Standard Qualification 1: Difference between revisions
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A way to see if your spacing is appropriate is to look at the HUD at the bottom middle of your screen. When in a team through ACE interaction, the HUD will have arrows that show the location of each squad member and how they are facing. When you get too close to another person, your icon will turn orange. When you see this, you should correct yourself, unless there is a reason for it (e.g you are carrying an unconscious squad mate) | A way to see if your spacing is appropriate is to look at the HUD at the bottom middle of your screen. When in a team through ACE interaction, the HUD will have arrows that show the location of each squad member and how they are facing. When you get too close to another person, your icon will turn orange. When you see this, you should correct yourself, unless there is a reason for it (e.g you are carrying an unconscious squad mate) | ||
Sometimes the desired spacing is impossible. This is most common in urban environments. With so many possible attack vectors, it's better for a squad to use the cover they have, rather than maintain spacing but be in the open. | |||
Sometimes the desired spacing is impossible. This is most common in urban environments. With so many possible attack vectors, it's better for a squad to use the cover they have, rather than maintain spacing but be in the open. | |||
==== High-low ==== | ==== High-low ==== | ||
A tactic most people know intuitively is to have one riflemen stand while another crouches in-front of them, then, they both shoot in the same direction. This theoretically allows double the firepower to be aimed at a direction while requiring only the space of 1 person. EDC discourages this tactic due to the high-potential for friendly fire. | [[File:GQI1-high-low-nono.png|thumb|354x354px|A visual showcase of a ''high-low'' utilized by the men on the left.|none]]A tactic most people know intuitively is to have one riflemen stand while another crouches in-front of them, then, they both shoot in the same direction. This theoretically allows double the firepower to be aimed at a direction while requiring only the space of 1 person. EDC discourages this tactic due to the high-potential for friendly fire. | ||
=== Pacing === | === Pacing === | ||