Standard Qualification 2: Difference between revisions

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{{Construction}}
{{Construction}}
'''Standard Qualification 2''' (SQ-2) is a [[Certifications|certification]] that builds upon [[Standard Qualification 1]] to provide further information that full and regular members are expected to know as a baseline. It is part of a series of 2 certifications which are part of advancement in the Arma unit.
'''Standard Qualification 2''' (SQ-2) is a [[Certifications|certification]] that builds upon [[Standard Qualification 1]] to provide further information that full members are expected to know.


{{Infobox cert
{{Infobox cert
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=== Arsenal use ===
=== Arsenal use ===
While many operations have kits pre-made, sometimes the intent is for you to create your own kit.[[File:SQ2-arsenal-ui-1.PNG|thumb|500x500px|A visual depiction of the arsenal UI.]]Kits are built using an in-game tool known as the "arsenal". The arsenal provides an interface to change your clothing, firearms, ammunition, equipment, and attachments. Interacting with the arsenal is done by using ACE interact<ref>For vanilla arsenals, you'd use the scroll wheel.</ref> ({{Key press|LCtrl|Win}}) on the relevant container. A new UI will appear with your view switching to 3rd person.
While many operations have kits pre-made, sometimes the intent is for you to create your own kit.[[File:SQ2-arsenal-ui-1.PNG|thumb|500x500px|A visual depiction of the arsenal UI.]]Kits are built using an in-game tool known as the "arsenal". It provides an interface to change your clothing, firearms, ammunition, equipment, and attachments. Interacting with the arsenal is done by using ACE interact<ref>For vanilla arsenals, you'd use the scroll wheel.</ref> ({{Key press|LCtrl|Win}}) on the relevant container. A new UI will appear with your view switching to 3rd person.


On the left you'll see a list of firearm types, clothing, backpacks, and other special equipment (e.g night-vision, map, compass). On the right you will see the ''attachments and ammunition'' for the firearms, and ''what can be inserted into the various clothing''. For example, if you want to add a grenade to your vest, you'd select your vest on the left, then select the amount of grenades you want from the right.
On the left you'll see a list of firearm types, clothing, backpacks, and other special equipment (e.g night-vision, map, compass). On the right you will see the ''attachments and ammunition'' for the firearms, and ''what can be inserted into the various clothing''. For example, if you want to add a grenade to your vest, you'd select your vest on the left, then select the amount of grenades you want from the right.
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At the very bottom-left of the UI, you will see a weight indicator:
At the very bottom-left of the UI, you will see a weight indicator:
[[File:SQ2-arsenal-ui-weight.webp|none|thumb|The ACE arsenal total weight indicator.]]
[[File:SQ2-arsenal-ui-weight.webp|none|thumb|The ACE arsenal total weight indicator.]]
This is your ''total'' weight. On the very bottom-right, when adding items to your clothing or backpack, you will see a white bar:
This is your ''total'' ''weight''. On the very bottom-right, when adding items to your clothing or backpack, you will see a white bar:
[[File:SQ2-arsenal-ui-weightbar.webp|none|thumb|The ACE arsenal weight bar.]]
[[File:SQ2-arsenal-ui-weightbar.webp|none|thumb|The ACE arsenal weight bar.]]
This is a visual representation of how full the clothing item/backpack you are inserting items into is.
This is a visual representation of how full the clothing item/backpack is.


When you select a firearm on the left, you will notice a small popup at the top left of the UI.
When you select a firearm on the left, you will notice a small popup at the top left of the UI.
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=== Kits ===
=== Kits ===
{{Note|Your kit should never possess a GPS device without the explicit approval of leadership in some manner.|type=error}}
The bare minimum necessities you need in 99% of cases is the following.
The bare minimum necessities you need in 99% of cases is the following.
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
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|1
|1
|}
|}
This solder is wearing a light plate-carrier and light backpack. With only their clothing and weaponry they weight 37.8 pounds. All of the above added raises it to 59.7 pounds. Note how most of the changes are from adding bandages, grenades, and magazines. Those items, along with what you are wearing, are usually the biggest contributors to weight. If you are ''confident'' you have everything, and you are underweight, it never hurts to have more of those 3 things.
This solder is wearing a light plate-carrier and light backpack. With only their clothing and weapons they weigh 37.8 pounds. All of the above added raises it to 59.7 pounds. Note how most of the changes are from adding bandages, grenades, and magazines If you are ''confident'' you have everything, and you are underweight, it never hurts to have more of those 3 things.


Note the above kits are '''examples'''. Ultimately, what to add in your kit is going to depend on the operation. The above is meant to give you a foundation to learn from.
Note the above kits are '''examples'''. Ultimately, what to add in your kit is going to depend on the operation. The above is meant to give you a foundation to learn from.
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# Holster your weapon entirely by pressing {{Key press|0}}.
# Holster your weapon entirely by pressing {{Key press|0}}.
# Use ACE self-interact and select the option where you surrender.
# Use ACE self-interact and select the option to surrender.
# Your buddy will then use normal ACE interaction to open your inventory which was made possible with your surrender.
# Your buddy will then use normal ACE interaction to open your inventory which was made possible with your surrender.


