User:Sirdog/Advanced medical concepts: Difference between revisions

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== Self-assessment ==
== Self-assessment ==
When you've been harmed (usually this is by being shot), and there is a lull in the fight, or enough people are putting shots down range, quickly open the medical menu using {{Key press|H}} and double check your name is at the top. If it isn't, click the circular icon to switch to yourself.  
When you've been harmed and there is a lull in the fight, or enough people are putting shots down range, open the medical menu using {{Key press|H}} and double check your name is at the top. If it isn't, click the circular icon to switch to yourself.  


Once you are sure you are looking at your ''own'' condition, the list of priorities are:
Once you are sure you are looking at your ''own'' condition, the list of priorities are:
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You are usually okay to stay in the fight.   
You are usually okay to stay in the fight.   


If you ''are'' bleeding and you see any limb is not grey, go ahead and apply a tourniquet to all non-grey limbs. If not possible (i.e you don't have enough tourniquets or the bleeding is from a chest or head wound), tourniquet what you can, then apply sufficient bandages on limbs ''without a tourniquet'' to try and get bleeding to stop. Use '''Field Dressing''' or '''Basic Bandages''' for larger wounds (Medium+) and use '''QuickClot''' for the small ones. ACE will apply whatever bandage you use to wounds in order from largest to smallest. In other words, if you have a mix of wounds from Large to Small, use the first 2 bandages types, then, when only small ones are left, switch to '''QuickClot'''.   
If you ''are'' bleeding and you see any limb is not grey, apply a tourniquet to all non-grey limbs. If not possible (i.e you don't have enough tourniquets or the bleeding is from a chest or head wound), tourniquet what you can, then apply bandages on limbs ''without a tourniquet'' to get bleeding to stop. Use '''Field Dressing''' or '''Basic Bandages''' for large wounds (Medium+) and use '''QuickClot''' for everything else. ACE will apply bandages to wounds in order from largest to smallest. In other words, if you have a mix of wounds from Large to Small, use the first 2 bandages types, then, when only small ones are left, switch to '''QuickClot'''.   


If you can get bleeding to stop, look at the checklist above again and, if you meet all criteria, return to the fight.   
If get bleeding to stop, look at the checklist above again and, if you meet all criteria, return to the fight.   


However, if:   
However, if:   
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# Something else is otherwise making you combat ineffective.
# Something else is otherwise making you combat ineffective.


Go ahead and '''call a medic'''. Generally, if you are using due diligence, it is better for a medic to state you do not need attention rather than for you to keel over because you misjudged your wounds.   
'''Call a medic'''. Generally, if you are using due diligence, it is better for a medic to state you do not need attention rather than for you to keel over because you misjudged your wounds.   


After the firefight has ended, you should begin bandaging ''all wounds'' with the end goal being to remove your tourniquets, and then call for a medic. Tourniquets will induce pain after 5 consecutive minutes. The medic will dramatically speed up your bandaging and also stitch your wounds so they cannot re-open. You should not assume that simply because you bandaged yourself, and your indicators are only yellow and grey, that you do not need a medic to review your condition.  
After the firefight has ended, you should bandage ''all wounds'' with the end goal of removing your tourniquets, and then call for a medic. Tourniquets will induce pain after 5 minutes of use. The medic will speed up your bandaging and stitch your wounds so they cannot re-open. You should not assume that because you bandaged yourself, and your indicators are only yellow and grey, that you do not need a medic to review your condition.  


The medic may ask you to remove your tourniquets yourself near the end of your treatment. This is because when a tourniquet is removed it goes into the inventory of the person who did it, and you kinda need to keep your tourniquets.
The medic may instruct you to remove your tourniquets near the end of your treatment. They don't do this for you because a tourniquet goes into the inventory of the person who removed it.


=== Fractures ===
=== Fractures ===
Sometimes, a limb will become '''fractured'''. This is indicated by a red diagram of your bone appearing in the relevant limb. Despite how scary is looks, it isn't fatal, nor does it within of itself incur bleeding. Arm fractures will mess with your ability to aim and shoot. A leg fracture reduces your speed to a snail's pace. Leg fractures are less important than arm fractures, since you need your arms to shoot, ''unless'' your squad is planning to move out soon. Use a '''Splint''' on the relevant limb to stabilize it (in ACE terms it functionally just returns the limb to it's original state). '''If you have a fracture of any kind and have no splints, this is valid reason alone to call a medic'''.
Sometimes, a limb will '''fracture'''. This is indicated by a red diagram of your bone appearing in the relevant limb. Despite how scary is looks, it isn't fatal, nor does it within of itself incur bleeding. Arm fractures mess with your ability to aim and shoot. Leg fractures reduces your speed to a snail's pace.  
 
Leg fractures are less important than arm fractures, since you need your arms to shoot, ''unless'' your squad is planning to move out soon. Use a '''Splint''' on the relevant limb to address this. '''If you have a fracture of any kind and have no splints, this is valid reason to call a medic'''.


=== Pain ===
=== Pain ===
There are 3 medications in ACE medical, but the only one you get to have on your person is morphine. Morphine will eliminate pain, but not permanently, and it also messes with your heart rate and blood pressure. It also stays in your system for a ''super'' long time. This may complicate your treatment or health in future engagements. If you are not careful with morphine, you can overdose, or application in combination with your condition can cause a heart attack.  
All soldiers get morphine autoinjectors. Morphine will eliminate pain, but not permanently, it messes with your heart rate and blood pressure, and it stays in your system for a long time. This may complicate your treatment or health in future engagements. If you are not careful with morphine, you can give yourself a heart attack.  


Only use morphine without a medic's consultation during a firefight if your pain level makes you ''truly'' combat ineffective. If you simply notice you have pain during downtime, ask a medic to give application a thumb's up.
Only use morphine without a medic's permission if you are actively engaging an enemy and pain is making you combat ineffective.


== CPR ==
== CPR ==
{{Note|Checking a patient's pulse while CPR is ongoing will result in a false positive.|type=reminder}}
{{Note|Checking a patient's pulse while CPR is ongoing will result in a false positive.|type=reminder}}
A medic may occasionally ask you to perform CPR. This is because a medic performing CPR is not any more or less effective than a soldier. Medics ''are'' better than a soldier at bandaging and closing wounds, so the goal is for a soldier to CPR while they bandage. CPR is performed by opening the medical menu using {{Key press|H}} while looking at the patient, clicking the patient's chest, clicking the square icon with the zig-zag lines, and then clicking CPR.   
A medic may ask you to perform CPR. This is because a medic performing CPR is not any more or less effective than a soldier. Medics ''are'' better than a soldier at bandaging and closing wounds, so the goal is for a soldier to CPR while they bandage. CPR is performed by opening the medical menu using {{Key press|H}} while looking at the patient, clicking the patient's chest, clicking the square icon with the zig-zag lines, and then clicking CPR.   


Do so twice in a row, then check heart rate. If there is none, or it's weak, repeat the cycle until it reads as strong unless told otherwise by the medic. Once it's strong, you may return to the fight unless the medic requests further assistance.  
Do so twice in a row, then check heart rate. If there is none, or it's weak, repeat the cycle until it reads as strong unless told otherwise by the medic. Once it's strong, you may return to the fight unless the medic requests further assistance.