Standard Qualification 2: Difference between revisions

Word reduction pass
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=== Arsenal use ===
=== Arsenal use ===
While many operations have kits pre-made, sometimes the intent is for you to create your own kit.[[File:SQ2-arsenal-ui-1.PNG|thumb|500x500px|A visual depiction of a portion of the arsenal UI.]]Kits are built using an in-game tool known as the "arsenal". The arsenal provides an interface to change your clothing, firearms, ammunition, equipment, and attachments. Interacting with the arsenal is done by using ACE interact<ref>For vanilla arsenals, you'd use the scroll wheel.</ref> ({{Key press|LCtrl|Win}}) on the relevant container. A new UI will appear with your view switching to 3rd person.
While many operations have kits pre-made, sometimes the intent is for you to create your own kit.[[File:SQ2-arsenal-ui-1.PNG|thumb|500x500px|A visual depiction of the arsenal UI.]]Kits are built using an in-game tool known as the "arsenal". The arsenal provides an interface to change your clothing, firearms, ammunition, equipment, and attachments. Interacting with the arsenal is done by using ACE interact<ref>For vanilla arsenals, you'd use the scroll wheel.</ref> ({{Key press|LCtrl|Win}}) on the relevant container. A new UI will appear with your view switching to 3rd person.


On the left you'll see a list of firearm types, clothing, backpacks, and other special equipment (e.g night-vision, map, compass). On the right you will see the ''attachments and ammunition'' for the firearms, and ''what can be inserted into the various clothing''. For example, if you want to add a grenade to your vest, you'd select your vest on the left, then select the amount of grenades you want from the right.
On the left you'll see a list of firearm types, clothing, backpacks, and other special equipment (e.g night-vision, map, compass). On the right you will see the ''attachments and ammunition'' for the firearms, and ''what can be inserted into the various clothing''. For example, if you want to add a grenade to your vest, you'd select your vest on the left, then select the amount of grenades you want from the right.
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=== Ranging ===
=== Ranging ===
[[File:SQ2-weapon-range.png|none|thumb|Screenshot of the range indicator of the UI highlighted.]]
[[File:SQ2-weapon-range.png|none|thumb|Screenshot of the range indicator.]]
All firearms have an effective range. The range of your firearm is shown above your stamina bar (see above image). The range indicates that when you aim with a scope or iron-sight, not accounting for factors such as wind, the bullet is expected to reach that range at the middle of your crosshair before being affected by bullet drop.  
All firearms have an effective range. The range of your firearm is shown above your stamina bar (see above image). The range indicates that when you aim with a scope or iron-sight, not accounting for factors such as wind, the bullet is expected to reach that range at the middle of your crosshair before being affected by bullet drop.  


Certain firearms can have this range changed by adjusting the scope, where when looking through the scope nothing will appear to be different, but your bullet will (try to) reach the newly set range at the crosshair. By default this is done with {{Key press|Page Up}} or {{Key press|Page Down}} to adjust vertically and {{Key press|Shift|Page Up}} or {{Key press|Shift|Page Down}} to adjust horizontally. A vertical adjustment is to account for bullet drop; a horizontal adjustment is to account for wind. Adjusting vertically can also be done with {{Key press|Ctrl|Scroll Wheel}} up or down.
An iron-sight is ranged in meters. A red-dot sight, and some low to medium-low power scopes, are all set to a pre-determined range which will be indicated as shown above. Longer scopes, especially sniper scopes, are measured in <code>mils</code>, and the scope can be adjusted to range closer or farther. For such scopes, {{Key press|Page Up}} or {{Key press|Page Down}} will adjust vertically and {{Key press|Shift|Page Up}} or {{Key press|Shift|Page Down}} will adjust horizontally. A vertical adjustment is to account for bullet drop; a horizontal adjustment is to account for wind.


For the purposes of SQ-2 you only need to know that ranging exists, why you would do it (to increase your accuracy at different distances), and how to vertically adjust.
For the purposes of SQ-2 you only need to know that ranging exists, why you would do it (to increase your accuracy at different distances), and how to vertically adjust.


=== Swapping to your sidearm ===
=== Swapping to your sidearm ===
It is faster to pull out your sidearm than it is to reload your primary weapon. If you are in a firefight and go empty, yet the enemy is still within a lethal distance to you, pull out your sidearm rather than reload.
It is faster to pull out your sidearm than it is to reload your primary weapon.


== Radios ==
== Radios ==