Standard Qualification 1: Difference between revisions

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==== Successive ====
==== Successive ====
[[File:GQI1-bounding-overwatch-successive.png|none|thumb|437x437px|A visual depiction of how successive bounding overwatch works.]]
[[File:GQI1-bounding-overwatch-successive.png|none|thumb|437x437px|A visual depiction of how successive bounding overwatch works.]]
This is when ''Element A'' moves up to a position 1 then remains stationary and maintains security of ''Element B'' while they move up to a position on the same line as position 1. Then, ''Element B'' remains stationary and waits for ''Element A'' to go to position 2. Then ''Element B'' moves up to ''Element A'' by being on the same line as position 2 while ''Element A'' maintains security. This repeats ad nauseum until it's no longer necessary or called off by leadership.
This is when ''Element A'' moves up to a position 1, then, they hold and maintain security for ''Element B'' while ''Element B'' moves up to a position on the same line as position 1. Think of it like maintaining a line formation. Then, ''Element B'' holds for security and waits for ''Element A'' to go to a position 2. Then ''Element B'' moves up to ''Element A'' on the same line and the cycle continues.


This variation is slower, but grants a high degree of Security, as at ''least'' half the element can engage a contact with no risk of cross-fire if it should present itself.
This variation is slower, but grants a high degree of security, as there is always an element that can ''immediately'' engage a contact with ''no'' risk of cross-fire if contact should present itself.


==== Alternating ====
==== Alternating ====
[[File:GQI1-bounding-overwatch.png|none|thumb|437x437px|A visual depiction of how alternating bounding overwatch works.]]
[[File:GQI1-bounding-overwatch.png|none|thumb|437x437px|A visual depiction of how alternating bounding overwatch works.]]
This is functionally the same as successive except the elements pass one another, with the intent of going faster. So ''Element A'' goes to position 1, maintains security and waits, and then ''Element B'' goes to position 2 {{Emdash}} which is '''ahead''' of ''Element A.'' Then, ''Element B'' maintains security and waits for ''Element A'' to go to position 3 which is ahead of ''Element B''. Again, this repeats ad nauseum.
This is functionally the same as successive except the elements pass one another with the intent of increasing speed . So, ''Element A'' goes to position 1, holds for security , and then ''Element B'' goes to a position 2 {{Emdash}} which is '''ahead''' of ''Element A.'' Then, ''Element B'' holds for security and waits for ''Element A'' to go to a position 3 which is ahead of ''Element B''. Again, the cycle repeats.


This variation is faster, but security is sacrificed, given that cross-fire may cause a reduction in the ability to engage a contact.
This variation is faster, but security is sacrificed, given that cross-fire may cause a reduction in the ability to engage a contact.