Campaign 3 Playtest: Difference between revisions
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=== BBM_Ping === | === BBM_Ping === | ||
==== Unit Information ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+Unit Information | |+Unit Information | ||
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* C-LandAircraft | * C-LandAircraft | ||
|} | |} | ||
==== Weapon Information ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+Weapon Information | |+Weapon Information | ||
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|N/A | |N/A | ||
|} | |} | ||
==== Relevant Keywords ==== | |||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+Relevant Keywords | |+Relevant Keywords | ||
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|Jump Gear-Orbital | |Jump Gear-Orbital | ||
|This unit is capable of performing orbital drops from Naval units still in orbit, cargo compartments may only have supply inside on drop. | |This unit is capable of performing orbital drops from Naval units still in orbit, cargo compartments may only have supply inside on drop. | ||
|- | |||
|Auto | |||
|This weapon automatically deploys depending on it's role and circumstances. Auto deployed weapons do not consume your one attack for the turn. | |||
|- | |||
|CIWS (Close In Weapon System) | |||
|This weapon can intercept incoming ordinance in its vicinity. A D6 is rolled, on a 1-2 it fails, a 2-4 reduces incoming damage by 2, on a 5-6 no damage is taken. | |||
|- | |||
|IF (Indirect Fire) | |||
|This weapon is used indirectly ignoring line of sight. | |||
|- | |||
|Precise | |||
|This weapon is fired on sub-grids instead of full grids. | |||
|} | |} | ||