Standard Qualification 2: Difference between revisions

Kits: add
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Operation leadership always trumps the kits listed in this section, and so if they ''explicitly'' overrule the above table ''that is fine''. However, again, in 99% of cases, failure to have the minimum amount of any of the above is likely an error on your part or of the mission creator who made your kit. If no one has made it explicitly clear that the above recommendations are being subverted, you are well within reason to ask operation leadership to verify it is intentional. Similarly, if you make your own kit and it's in violation of the above, it's likely someone is going to metaphorically crack your knuckles with a ruler.
Operation leadership always trumps the kits listed in this section, and so if they ''explicitly'' overrule the above table ''that is fine''. However, again, in 99% of cases, failure to have the minimum amount of the above is likely an error on your part or of the mission creator who made your kit. If no one has made it explicitly clear that the above recommendations are being subverted, you are well within reason to ask operation leadership to verify it is intentional. Similarly, if you make your own kit and it's in violation of the above, it's likely someone is going to metaphorically crack your knuckles with a ruler.


Now, the above is the basics. However, many roles {{Emdash}} or perhaps it'll be defined by leadership for everyone {{Emdash}} have what is referred to as an ideal ''march load''. This is the '''maximum''' weight a kit for that role should possess, where going above it is not permitted. As discussed in SQ-1, it has likely been selected to try and balance stamina versus firepower. When it comes to this, once you have the bare minimum that your particular role needs, you should then make adjustments to your kit to reach the weight. While going underweight is (sometimes) optional, if a march load is set, you are likely setting yourself at a disadvantage in some way. Sure, you'll have good stamina, but that isn't going to be relevant in a firefight you didn't expect to be apart of and you run out of your ''singular frag grenade'' that you brought with you.
Now, the above is the basics. However, many roles {{Emdash}} or perhaps it'll be defined by leadership for everyone {{Emdash}} have what is referred to as an ideal ''march load''. This is the '''maximum''' weight a kit for that role should possess, where going above it is not permitted. As discussed in SQ-1, it has likely been selected to try and balance stamina versus firepower. When it comes to this, once you have the bare minimum that your particular role needs, you should then make adjustments to your kit to reach the weight. While going underweight is (sometimes) optional, if a march load is set, you are likely setting yourself at a disadvantage in some way. Sure, you'll have good stamina, but that isn't going to be relevant in a firefight you didn't expect to be apart of and you run out of your ''singular frag grenade'' that you brought with you.
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The above kits '''are examples'''. Ultimately, what to add in your kit is going to highly depend on the operation. Is it a casual operation? Is it in the modern day or World War II? All of this, along with experience in the field, will further hone your kit making abilities. The above are meant to give you a foundation to learn from.
The above kits '''are examples'''. Ultimately, what to add in your kit is going to highly depend on the operation. Is it a casual operation? Is it in the modern day or World War II? All of this, along with experience in the field, will further hone your kit making abilities. The above are meant to give you a foundation to learn from.
=== Recommended weights ===
In the event you are given the ability to create your own kit, and no one gives you a march load, the following "template" march loads are recommended.
{| class="wikitable"
!Role
!Advised Max Load
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=== Buddy check ===
=== Buddy check ===