Standard Qualification 1: Difference between revisions

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{{Ambox|text=This course is designed to be basic but is not designed to review ''foundational'' information, such as how to move, aim down sights, and so on. Prospective cadets are advised to join casual operations and play around in the [https://community.bistudio.com/wiki/Eden_Editor:_Introduction Eden Editor] to gain familiarity with the basic controls.}}
{{Ambox|text=This course is designed to be basic but is not designed to review ''foundational'' information, such as how to move, aim down sights, and so on. Prospective cadets are advised to join casual operations and play around in the [https://community.bistudio.com/wiki/Eden_Editor:_Introduction Eden Editor] to gain familiarity with the basic controls.}}


'''General Qualification Initiative 1''' (GQI-1) is a [[Certification and training|certification course]] that aims to teach the basic skills necessary to play Arma with others (though a portion of material may be specific to {{Abbr|EDC|Endurance Coalition}}). Being certified on this course is required in order to progress to a Cadet and subsequently be approved to participate in immersive operations.
'''General Qualification Initiative 1''' (GQI-1) is a [[Certification and training|certification course]] that aims to teach some basic skills necessary to play Arma with others. Being certified on this course is required in order to progress to a cadet and subsequently be permitted to participate in immersive operations.


{{Infobox cert
{{Infobox cert
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=== ACE interact ===
=== ACE interact ===
EDC (and a lot of Arma units) makes use of an addon known as '''[https://steamcommunity.com/workshop/filedetails/?id=463939057 ACE]'''. It's difficult to describe what ACE does succinctly (and it will be referenced frequently), but one of the many things it does is introduce an interaction system. This is accessed via holding the left {{Key press|Win}} key. Movement of the mouse will move the cursor, slightly move the camera, but any interaction options available will remain in place. When you are close to an object that can be interacted with an interaction option will appear in the form of a circle. Hovering over it will expand into further options (if applicable). To select an option, hover the mouse over the option, and then release the {{Key press|Win}} key.
{{Abbr|EDC|Endurance Coalition}} (and a lot of Arma units) makes use of an addon known as '''[https://steamcommunity.com/workshop/filedetails/?id=463939057 ACE]'''. It's difficult to describe what ACE does succinctly (and it will be referenced frequently), but one of the many things it does is introduce an interaction system. This is accessed via holding the left {{Key press|Win}} key. Movement of the mouse will move the cursor, slightly move the camera, but any interaction options available will remain in place. When you are close to an object that can be interacted with an interaction option will appear in the form of a circle. Hovering over it will expand into further options (if applicable). To select an option, hover the mouse over the option, and then release the {{Key press|Win}} key.


ACE interaction is used for many things, including:
ACE interaction is used for many things, including:
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=== Pacing ===
=== Pacing ===
{{Note|'''Development Note''': Include image of the stamina bar being visible.|type=error}}
{{Note|'''Development Note''': Include image of the stamina bar being visible.|type=error}}
{{Note|There is a theoretical pace faster than sprinting, which is sprinting with your weapon fully put away by pressing {{Key press|0}}. This is discouraged, bordering forbidden, as in a ''warfare simulator'' it is rarely ''ever'' appropriate to put your weapon away ''entirely''. An exception would be leadership ordering it be done squad or fireteam wide in an extreme situation, but that's about it.|type=error}}
{{Note|There is a theoretical pace faster than sprinting, which is sprinting with your weapon fully put away by pressing {{Key press|0}}. This is idiotic in most situations and ''highly discouraged'', bordering prohibited.|type=error}}


Stamina is a major factor in Arma. How you are moving (e.g pacing), the terrain you are traversing, and the weight of your kit all contribute to how fast your stamina depletes. When your stamina is fully depleted you will lose the ability to move at any speed other than a walk. The lower your stamina, the less precise you will be, as your character will realistically react to being out of breath in a manner that makes it difficult to aim or focus. You generally lack control over the terrain you cross, or what your kit is (to a degree), so it is imperative you learn to properly manage your movement pace.
Stamina is a major factor in Arma. How you are moving (e.g pacing), the terrain you are traversing, and the weight of your kit all contribute to how fast your stamina depletes. When your stamina is fully depleted you will lose the ability to move at any speed other than a walk. The lower your stamina, the less precise you will be, as your character will realistically react to being out of breath in a manner that makes it difficult to aim or focus. You generally lack control over the terrain you cross, or what your kit is (to a degree), so it is imperative you learn to properly manage your movement pace.
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=== Reporting contact ===
=== Reporting contact ===
You have spotted an the enemy. When you do, you should do the following.
You have spotted an the enemy. When you do, you should do the following:


