Standard Qualification 1: Difference between revisions

From Endurance Coalition
Jump to navigation Jump to search
No edit summary
No edit summary
Line 19: Line 19:


== Basic interactions ==
== Basic interactions ==
In Arma III, the default means with interacting with the environment will be the scroll wheel. This is how vehicle inventories are accessed, door are opened, vehicle engines turned on and off, and so on. Once the desired option is highlighted, use {{Key press|Space Bar}} to make the selection. However, EDC (and a lot of Arma units) make use of an addon known as ACE. It's difficult to describe what ACE does succinctly, but one of the many things it does is introduce an interaction system. This is accessed via holding the left {{Key press|Win}}.
[[File:GQI1-ace-interact.png|thumb|Use of ACE interact on a supply crate.]]
In Arma III, the default means with interacting with the environment will be the scroll wheel. This is how vehicle inventories are accessed, door are opened, vehicle engines turned on and off, and so on. Once the desired option is highlighted, use {{Key press|Space Bar}} to make the selection.  


In Arma III, the default means with interacting with the environment will be the scroll wheel. This is how vehicle inventories are accessed, door are opened, vehicle engines turned on and off, and so on. Once the desired option is highlighted, use {{Key press|Space Bar}} to make the selection. However, EDC (and a lot of Arma units) make use of an addon known as ACE. It's difficult to describe what ACE does succinctly, but one of the many things it does is introduce an interaction system. This is accessed via holding the left {{Key press|Win}}.
However, EDC (and a lot of Arma units) make use of an addon known as '''[https://steamcommunity.com/workshop/filedetails/?id=463939057 ACE]'''. It's difficult to describe what ACE does succinctly (and it will be referenced frequently in ''all'' certifications), but one of the many things it does is introduce an interaction system. This is accessed via holding the left {{Key press|Win}}. Movement of the mouse will move the cursor, slightly move the camera, but any interaction options available will remain in place. When you are close to an object that can be interacted with an interaction option will appear in the form of a circle. Hovering over it will expand into further options, if applicable. To select an option, hover the mouse over the option, and then release the {{Key press|Win}} key.
[[Category:Arma training]]
[[Category:Arma training]]

Revision as of 17:48, 25 April 2025

General Qualification Initiative 1 (GQI-1) is a certification course that aims to teach the basic skills necessary to play Arma with others (though a portion of material may be specific to EDC). Being certified on this course is required in order to progress to a Cadet and subsequently be approved to participate in immersive operations.

This course aims to teach the skills specified below.

  • <list skills>

What will not be taught

GQI-1 assumes a certain degree of video game literacy. Certain information will thus not be covered. Examples of such information include...

  • How to move your character.
  • How to free look.
  • How to use iron sights.
  • How to crouch, go prone, stand back up, and glide between the three stances.

... among other things.

Failure to know the above does not disqualify playing with EDC. Most members would be willing to take the time to teach you and help you out with anything that is confusing. Just understand this page will not cover it.

Basic interactions

Use of ACE interact on a supply crate.

In Arma III, the default means with interacting with the environment will be the scroll wheel. This is how vehicle inventories are accessed, door are opened, vehicle engines turned on and off, and so on. Once the desired option is highlighted, use Space Bar to make the selection.

However, EDC (and a lot of Arma units) make use of an addon known as ACE. It's difficult to describe what ACE does succinctly (and it will be referenced frequently in all certifications), but one of the many things it does is introduce an interaction system. This is accessed via holding the left ⊞ Win. Movement of the mouse will move the cursor, slightly move the camera, but any interaction options available will remain in place. When you are close to an object that can be interacted with an interaction option will appear in the form of a circle. Hovering over it will expand into further options, if applicable. To select an option, hover the mouse over the option, and then release the ⊞ Win key.