Standard Qualification 1: Difference between revisions
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=== Situational awareness === | === Situational awareness === | ||
In a warfare simulator, you are never ''really'' safe. A mission creator is within their rights to have you spawn into contact {{Emdash}} it's just rarely done. The point is, your head should always be on a swivel. By this, we mean you should be free looking by pressing {{Key press|LCtrl}} ''liberally'' to continuously scan your environment for threats or anything else worthy of telling your fellow soldiers. | |||
This doesn't mean you ''never'' rest your attention {{Emdash}} this is still a game {{Emdash}} but there shouldn't be prolonged periods of mindlessness. If you are walking in a column, chatting with your buds, and you are deciding what you want for dinner in an hour and have zoned out, you are likely messing up. | |||
This applies even at a stationary place, like a compound, and you aren't one of the lucky ones clearing it. You should then be maintaining security of the compound's surroundings. This means you find a sector (e.g general direction) no one is covering, then cover it by focusing on it and scanning it for threats. If you notice everyone around you goofing off, it is entirely acceptable to politely remind your mates to find sectors to secure. This is important to avoid ambushes or contact getting close unexpectedly. | |||
Something to become aware of, however, is tunnel vision. This is very common when actively engaging contact, where an entire's squads focus is on said contact. While the squad should be engaging to eliminate them, if ''no one'' is bothering to look around or keep in mind other sectors, that might spell disaster for the squad. This becomes progressively more important the higher on the chain of command you are. | |||
=== Reporting contact === | |||
You have spotted an the enemy. When you do, you should do the following. | |||
* '''Alert''' {{Emdash}} Notify your element you see contact. | |||
* '''Orient''' {{Emdash}} Give a direction of the contact and, if close, an indication danger is imminent | |||
* '''Describe''' {{Emdash}} Give brief description of what the contact is. | |||
* '''Expound''' {{Emdash}} Other information immediately useful to the element that further observation would not gleam (or because further observation will not happen due to the threat) | |||
First, '''alert''' your element. Some ways of doing this include yelling "''Contact!''", "''Enemy!''", "''Red Air!''", and so on. If the contact isn't an immediate threat (e.g they are sky lining a hill multiple hundreds of meters away), you should still alert, but you can be less dramatic to set the tone. Regardless, you need to tell your element a hostile force is within your line of sight. This gets everyone to sober up, and it signals to leadership that they need to make a call on what to do. | |||
Second, '''orient''' your element to the direction of the contact. In order of preference, it's: compass bearing<ref>Not ''always'' best. More useful for specifying a particular contact in a group, when time permits, or when being so specific is imminently useful (e.g you have a sharpshooter in your fireteam).</ref>, cardinal direction (e.g North, South), clock bearing where element travel direction is 12 o'clock (e.g 3 o'clock), and then relative bearing (e.g right, left). In most any situation you are doing fantastic if you can give a quick and accurate cardinal direction, but something is better than nothing. If the hostile is close enough where it's imminently going to be a threat of harm, append "close!" or ''any'' kind of phraseology that gives the impression it's urgent. | |||
Third, '''describe''' to the element the contact type. By default, without this, it's assumed it's infantry unless there is context to the contrary.<ref>This is a statement of an observed tendency and not necessarily the ideal.</ref> Examples of this include "infantry", "APC", "tank", "armor", "helicopter", etc. The more specific you are capable of being, the better (e.g "Black Hawk" is slightly preferable to "helicopter"), but you are doing fine if you can accurately say quickly if it's infantry, air, armor, or combination of the 3. | |||
== Footnotes == | == Footnotes == | ||
{{Reflist}} | {{Reflist}} | ||
[[Category:Arma training]] | [[Category:Arma training]] | ||