* '''Alert''' {{Emdash}} Notify your element you see contact.
* '''Alert''' {{Emdash}} Notify your element you see contact
* '''Orient''' {{Emdash}} Give a direction of the contact and, if close, an indication danger is imminent
* '''Orient''' {{Emdash}} Give a direction of the contact and, if they are close, an indication danger is imminent
* '''Describe''' {{Emdash}} Give brief description of what the contact is.
* '''Describe''' {{Emdash}} Give brief description of what the contact is
* '''Expound''' {{Emdash}} Other information immediately useful to the element that further observation would not gleam (or because further observation will not happen due to the threat)
* '''Expound''' {{Emdash}} Other information immediately useful to the element


First, '''alert''' your element. Some ways of doing this include yelling "''Contact!''", "''Enemy!''", "''Red Air!''", and so on. If the contact isn't an immediate threat (e.g they are sky lining a hill multiple hundreds of meters away), you should still alert, but you can be less dramatic to set the tone. Regardless, you need to tell your element a hostile force is within your line of sight. This gets everyone to sober up, and it signals to leadership that they need to make a call on what to do.
First, '''alert''' your element. Some ways of doing this include yelling "''Contact!''", "''Enemy!''", "''Red air!''", and so on. If the contact isn't an immediate threat (e.g they are sky lining a hill multiple hundreds of meters away), you should still alert, but you can be less dramatic to set the tone. This sobers everyone up.


Second, '''orient''' your element to the direction of the contact. In order of preference, it's: compass bearing<ref>Not ''always'' best. More useful for specifying a particular contact in a group, when time permits, or when being so specific is imminently useful (e.g you have a sharpshooter in your fireteam).</ref>, cardinal direction (e.g North, South), clock bearing where element travel direction is 12 o'clock (e.g 3 o'clock), and then relative bearing (e.g right, left). In most any situation you are doing fantastic if you can give a quick and accurate cardinal direction, but something is better than nothing. If the hostile is close enough where it's imminently going to be a threat of harm, append "close!" or ''any'' kind of phraseology that gives the impression it's urgent.
{{Note|A compass bearing (e.g "''132!''") is ''sometimes'' useful. This is mainly appropriate for identifying a specific contact among multiple and time is permitting. Otherwise, just use a cardinal direction.|type=reminder}}


Third, '''describe''' to the element the contact type. By default, without this, it's assumed it's infantry unless there is context to the contrary.<ref>This is a statement of an observed tendency and not necessarily the ideal.</ref> Examples of this include "infantry", "APC", "tank", "armor", "helicopter", etc. The more specific you are capable of being, the better (e.g "Black Hawk" is slightly preferable to "helicopter"), but you are doing fine if you can accurately say quickly if it's infantry, air, armor, or combination of the 3.
Second, '''orient''' your element to the direction of the contact. In order of preference, it's: cardinal direction (e.g "''North!''", "''South east!''"), clock bearing where element's direction of travel is 12 o'clock (e.g "''3 o'clock!''"), and then relative bearing (e.g "''Right!''", "''Left!''"). If the hostile is close enough to where it's an imminent threat, append ''any'' kind of phraseology that gives off urgency. This is normally done by yelling "''Close!"''.
 
Third, '''describe''' to the element the contact type. By default, without this, it's assumed the contact is infantry unless there is context to the contrary.<ref>This isn't good or bad, per say, just an observation of typical behavior.</ref> Examples of this include "''Infanty!''", "''APC!''", "''Tank!''", "''Armor!''", "''Helicopter!''", etc. The more specific you are capable of being, the better (e.g "''Black Hawk!''" is slightly preferable to "''Helicopter!''"), but you are doing fine if you can quicky get out if it's infantry, air, armor, or a combination of the 3.
 
Lastly, '''expound''' on anything pertinent. What to add here will come with experience. You are doing more than fine as a riflemen if you consistently give an alert, orientation, and description. As an example for '''expound'''... is the contact approaching the element or going further away? If you spotted infantry, and your buddies are in a vehicle, do you see anyone with AT? Things like that. If you didn't give a range during '''orient''', ''now'' is the time to do it {{Emdash}} range is '''required''', even if it isn't ''specific'' (e.g saying "''Medium!''" or "''Far!''" is fine).


== Footnotes ==
== Footnotes ==
{{Reflist}}
{{Reflist}}
[[Category:Arma training]]
[[Category:Arma training]]