for help while you bandage. | ||
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=== Armor plates system === | === Armor plates system === | ||
{{Note| | {{Note|Healing is not possible in vehicles. Reviving is, however.|type=error}} | ||
In this system, the only pertinent supplies are: | In this system, the only pertinent supplies are: | ||