Campaign 3 Playtest: Difference between revisions

From Endurance Coalition
Jump to navigation Jump to search
No edit summary
No edit summary
Line 132: Line 132:
|+Weapon Information
|+Weapon Information
|-
|-
!Weapon Name!! Statistics  
!Weapon Name!! Statistics<ref name="stats">In order: damage die / armor piercing value / range / what it can target / cost to fire.</ref>
!Keywords
!Keywords
|-
|-
Line 245: Line 245:
|+Weapon Information
|+Weapon Information
|-
|-
!Weapon Name!! Statistics  
!Weapon Name!! Statistics<ref name="stats" />
!Keywords
!Keywords
|-
|-
Line 333: Line 333:
|+Weapon Information
|+Weapon Information
|-
|-
!Weapon Name!! Statistics  
!Weapon Name!! Statistics<ref name="stats" />
!Keywords
!Keywords
|-
|-
Line 412: Line 412:
|+Weapon Information
|+Weapon Information
|-
|-
!Weapon Name!! Statistics  
!Weapon Name!! Statistics<ref name="stats" />
!Keywords
!Keywords
|-
|-
Line 483: Line 483:
|+Weapon Information
|+Weapon Information
|-
|-
!Weapon Name!! Statistics  
!Weapon Name!! Statistics<ref name="stats" />
!Keywords
!Keywords
|-
|-

Revision as of 19:39, 29 March 2025

The Campaign 3 Playtest (start 26 March 2025) is an informal campaign designed to determine the efficacy of a massive rewrite of the war game rules from version 3 to version 4.

Campaign 3 Playtest

Photograph of a playtest of Crysis (2007) in Leipzig, Sachsen, Deutschland.
Location
Planet Baolo, Ghoveo Island Chain
Status Ongoing
Factions
BBM_Ping
Sticky
Sirdog
SierraKomodo
Comrade
OPFOR
Strength
2 battlecruisers
1 battleship
1 bomber
1 cargo tender
2 cruisers
3 destroyers
1 fleet carrier
1 interceptor
1 multi-role fighter
1 sea warfare helicopter
1 stealth destroyer
1 strategic reconnaissance aircraft
2 strike aircraft
2 submarines
To be determined
Casualties and losses
N/A N/A

Background

Map provided by command on 25 February 2025 of the Ghoveo Island Chain with markings of the deployment zone and the Tabar Straight.

The regiment, commanded by BBM_Ping, was advised that he would land to the southwest of the Ghoveo Island Chain. He was then ordered to secure the general area around the Tabar Straight for further operations in the area.

Pre-deployment planning

Map with writings by BBM_Ping of his general plan of action once deployment was underway.

The regiment was comprised of 2 battalions led by Sticky and Sirdog. After a meeting held on 3 March, it was determined that SierraKomodo and Comrade would fall underneath Sticky's command. In contrast, Sirdog was a single element by himself. The fleet makeup decided by BBM_Ping was that he would comprise the fleet carrier, Sirdog would be air operations, Sticky would be a screening fleet, Comrade would be a surface action group, and SierraKomodo would be reconnaissance.

BBM_Ping sent out a general order that the specifics of fleet composition, to be influenced by the aforementioned planning, was due on 9 March. After this was completed and approved by him, BBM_Ping confirmed to command that his regiment was ready to deploy.

Initial deployment was executed on 26 March.

Element makeup

BBM_Ping

Unit Information
Unit Name FS/HC Armor Speed View[1] Weapons[2] Upgrades Keywords Commands
Unit 1 Fleet Carrier HC 5 2 1 3/-/-
  1. CIWS
  2. Anti-Missile Missiles
  • Anti-Missile Missiles
  • Catapult
  • Expanded Stores 2
  • Cargo-H 9
  • Deck Crew
  • Headquarters
  • Orbital
  • Runway-H
Unit 2 Cargo Tender HC 3 N/A 2 2/-/-
  1. CIWS
  2. MR-AAM
  • Mid Range Anti Aircraft Missile
  • Cargo-H 9
  • Deck Crew
  • Orbital
  • Well Dock
Unit 3 Destroyer HC 3 1 3 5/-/2
  1. Light Deck Gun
  2. MR-AAM
  3. Anti-Submarine Rocket
N/A
  • Cargo-H 2
  • Deck Crew
  • Emitter
  • Runway-HELO
  • Orbital
  • Sonar
  • WPN Priority
Unit 4 Multi-role Fighter HC 2 1 5 -/4/-
  1. Internal Rotary Cannon
  2. SR-AAM
N/A
  • Bail Out!
  • FW-L
  • Jump Gear-Orbital
Weapon Information
Weapon Name Statistics[3] Keywords
CIWS D4 / AP0 / RNG0 / Su/A / CST1
  • Auto
  • CIWS
Anti-Missile Missiles D4 / AP0 / RNG1 / A / CST1
  • Auto
  • CIWS
MR-AAM D4 / AP0 / RNG1-3 / A / CST1 N/A
Light Deck Gun D6 / AP0 / RNG2 / Su/A / CST1
  • C-ADS
Anti-Submarine Rocket D4 / AP0 / RNG1 / Sub / 1
  • IF
  • Precise
Internal Rotary Cannon D4 / AP0 / RNG0 / A / CST0 N/A
SR-AAM D4 / AP0 / RNG2 / A / CST1 N/A

