Standard Qualification 2: Difference between revisions
Word reduction pass |
Word reduction |
||
| Line 13: | Line 13: | ||
=== Arsenal use === | === Arsenal use === | ||
While many operations have kits pre-made, sometimes the intent is for you to create your own kit.[[File:SQ2-arsenal-ui-1.PNG|thumb|500x500px|A visual depiction | While many operations have kits pre-made, sometimes the intent is for you to create your own kit.[[File:SQ2-arsenal-ui-1.PNG|thumb|500x500px|A visual depiction of the arsenal UI.]]Kits are built using an in-game tool known as the "arsenal". The arsenal provides an interface to change your clothing, firearms, ammunition, equipment, and attachments. Interacting with the arsenal is done by using ACE interact<ref>For vanilla arsenals, you'd use the scroll wheel.</ref> ({{Key press|LCtrl|Win}}) on the relevant container. A new UI will appear with your view switching to 3rd person. | ||
On the left you'll see a list of firearm types, clothing, backpacks, and other special equipment (e.g night-vision, map, compass). On the right you will see the ''attachments and ammunition'' for the firearms, and ''what can be inserted into the various clothing''. For example, if you want to add a grenade to your vest, you'd select your vest on the left, then select the amount of grenades you want from the right. | On the left you'll see a list of firearm types, clothing, backpacks, and other special equipment (e.g night-vision, map, compass). On the right you will see the ''attachments and ammunition'' for the firearms, and ''what can be inserted into the various clothing''. For example, if you want to add a grenade to your vest, you'd select your vest on the left, then select the amount of grenades you want from the right. | ||
| Line 209: | Line 209: | ||
=== Ranging === | === Ranging === | ||
[[File:SQ2-weapon-range.png|none|thumb|Screenshot of the range indicator | [[File:SQ2-weapon-range.png|none|thumb|Screenshot of the range indicator.]] | ||
All firearms have an effective range. The range of your firearm is shown above your stamina bar (see above image). The range indicates that when you aim with a scope or iron-sight, not accounting for factors such as wind, the bullet is expected to reach that range at the middle of your crosshair before being affected by bullet drop. | All firearms have an effective range. The range of your firearm is shown above your stamina bar (see above image). The range indicates that when you aim with a scope or iron-sight, not accounting for factors such as wind, the bullet is expected to reach that range at the middle of your crosshair before being affected by bullet drop. | ||
An iron-sight is ranged in meters. A red-dot sight, and some low to medium-low power scopes, are all set to a pre-determined range which will be indicated as shown above. Longer scopes, especially sniper scopes, are measured in <code>mils</code>, and the scope can be adjusted to range closer or farther. For such scopes, {{Key press|Page Up}} or {{Key press|Page Down}} will adjust vertically and {{Key press|Shift|Page Up}} or {{Key press|Shift|Page Down}} will adjust horizontally. A vertical adjustment is to account for bullet drop; a horizontal adjustment is to account for wind. | |||
For the purposes of SQ-2 you only need to know that ranging exists, why you would do it (to increase your accuracy at different distances), and how to vertically adjust. | For the purposes of SQ-2 you only need to know that ranging exists, why you would do it (to increase your accuracy at different distances), and how to vertically adjust. | ||
=== Swapping to your sidearm === | === Swapping to your sidearm === | ||
It is faster to pull out your sidearm than it is to reload your primary weapon | It is faster to pull out your sidearm than it is to reload your primary weapon. | ||
== Radios == | == Radios == | ||