Standard Qualification 1: Difference between revisions
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== Basic interactions == | == Basic interactions == | ||
[[File:GQI1-ace-interact.png|thumb|Use of ACE interact on a supply crate.]] | [[File:GQI1-ace-interact.png|thumb|Use of ACE interact on a supply crate.]] | ||
In Arma III, the default means | In Arma III, the default means of interacting with the environment will be the scroll wheel. This is how vehicle inventories are accessed, door are opened, vehicle engines turned on and off, and so on. Once the desired option is highlighted, use {{Key press|Space Bar}} to make the selection. | ||
=== ACE interact === | === ACE interact === | ||
EDC (and a lot of Arma units) makes use of an addon known as '''[https://steamcommunity.com/workshop/filedetails/?id=463939057 ACE]'''. It's difficult to describe what ACE does succinctly (and it will be referenced frequently | EDC (and a lot of Arma units) makes use of an addon known as '''[https://steamcommunity.com/workshop/filedetails/?id=463939057 ACE]'''. It's difficult to describe what ACE does succinctly (and it will be referenced frequently), but one of the many things it does is introduce an interaction system. This is accessed via holding the left {{Key press|Win}} key. Movement of the mouse will move the cursor, slightly move the camera, but any interaction options available will remain in place. When you are close to an object that can be interacted with an interaction option will appear in the form of a circle. Hovering over it will expand into further options (if applicable). To select an option, hover the mouse over the option, and then release the {{Key press|Win}} key. | ||
ACE interaction is used for many things, including: | ACE interaction is used for many things, including: | ||
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|ACE Interaction Menu | |ACE Interaction Menu | ||
|''Display | |''Display interaction menus as lists'' | ||
|Instead of having the options be a circle, it'll be a list on the left or right (see first image of this section). Some members prefer this to the circle. | |Instead of having the options be a circle, it'll be a list on the left or right (see first image of this section). Some members prefer this to the circle. | ||
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|Allows moving certain interactions from a sub-menu to the main list that is immediately visible when beginning self-interaction. Advise adding '''Clear Jam''', '''Earplugs In/Out''', and '''Wipe Goggles''' to root. | |Allows moving certain interactions from a sub-menu to the main list that is immediately visible when beginning self-interaction. Advise adding '''Clear Jam''', '''Earplugs In/Out''', and '''Wipe Goggles''' to root. | ||
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Some default | Some default keybinds are... | ||
* '''Wipe Goggles''' is {{Key press|LCtrl|Shift|T}}. | * '''Wipe Goggles''' is {{Key press|LCtrl|Shift|T}}. | ||
Revision as of 18:31, 25 April 2025
This page is currently under construction! Expected information may be missing, sections may be empty, prose may cut off abruptly, etc. |
General Qualification Initiative 1 (GQI-1) is a certification course that aims to teach the basic skills necessary to play Arma with others (though a portion of material may be specific to EDC). Being certified on this course is required in order to progress to a Cadet and subsequently be approved to participate in immersive operations.
| Certification Information | |
|---|---|
| Created by | Sirdog |
| Certification Checklist | [ Link] |
Basic interactions

In Arma III, the default means of interacting with the environment will be the scroll wheel. This is how vehicle inventories are accessed, door are opened, vehicle engines turned on and off, and so on. Once the desired option is highlighted, use Space Bar to make the selection.
ACE interact
EDC (and a lot of Arma units) makes use of an addon known as ACE. It's difficult to describe what ACE does succinctly (and it will be referenced frequently), but one of the many things it does is introduce an interaction system. This is accessed via holding the left ⊞ Win key. Movement of the mouse will move the cursor, slightly move the camera, but any interaction options available will remain in place. When you are close to an object that can be interacted with an interaction option will appear in the form of a circle. Hovering over it will expand into further options (if applicable). To select an option, hover the mouse over the option, and then release the ⊞ Win key.
ACE interaction is used for many things, including:
- Opening a crate's inventory
- Entering and exiting vehicles
- Knocking on certain vehicles
- Joining someone's group
- Passing a magazine to another player
- Tapping a player's shoulder
ACE self-interact

ACE similarly allows interaction with the self. This is done by holding LCtrl+⊞ Win. This will work in most any situation, including while your map is opened. This is used for many things, including:
- Checking your medical state
- Clearing a jammed gun
- Changing your team color
- Renaming your group
- Quick detaching/attaching attachments
- Dig a trench
- Insert and remove hearing protection
- Repack magazines
- Enabling the light to see your map at night
ACE interact settings and keybinds
There are certain settings that ACE provides which may be pertinent to look into changing. These are not required but highly advised, and knowledge these settings exists is required for certification.
| Setting Location | Setting Name | Rationale |
|---|---|---|
| ACE Interaction Menu | Always display cursor for interaction | Detaches movement of the mouse from the camera for the default ACE interaction, making it function similarly to self-interaction. |
| ACE Interaction Menu | Display interaction menus as lists | Instead of having the options be a circle, it'll be a list on the left or right (see first image of this section). Some members prefer this to the circle. |
| ACE Interaction Menu (Self) | Move to root | Allows moving certain interactions from a sub-menu to the main list that is immediately visible when beginning self-interaction. Advise adding Clear Jam, Earplugs In/Out, and Wipe Goggles to root. |
Some default keybinds are...
- Wipe Goggles is LCtrl+⇧ Shift+T.
- Take Prisoner is ⇧ Shift+F1.
- Show Names is LCtrl but it's advised to re-bind to LAlt so it matches the free look key. There is no downside to doing this.