Standard Qualification 1: Difference between revisions
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A medic in this system is better ''mechanically'' at healing and reviving. A riflemen is physically incapable of restoring themselves or a battle buddy to a fully healed state. Riflemen ''can'' revive, but it's slower, and the revived person does not come back to full health. | A medic in this system is better ''mechanically'' at healing and reviving. A riflemen is physically incapable of restoring themselves or a battle buddy to a fully healed state. Riflemen ''can'' revive, but it's slower, and the revived person does not come back to full health. | ||
An oddity of the system is that it's not possible to treat wounds in a vehicle, so you or the patient will need to get out in some way before treatment can be administered. | |||
==== Self-assessment and treatment ==== | ==== Self-assessment and treatment ==== | ||
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==== Ally treatment ==== | ==== Ally treatment ==== | ||
The only time you even consider treating someone else without being a medic is if they are not conscious. Remember: medics are faster than you, can heal fully, and they can revive someone to a fully healed state. If a medic is nearby, and someone is down, you really should have ''them'' revive the individual. If a medic is not nearby, or God forbid the medic is down themselves, you then ''may'' consider reviving them yourself. You can do this using the scroll wheel or ACE interact. | The only time you even consider treating someone else without being a medic is if they are not conscious. Remember: medics are faster than you, can heal fully, and they can revive someone to a fully healed state. If a medic is nearby, and someone is down, you really should have ''them'' revive the individual. If a medic is not nearby, or God forbid the medic is down themselves, you then ''may'' consider reviving them yourself. You can do this using the scroll wheel or ACE interact. | ||
In a situation where there are multiple causalities, and the medic is occupied, you can use the scroll wheel to press on a downed person's wound. This functionally just keeps the person from dying on the ground from "bleeding out", giving the medic time to revive them. | |||
== Footnotes == | == Footnotes == | ||
{{Reflist}} | {{Reflist}} | ||
[[Category:Arma training]] | [[Category:Arma training]] | ||