Standard Qualification 1: Difference between revisions

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'''Splints''' address fractures and, functionally, return the relevant limb to it's non-fractured state. You may use them immediately upon observing a fracture.
'''Splints''' address fractures and, functionally, return the relevant limb to it's non-fractured state. You may use them immediately upon observing a fracture.
{{Note|You cannot inject morphine or epinephrine into a limb with a tourniquet.|type=reminder}}


'''Autoinjectors''' come in 2 forms you have to care about: ''morphine'' and ''epinephrine''. Simply understand that ''morphine'' will reduce your pain and it should be used when your character's pain is so overwhelming that, without the morphine, you are not combat effective. Never take more than 1 morphine every 10 real world minutes, otherwise, you may cause yourself to have a heart attack. For ''epinephrine'', simply understand that it's used on a player who has gone unconscious to increase their chances of waking up after they have been stabilized.
'''Autoinjectors''' come in 2 forms you have to care about: ''morphine'' and ''epinephrine''. Simply understand that ''morphine'' will reduce your pain and it should be used when your character's pain is so overwhelming that, without the morphine, you are not combat effective. Never take more than 1 morphine every 10 real world minutes, otherwise, you may cause yourself to have a heart attack. For ''epinephrine'', simply understand that it's used on a player who has gone unconscious to increase their chances of waking up after they have been stabilized.
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The above order-of-operations is a direct certification requirement. Remember it. Live by it.
The above order-of-operations is a direct certification requirement. Remember it. Live by it.
==== Ally treatment ====
{{Note|Checking for pulse while someone is doing CPR will result in a false positive. Checking for pulse on a limb with a tourniquet will result in a false negative.|type=reminder}}
As a riflemen, you should only be giving medical assistance to your allies out of desperation. If you are assisting a friendly soldier who is conscious, you should really only be rendering aid if they indicate that without someone else's assistance they will imminently bleed out or go unconscious. In this situation, listen to where they have indicated you need to bandage, and always declare the limb you are bandaging if you ever switch.
If you see a friendly soldier is ''unconscious'', tourniquet all injured limbs that you can, and then check their pulse. If you get ''no pulse'', you need to yell that someone has no pulse and that you need a medic. If you are not actively in a firefight, begin CPR immediately, then when the medic arrives listen to their instructions. If you ''are'' in a firefight, yell for the medic still, but then return to the fight unless you are explicitly asked to help by the arriving medic.


== Footnotes ==
== Footnotes ==
{{Reflist}}
{{Reflist}}
[[Category:Arma training]]
[[Category:Arma training]]