You will then do the same for your buddy. Or vice versa.
You will then do the same for your buddy.


== Advanced weapons ==
== Advanced weapons ==
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All firearms have an effective range. The range of your firearm is shown above your stamina bar (see above image). The range indicates that when you aim with a scope or iron-sight, not accounting for factors such as wind, the bullet is expected to reach that range at the middle of your crosshair before being affected by bullet drop.  
All firearms have an effective range. The range of your firearm is shown above your stamina bar (see above image). The range indicates that when you aim with a scope or iron-sight, not accounting for factors such as wind, the bullet is expected to reach that range at the middle of your crosshair before being affected by bullet drop.  


An iron-sight is ranged in meters. A red-dot sight, and some low to medium-low power scopes, are all set to a pre-determined range which will be indicated as shown above. Longer scopes, especially sniper scopes, are measured in <code>mils</code>, and the scope can be adjusted to range closer or farther. For such scopes, {{Key press|Page Up}} or {{Key press|Page Down}} will adjust vertically and {{Key press|Shift|Page Up}} or {{Key press|Shift|Page Down}} will adjust horizontally. A vertical adjustment is to account for bullet drop; a horizontal adjustment is to account for wind.
An iron-sight is ranged in meters. A red-dot sight, and some low to medium-low scopes, are all set to a pre-determined range which will be indicated as shown above.  
 
Longer scopes, especially sniper scopes, are measured in <code>mils</code>, and the scope can be adjusted to range closer or farther. For such scopes, {{Key press|Page Up}} or {{Key press|Page Down}} will adjust vertically and {{Key press|Shift|Page Up}} or {{Key press|Shift|Page Down}} will adjust horizontally. A vertical adjustment is to account for bullet drop; a horizontal adjustment is to account for wind.


For the purposes of SQ-2 you only need to know that ranging exists, why you would do it (to increase your accuracy at different distances), and how to vertically adjust.
For the purposes of SQ-2 you only need to know that ranging exists, why you would do it (to increase your accuracy at different distances), and how to vertically adjust.
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==== AN/PRC-117F (117) ====
==== AN/PRC-117F (117) ====
[[File:SQ2-radio-117f.png|none|thumb|440x440px|Official image of the AN/PRC-117f]]
[[File:SQ2-radio-117f.png|none|thumb|440x440px|Official image of the AN/PRC-117f]]
The [https://acre2.idi-systems.com/wiki/radios/an-prc-117f AN/PRC-117f] (colloquially called "117") is a 20W radio with 10-20km of range, often mounted in vehicles. On the LCD screen is the preset channel selected. On the bottom left of the keypad is a volume up and down button. On the bottom right of the keypad is a button to go up or down the channel presets.
The [https://acre2.idi-systems.com/wiki/radios/an-prc-117f AN/PRC-117f] (colloquially called "117") is a 20W radio with 10-20km of range, often mounted in vehicles. On the LCD screen is the preset channel selected. On the bottom left of the keypad is a volume up and down button. On the bottom right of the keypad is a button to go up or down the preset channels.


=== Older technology ===
=== Older technology ===
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The [https://acre2.idi-systems.com/wiki/radios/an-prc-77 AN/PRC-77] (colloquially called "77") is a 4W 1-3km range radio introduced during Vietnam in 1968. It is usually held by a dedicated radioman or mounted in a vehicle.  
The [https://acre2.idi-systems.com/wiki/radios/an-prc-77 AN/PRC-77] (colloquially called "77") is a 4W 1-3km range radio introduced during Vietnam in 1968. It is usually held by a dedicated radioman or mounted in a vehicle.  


The radio covers a wide range of frequencies. Use the 2 tuning dials on the left and right of the number display to set frequency. The band switch switches between higher and lower frequencies granting more radio traffic options. The volume knob is properly labeled and works as one might expect.
Use the 2 tuning dials on the left and right of the number display to set frequency. The band switch switches between higher and lower frequencies granting more radio traffic options. The volume knob is properly labeled and works as one might expect.