Sticky

Unit Information
Unit Name FS/HC Armor Speed View[1] Weapons[2] Upgrades Keywords Commands
Unit 1 Battleship HC 5 4 2 4/-/-
  1. A-HDG
  2. Rotary Cannon
  • Autoloading Heavy Deck Gun
  • Nuclear Propulsion
  • Cargo-L 2
  • Headquarters
  • Orbital
  • WPN Priority
Unit 2 Cruiser HC 4 1 2 5/8/1
  1. CIWS
  2. LR-AAM
  • Close-In Weapon System


  • Cargo-L 1
  • Emitter
  • Orbital
  • WPN
Unit 3 Stealth Destroyer HC 3 - 3 5/-/2
  1. Light Deck Gun
  2. MR-AAM
  3. VL-ASROC
  • Vertical Launch Anti-Submarine Rocket
  • Cargo-H 2
  • Deck Crew
  • Emitter
  • Runway-HELO
  • Orbital
  • Sonar
  • Stealth 4
  • WPN Priority
Unit 4 Sea Warfare Helicopter HC 4 1 3 5/-/-
  1. Light Homing Torpedo
  • Surface Search Radar
  • HELO
Weapon Information
Weapon Name Statistics[3] Keywords

Sirdog

Unit Information
Unit Name FS/HC Armor Speed View[1] Weapons[2] Upgrades Keywords Commands
Unit 1 Strike Aircraft HC 2 1 4 4/2/-
  1. Rocket Pod
  2. AtGM
  • Air to Ground Missile
  • Designator Pod
  • Bail Out!
  • FW-L
  • Jump Gear-Orbital
Unit 2 Strike Aircraft HC 2 1 4 4/2/-
  1. Rocket Pod
  2. LHT
  • Light Homing Torpedo
See Unit 1
Unit 3 Interceptor HC 3 1 6 -/5/-
  1. MR-AAM
  • Reinforced Airframe
See Unit 1
Unit 4 Bomber HC 3 N/A 4 -/3/-
  1. Unguided Bombs
  2. Guided Bombs
  • Guided Bombs
  • FW-H
  • Jump Gear-Orbital
Weapon Information
Weapon Name Statistics[3] Keywords
Rocket Pod D4 / AP1 / RNG1 / SU / CST1 N/A
AtGM D4 / AP2 / RNG1 / SU / CST1 N/A
LHT D4 / AP0 / RNG0 / Sea/Sub / CST2
  • Active Homing
  • Dumb Drop
MR-AAM D4 / AP0 / RNG1-3 / A / CST1 N/A
Unguided Bombs D6 / AP0 / RNG0 / Su / CST1
  • Blast 3
  • Dump Drop
  • Precise
Guided Bombs D6 / AP0 / RNG0 / Su / CST1
  • Blast 3
  • Dumb Drop
  • LASE
  • Precise

Comrade

Unit Information
Unit Name FS/HC Armor Speed View[1] Weapons[2] Upgrades Keywords Commands
Unit 1
Unit 2
Unit 3
Unit 4
Weapon Information
Weapon Name Statistics[3] Keywords

SierraKomodo

Unit Information
Unit Name FS/HC Armor Speed View[1] Weapons[2] Upgrades Keywords Commands
Unit 1
Unit 2
Unit 3
Unit 4
Weapon Information
Weapon Name Statistics[3] Keywords

Campaign chronology

Round 1

Footnotes

  1. 1.0 1.1 1.2 1.3 1.4 In order: surface, air, sea.
  2. 2.0 2.1 2.2 2.3 2.4 Ordered list corresponds to slot weapon takes up.
  3. 3.0 3.1 3.2 3.3 3.4 In order: damage die / armor piercing value / range / what it can target / cost to fire.