Standard Qualification 2: Difference between revisions
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While many of our operations have kits curated and pre-made by the mission creator, sometimes it is the ''intent'' of the mission creator that players create their own kits. While a lot of top level decisions will come from the leadership of such an operation, you still need to know the basics of using an arsenal. | While many of our operations have kits curated and pre-made by the mission creator, sometimes it is the ''intent'' of the mission creator that players create their own kits. While a lot of top level decisions will come from the leadership of such an operation, you still need to know the basics of using an arsenal. | ||
Kits {{Emdash}} which is a term that refers to the totality of all equipment a person has on their person {{Emdash}} are built using the in-game arsenal. The arsenal is a feature that provides a graphical interface to change your clothing, backpack, firearms, ammunition, equipment, and attachments. Interacting with the arsenal will be done by using ACE self-interact ({{Key press|LCtrl|Win}}) on a container intended to be the arsenal. Once you do so, you will see your avatar from the 3rd person and a new UI appear. | Kits {{Emdash}} which is a term that refers to the totality of all equipment a person has on their person {{Emdash}} are built using the in-game arsenal. The arsenal is a feature that provides a graphical interface to change your clothing, backpack, firearms, ammunition, equipment, and attachments. Interacting with the arsenal will be done by using ACE self-interact<ref>For vanilla arsenals, you'd use the scroll wheel.</ref> ({{Key press|LCtrl|Win}}) on a container intended to be the arsenal. Once you do so, you will see your avatar from the 3rd person and a new UI appear. | ||
On the left you'll see a list of firearm types, the clothing available, and some specialized equipment. On the right you will see the ''attachments and ammunition'' for the firearms, and ''what can be inserted into the various clothing types''. So, for example, if you want to add a grenade to your vest, you'd select your vest on the left ''and then'' select grenades on the right, then add the amount you want. This is one of the most confusing parts of the arsenal, regardless of variant, as the interface will not change or give an indication of what options on the left correlate to the right. | On the left you'll see a list of firearm types, the clothing available, and some specialized equipment. On the right you will see the ''attachments and ammunition'' for the firearms, and ''what can be inserted into the various clothing types''. So, for example, if you want to add a grenade to your vest, you'd select your vest on the left ''and then'' select grenades on the right, then add the amount you want. This is one of the most confusing parts of the arsenal, regardless of variant, as the interface will not change or give an indication of what options on the left correlate to the right. | ||
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Operation leadership always trumps the kits listed in this section, and so if they ''explicitly'' overrule the above table ''that is fine''. However, again, in 99% of cases, failure to have the minimum amount of the above is likely an error on | Operation leadership always trumps the kits listed in this section, and so if they ''explicitly'' overrule the above table ''that is fine''. However, again, in 99% of cases, failure to have the minimum amount of the above is likely an error on someone's part. If no one has made it clear that the above recommendations are being subverted, sanity checking leadership is fair. Similarly, if you make your own kit and it's in violation of the above, someone is going to metaphorically crack your knuckles with a ruler. | ||
Many roles {{Emdash}} or perhaps it'll be defined by leadership for everyone {{Emdash}} have what is referred to as a ''march load''. This is the '''maximum''' weight a kit for that role should possess in that operation where going above it is not permitted. As discussed in SQ-1, it has likely been selected to try and balance stamina versus firepower. When it comes to this, once you have the bare minimum that your particular role needs, you should then make adjustments to your kit to reach the weight. While going underweight is (sometimes) an option, if a march load is set, you are likely setting yourself at a disadvantage in some way if you are substantially underweight. | |||
The following is the example of a riflemen kit | Sure, you'll have good stamina, but that isn't going to be relevant in a firefight you didn't expect to be apart of and you run out of the ''singular frag grenade'' that you brought with you. | ||
The following is the example of a riflemen kit with a march load of 60 pounds. | |||
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At the time of this kit's creation, taking into consideration the weight of a light plate-carrier and light backpack that were worn by this person, the kit weights 59.7 pounds with everything added and 37.8 pounds with none of it added. Notice how most of the changes are from adding additional bandages, grenades, and magazines. | At the time of this kit's creation, taking into consideration the weight of a light plate-carrier and light backpack that were worn by this person, the kit weights 59.7 pounds with everything added and 37.8 pounds with none of it added. Notice how most of the changes are from adding additional bandages, grenades, and magazines. Those, along with your vest and backpack, are the heavy hitters for your kit, presuming you are not a role that by it's nature carries heavy stuff (like {{Abbr|AT|Anti-Tank}}). | ||
The above kits '''are examples'''. Ultimately, what to add in your kit is going to highly depend on the operation. Is it a casual operation? Is it in the modern day or World War II? All of this, along with experience in the field, will further hone your kit making abilities. The above are meant to give you a foundation to learn from. | The above kits '''are examples'''. Ultimately, what to add in your kit is going to highly depend on the operation. Is it a casual operation? Is it in the modern day or World War II? All of this, along with experience in the field, will further hone your kit making abilities. The above are meant to give you a foundation to learn from. | ||
=== Recommended riflemen weight === | === Recommended riflemen weight === | ||
For the purposes of the Standard Qualification series of certifications, the only thing you need to know is that EDC generally advises around 60 pounds for a basic riflemen. Advised poundages for the other roles, such as {{Abbr|AT|Anti-Tank}} or medic, will be discussed in their specific certifications | For the purposes of the Standard Qualification series of certifications, the only thing you need to know is that EDC generally advises around 60 pounds for a basic riflemen in the event you are not given a march load and are making a kit. Advised poundages for the other roles, such as {{Abbr|AT|Anti-Tank}} or medic, will be discussed in their specific certifications. | ||
=== Buddy check === | === Buddy check === | ||
Something EDC strongly advocates for is buddy checking. This is where a separate person quickly reviews your kit to sanity check it for errors, both for the operation in question and to compare it against the recommendations above. Things the "buddy" looks for include sufficient medical supplies, sufficient ammo, and basic equipment like, say, your radio. | |||
A check is physically performed by doing the following. | |||
# Holster your weapon entirely by pressing {{Key press|0}}. | |||
# Use ACE self-interact and select the option where you surrender. | |||
# Your buddy will then use normal ACE interaction to open your inventory which was made possible with your surrender. | |||
You will then do the same for your buddy. | |||
== Advanced weapons == | == Advanced weapons == | ||