Standard Qualification 1: Difference between revisions
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=== Bounding overwatch === | === Bounding overwatch === | ||
A technique deployed to maximize the security of one another while still advancing on an enemy position is to perform ''bounding overwatch''. There are 2 types used by EDC. If bounding is called but not specified, assume successive is going to be used. | |||
==== Successive ==== | |||
[[File:GQI1-bounding-overwatch-successive.png|none|thumb|437x437px|A visual depiction of how successive bounding overwatch works.]] | |||
This is when ''Element A'' moves up to a position 1 then remains stationary and maintains security of ''Element B'' while they move up to a position on the same line as position 1. Then, ''Element B'' remains stationary and waits for ''Element A'' to go to position 2. Then ''Element B'' moves up to ''Element A'' by being on the same line as position 2 while ''Element A'' maintains security. This repeats ad nauseum until it's no longer necessary or called off by leadership. | |||
This variation is slower, but grants a high degree of Security, as at ''least'' half the element can engage a contact with no risk of cross-fire if it should present itself. | |||
==== Alternating ==== | |||
[[File:GQI1-bounding-overwatch.png|none|thumb|437x437px|A visual depiction of how alternating bounding overwatch works.]] | |||
This is functionally the same as successive except the elements pass one another, with the intent of going faster. So ''Element A'' goes to position 1, maintains security and waits, and then ''Element B'' goes to position 2 {{Emdash}} which is '''ahead''' of ''Element A.'' Then, ''Element B'' maintains security and waits for ''Element A'' to go to position 3 which is ahead of ''Element B''. Again, this repeats ad nauseum. | |||
This variation is faster, but security is sacrificed, given that cross-fire may cause a reduction in the ability to engage a contact. | |||
==== Engaging counting while bounding ==== | |||
If contact occurs in the middle of bounding, regardless of type, the idea is that the element remaining stationary will put down heavy fire on the anticipated position of the contact so that the element in motion can focus on getting to the next area of cover. Then, once the element in motion makes it, they will assume putting down fire so the previously covering element can move up. Functionally, this results in bounding continuing, but the stationary element is always engaging. | |||
The end goal is once a defensible position is reached that makes bounding no longer necessary, one element {{Emdash}} usually one with an autoriflemen {{Emdash}} will assume suppressing fire, while the other element maneuvers to flank and destroy the contact. | |||
== Footnotes == | == Footnotes == | ||
{{Reflist}} | {{Reflist}} | ||
[[Category:Arma training]] | [[Category:Arma training]] | ||