Standard Qualification 1: Difference between revisions

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Note that the 5-10 meters of spacing is a guideline, but not a rule. There are some environments where it simply cannot be helped, or maintaining it is more risky than not. A very common example of this is clearing an urban environment. With so many possible hiding places for enemy troops, it is better to remain in what little cover is found {{Emdash}} even if bunched up {{Emdash}} than to maintain spacing but be in the middle of the street.
Note that the 5-10 meters of spacing is a guideline, but not a rule. There are some environments where it simply cannot be helped, or maintaining it is more risky than not. A very common example of this is clearing an urban environment. With so many possible hiding places for enemy troops, it is better to remain in what little cover is found {{Emdash}} even if bunched up {{Emdash}} than to maintain spacing but be in the middle of the street.
=== Pacing ===
{{Note|'''Development Note''': Include image of the stamina bar being visible.|type=error}}
Stamina is a major factor in Arma. How you are moving (e.g pacing), the terrain you are traversing, and the weight of your kit all contribute to how fast your stamina depletes. When your stamina is fully depleted you will lose the ability to move at any speed other than a walk. The lower your stamina, the less precise you will be, as your character will realistically react to being out of breath in a manner that makes it difficult to aim or focus. You generally lack control over the terrain you cross, or what your kit is (to a degree), so it is imperative you learn to properly manage your movement pace.
Your stamina is represented by horizontal bars that are beneath the area of your HUD where your weapon ''bracing'' or ''resting'' was discussed. At full stamina, the bar is invisible, and denotes you are fully rested. As your stamina depletes, the bar will slowly become visible. Once reaching dangerous levels, it will begin to morph into a shade of red before denoting full depletion.
There are a total of 5 states of movement speed. The faster you are, the faster your stamina depletes. Your weapon being up depletes your stamina faster than not, regardless of speed. These factors stack.
The 5 states of movement are.
* '''Walking'''
* '''Combat Pace'''
** '''Combat Pace''', ''Slow''
** '''Combat Pace''', ''Fast''
* '''Sprinting'''
Your default state on spawn is the ''fast'' variant of '''Combat Pace'''. Switching between '''Combat Pace''' and '''Walking''' is done via {{Key press|LCtrl|C}}. '''Walking''' in combination with your weapon lowered with {{Key press|LCtrl}} x2 is the absolute slowest you can go. Roleplaying a patrol is really the only valid use for this, otherwise it should never be used.
Going up a gear would be raising the weapon again but still being in the '''Walking''' mode. This is slightly faster, and is favored when clearing interior structures.
Going up another gear is lowering your weapon but entering '''Combat Pace''' and then immediately using {{Key press|C}} x2 to reduce to the ''slow'' variant. This is the favored speed level for general non-contact traversal, such as being in a column covering an open field.
Up another gear is raising your weapon but maintaining the ''slow'' variant of '''Combat Pace'''. This is fastest you are able to move while your gun maintains being up the whole time, after this, it'll only remain up after you stop moving. This is really only useful for when you need to keep bullets down range while moving to cover, or a similar scenario.
Up another gear is using {{Key press|C}} x2 to go to the ''fast'' variant of '''Combat Pace'''. Your weapon being lowered will marginally improve stamina reduction, but as previously mentioned, regardless, it will not remain up while you move in this state no matter what. This speed is mostly used for going cover-to-cover where getting to the cover is preferable over putting shots down range.
Then, finally, there is simply sprinting by holding {{Key press|Shift}}. This should only be used for crossing danger zones, such as clearing open terrain to get to cover.
With all of the above said, what you ''need'' to remember {{Emdash}} as getting comfortable using these paces will come with time {{Emdash}} is that...
* Use '''Combat Pace''', ''Slow'' most of the time, usually when there isn't contact. Your squad may sometimes use '''Combat Pace''', ''Fast'' with a lowered weapon, but do not be shy to request reduction back to ''Slow'', especially if your kit is heavy.
* Use '''Walking''' with your weapon raised for clearing buildings.


== Footnotes ==
== Footnotes ==
{{Reflist}}
{{Reflist}}
[[Category:Arma training]]
[[Category:Arma training]]