Standard Qualification 2: Difference between revisions
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== Cover and concealment == | == Cover and concealment == | ||
[[File:SQ1-cover-concealment.webp|thumb|489x489px|A visual aid showcasing the difference between cover and concealment.]] | [[File:SQ1-cover-concealment.webp|thumb|489x489px|A visual aid showcasing the difference between cover and concealment.]] | ||
Something that is '''cover''' will hide you from view ''and'' stop a bullet. Something that is '''concealment''' will hide you from view but will ''not'' stop a bullet. Think a brick wall (cover) versus a bush (concealment). Keep in mind that things can be solid, fully opaque<ref>Not able to be seen through.</ref>, and still be ''only'' concealment. | |||
A common idea shown in media is that a car door will stop bullets. Aside from vehicles designed to be armored | A common idea shown in media is that a car door will stop bullets. Aside from vehicles designed to be armored, a car door will ''not'' stop a bullet, and so in that scenario the door is concealment. The same goes even for (non-brick) walls {{Emdash}} the walls of modern residential buildings likely won't stop a bullet, and thus they are concealment. | ||
Video games represent these things as cover because it is easy and is expected behavior. However, Arma does ''not'' follow this trend. Bullets can and ''will'' go through non-armored cars, (some) walls, and other kinds of material. | |||
Cover should always be preferred to concealment when possible. Concealment is more-so used when staying on the move, or bounding, and access to cover is spotty. In a firefight, proper cover should be prioritized immediately. | Cover should always be preferred to concealment when possible. Concealment is more-so used when staying on the move, or bounding, and access to cover is spotty. In a firefight, proper cover should be prioritized immediately. | ||