==== SEM 52 SL (SEM52) ====
==== SEM 52 SL (SEM52) ====
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==== SEM 70 (SEM70) ====
==== SEM 70 (SEM70) ====
{{Note|To change frequency the middle knob to the top right must be set to "HW".|type=reminder}}[[File:SQ2-radio-sem70.png|none|thumb|430x430px|Official image of the SEM 70.]]
{{Note|To change frequency the middle knob to the top right must be set to "HW".|type=reminder}}[[File:SQ2-radio-sem70.png|none|thumb|430x430px|Official image of the SEM 70.]]
The [https://acre2.idi-systems.com/wiki/radios/sem-70 SEM 70] (colloquially called "SEM70") is German man-pack 4W 1-3km range radio from 1984. It is usually held by a dedicated radioman or mounted in a vehicle. At the top left the black button labeled “ANZEIGE”<ref>German. Has multiple translations; in this context it's likely "display".</ref> show the current frequency. The MHz<ref>Megahertz.</ref> and kHz<ref>Kilohertz.</ref> knobs flanking the frequency display are used for adjusting the frequency.
The [https://acre2.idi-systems.com/wiki/radios/sem-70 SEM 70] (colloquially called "SEM70") is German man-pack 4W 1-3km range radio from 1984. It is usually held by a dedicated radioman or mounted in a vehicle. At the top left the black button labeled “ANZEIGE”<ref>German. Has multiple translations; in this context it's likely "display".</ref> shows the current frequency. The MHz<ref>Megahertz.</ref> and kHz<ref>Kilohertz.</ref> knobs flanking the frequency display are used for adjusting the frequency.


=== Vehicle racks ===
=== Vehicle racks ===
A vehicle rack is a radio mounted to a vehicle. These are usually preferred for long-range communication because they have much better range than anything hand held. Accessing a vehicle rack is sometimes locked to specific vehicle seats. A vehicle rack can sometimes be accessed from outside the vehicle, but you usually need to get in and out at least once for it to work.  
A vehicle rack is a radio mounted to a vehicle. These are preferred for long-range communication because they have better range than a hand-held. Accessing a vehicle rack is sometimes locked to specific vehicle seats. A vehicle rack can also sometimes be accessed from outside the vehicle, but you usually need to get in and out at least once for it to work.  


=== Multiple radios ===
=== Multiple radios ===
{{Note|It is strongly advised that PTT3's {{Key press|LAlt|Caps Lock}} be changed to something else, as {{Key press|LAlt}} is for free look and the binds will conflict.|type=reminder}}
{{Note|It is strongly advised that PTT3's {{Key press|LAlt|Caps Lock}} be changed to something else, as {{Key press|LAlt}} is for free look and the binds conflict.|type=reminder}}


Sometimes, especially for leadership roles, a person will operate more than 1 radio. This is usually a combination of short (e.g Baofeng, 343) and long range (e.g 152, 148) radios. One can hear as many radios as they can carry, but ACRE2 only lets you have a key to talk on 3 at a time.
Sometimes, especially for leadership roles, a person will operate more than 1 radio. This is usually a combination of short (e.g Baofeng, 343) and long range (e.g 152, 148) radios. One can hear as many radios as they can carry, but ACRE2 only lets you have a key to talk on 3 at a time.


The keybind to talk on the radios correspond to the PTT1-3 settings for ACRE2. Which of your radios corresponds to what key is determined by the order the radios entered your inventory. The inventory usually tells you what number is associated with what radio.
The keybind to talk on the radios correspond to the PTT1-3 binds for ACRE2. Which of your radios corresponds to what key is determined by the order the radios entered your inventory. The inventory usually tells you what number is associated with what radio.


By default PTT1 is {{Key press|Caps Lock}}, PTT2 is {{Key press|LCtrl|Caps Lock}}, and PTT3 is {{Key press|LAlt|Caps Lock}}.
By default PTT1 is {{Key press|Caps Lock}}, PTT2 is {{Key press|LCtrl|Caps Lock}}, and PTT3 is {{Key press|LAlt|Caps Lock}}.
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"Roger" indicates a message is received. EDC also commonly uses "copy" and "copy that" to indicate this. "Wilco" is slightly different, indicating a message with an ''order'' is received ''and'' will be carried out.
"Roger" indicates a message is received. EDC also commonly uses "copy" and "copy that" to indicate this. "Wilco" is slightly different, indicating a message with an ''order'' is received ''and'' will be carried out.


Unless stated otherwise by leadership, strict adherence to separating the use of "roger" versus "wilco" is unnecessary. For certification, you are simply expected to know that the 2 responses have different meanings.
Unless stated otherwise by leadership, adherence to separating the use of "roger" versus "wilco" is unnecessary. For certification, you are simply expected to know that the 2 responses have different meanings.


=== ACE reports ===
=== ACE reports ===
You may sometimes be asked to make an "ACE report". This is done by using the stoplight color system, plus black, to indicate your condition. ACE report requests are usually specific, like "how's everyone's ammo" or some such. If not specific, do your best to encompass your condition in totality with a single color.
You may sometimes be asked to make an "ACE report". This is done by using the stoplight color system, plus black, to indicate your condition. ACE report requests are usually specific, like "how's everyone's ammo" or some such. If not specific, do your best to encompass your total condition with a single color.


The following table provides examples of certain ACE reports and what a particular response would mean.
The following table provides examples of certain ACE reports and what a particular response would mean.