Campaign 3 Playtest: Difference between revisions

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== Element makeup ==
== Element makeup ==
{{Ambox|text=Unit and weapon information are not updated automatically; it's done manually on a semi-regular schedule. Editors are '''strongly encouraged''' to fix any issues spotted. '''Critical game decisions should be double checked against the spreadsheet'''.}}See footnotes for more information. Footnotes in the column headers explains how to read the relevant cells. Any number in the FS/HC, Armor, Speed, or View columns that is bolded and underlined (e.g '''<u>hello</u>''') means that the value has been modified by something the unit has (usually an upgrade).
{{Ambox|text=Unit and weapon information are not updated automatically; it's done manually on a semi-regular schedule. Editors are '''strongly encouraged''' to fix any issues spotted. '''Critical game decisions should be double checked against the spreadsheet'''.}}See footnotes for more information. Footnotes in the column headers explains how to read the relevant cells. Anything '''<u>bolded and underlined</u>''' means the value has been modified from what the base unit/refit is set to. Or, in the case of keywords, the keyword has been added by an upgrade and is not normally available to the unit/refit.


=== BBM_Ping ===
=== BBM_Ping ===
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|Automatically spends your munitions, if you have more than 2, on rearming and repairing units you're carrying costing 1 for repair and 1 for rearm of each unit. Units may not disembark the same turn they are repaired. Rearm is prioritized over repair.
|Automatically spends your munitions, if you have more than 2, on rearming and repairing units you're carrying costing 1 for repair and 1 for rearm of each unit. Units may not disembark the same turn they are repaired. Rearm is prioritized over repair.
|-
|-
|Headquarters
|''Headquarters''
|''This keyword has no content.''
|'''This keyword has no content.'''
|-
|-
|Orbital
|Orbital