Standard Qualification 1: Difference between revisions

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As a riflemen, you should only be giving medical assistance to your allies out of desperation. If you are assisting a friendly soldier who is conscious, you should really only be rendering aid if they indicate that without someone else's assistance they will imminently bleed out or go unconscious. In this situation, listen to where they have indicated you need to bandage, and always declare the limb you are bandaging if you ever switch.  
As a riflemen, you should only be giving medical assistance to your allies out of desperation. If you are assisting a friendly soldier who is conscious, you should really only be rendering aid if they indicate that without someone else's assistance they will imminently bleed out or go unconscious. In this situation, listen to where they have indicated you need to bandage, and always declare the limb you are bandaging if you ever switch.  


If you see a friendly soldier is ''unconscious'', tourniquet all injured limbs that you can, and then check their pulse. If you get ''no pulse'', you need to yell that someone has no pulse and that you need a medic. If you are not actively in a firefight, begin CPR immediately, then when the medic arrives listen to their instructions. If you ''are'' in a firefight, yell for the medic still, but then return to the fight unless you are explicitly asked to help by the arriving medic.
If you see a friendly soldier is ''unconscious'', alert your element that the individual is down, tourniquet all injured limbs that you can, and then check their pulse. If you get ''no pulse'', you need to yell this information and call for a medic. If you are not actively in a firefight, begin CPR immediately, then when the medic arrives listen to their instructions. If you ''are'' in a firefight, yell for the medic still, but then return to the fight unless you are explicitly asked to help by the arriving medic. If the person has a pulse, after you tourniquet and alert your element, return to the fight. Once the fight is over, the medic should be prioritizing them over everyone else, so you can let them handle it.
 
If for some reason which may exist you need to treat the person, ensure they have a pulse, then follow the order of operations from the self-treatment section on the individual unconscious.-
 
=== Armor plates system ===
The armor plates system, by design, is considerably simpler than ACE medical. In this system, the only pertinent supplies are:
 
* Medikit {{Emdash}} An ''infinite use'' healing and revival kit used solely by medics.
* First Aid Kit {{Emdash}} A single use healing and revive kit designed for use by non-medics.
* Armor Plate {{Emdash}} A single use disposable plate designed to restore your armor.
 
A medic in this system is better ''mechanically'' at healing and reviving. A riflemen is physically incapable of restoring themselves or a battle buddy to a fully healed state. Riflemen ''can'' revive, but it's slower, and the revived person does not come back to full health.
 
==== Self-assessment and treatment ====
Look at your health bar on the top right of the screen. If your health is over 2/3rds, you really shouldn't use a first aid kit, as you aren't getting much benefit {{Emdash}} no matter what, you aren't getting yourself to a fully healed state without a medic. If it's ''below'' this state, consider the following:
 
* Is your medic close? Can they just quickly pop over to you and do it themselves?
* Are you actively engaging contacts?
* ''How far below'' 2/3rds are you?
* Do you need to imminently cross dangerous terrain?
 
If you determine it's best to heal yourself, simply use the scroll wheel and select the appropriate option. Your health bar will immediately raise.
 
==== Ally treatment ====
The only time you even consider treating someone else without being a medic is if they are not conscious. Remember: medics are faster than you, can heal fully, and they can revive someone to a fully healed state. If a medic is nearby, and someone is down, you really should have ''them'' revive the individual. If a medic is not nearby, or God forbid the medic is down themselves, you then ''may'' consider reviving them yourself. You can do this using the scroll wheel or ACE interact.


== Footnotes ==
== Footnotes ==
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[[Category:Arma training]]
[[Category:Arma training]]